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1 | 1 | - name: Introduction
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2 |
| - href: |
| 2 | + href: |
3 | 3 | - name: Roadmap
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4 | 4 | href: /roadmap/
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5 | 5 | - name: What's New
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6 | 6 | href: whats_new.md
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7 | 7 | - name: Getting Started
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8 | 8 | href: getting_started/index.md
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9 | 9 | items:
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10 |
| - - name: Introduction |
11 |
| - href: getting_started/ |
12 |
| - - name: Supported platforms |
13 |
| - href: getting_started/platforms.md |
14 |
| - - name: 1. Setting up your OS for development |
15 |
| - items: |
16 |
| - - name: Windows |
17 |
| - href: getting_started/1_setting_up_your_os_for_development_windows.md |
18 |
| - - name: macOS |
19 |
| - href: getting_started/1_setting_up_your_os_for_development_macos.md |
20 |
| - - name: Ubuntu 20.04 |
21 |
| - href: getting_started/1_setting_up_your_os_for_development_ubuntu.md |
22 |
| - - name: 2. Choosing your IDE |
23 |
| - items: |
24 |
| - - name: Visual Studio for Windows |
25 |
| - href: getting_started/2_choosing_your_ide_visual_studio.md |
26 |
| - - name: Visual Studio Code |
27 |
| - href: getting_started/2_choosing_your_ide_vscode.md |
28 |
| - - name: Rider |
29 |
| - href: getting_started/2_choosing_your_ide_rider.md |
30 |
| - - name: 3. Understanding the Code |
31 |
| - href: getting_started/3_understanding_the_code.md |
32 |
| - - name: 4. Adding Content |
33 |
| - href: getting_started/4_adding_content.md |
34 |
| - - name: 5. Adding Basic Code |
35 |
| - href: getting_started/5_adding_basic_code.md |
36 |
| - - name: Packaging |
37 |
| - href: getting_started/packaging_games.md |
38 |
| - - name: Preparing for consoles |
39 |
| - href: getting_started/preparing_for_consoles.md |
40 |
| - - name: Using Development Nuget Packages |
41 |
| - href: getting_started/using_development_nuget_packages.md |
42 |
| - - name: Tools |
43 |
| - items: |
44 | 10 | - name: Introduction
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45 |
| - href: getting_started/tools/ |
46 |
| - - name: MGCB |
47 |
| - href: getting_started/tools/mgcb.md |
48 |
| - - name: MGCB Editor |
49 |
| - href: getting_started/tools/mgcb_editor.md |
50 |
| - - name: MGFXC |
51 |
| - href: getting_started/tools/mgfxc.md |
52 |
| - - name: Content Pipeline |
53 |
| - items: |
54 |
| - - name: Introduction |
55 |
| - href: getting_started/content_pipeline/index.md |
56 |
| - - name: Why use the Content Pipeline |
57 |
| - href: getting_started/content_pipeline/why_content_pipeline.md |
58 |
| - - name: Using MGCB Editor |
59 |
| - href: getting_started/content_pipeline/using_mgcb_editor.md |
60 |
| - - name: Custom Effects |
61 |
| - href: getting_started/content_pipeline/custom_effects.md |
62 |
| - - name: TrueType fonts |
63 |
| - href: getting_started/content_pipeline/adding_ttf_fonts.md |
64 |
| - - name: Localization |
65 |
| - href: getting_started/content_pipeline/localization.md |
| 11 | + href: getting_started/ |
| 12 | + - name: Supported platforms |
| 13 | + href: getting_started/platforms.md |
| 14 | + - name: 1. Setting up your OS for development |
| 15 | + items: |
| 16 | + - name: Windows |
| 17 | + href: getting_started/1_setting_up_your_os_for_development_windows.md |
| 18 | + - name: macOS |
| 19 | + href: getting_started/1_setting_up_your_os_for_development_macos.md |
| 20 | + - name: Ubuntu 20.04 |
| 21 | + href: getting_started/1_setting_up_your_os_for_development_ubuntu.md |
| 22 | + - name: 2. Choosing your IDE |
| 23 | + items: |
| 24 | + - name: Visual Studio for Windows |
| 25 | + href: getting_started/2_choosing_your_ide_visual_studio.md |
| 26 | + - name: Visual Studio Code |
| 27 | + href: getting_started/2_choosing_your_ide_vscode.md |
| 28 | + - name: Rider |
| 29 | + href: getting_started/2_choosing_your_ide_rider.md |
| 30 | + - name: 3. Understanding the Code |
| 31 | + href: getting_started/3_understanding_the_code.md |
| 32 | + - name: 4. Adding Content |
| 33 | + href: getting_started/4_adding_content.md |
| 34 | + - name: 5. Adding Basic Code |
| 35 | + href: getting_started/5_adding_basic_code.md |
| 36 | + - name: Packaging |
| 37 | + href: getting_started/packaging_games.md |
| 38 | + - name: Preparing for consoles |
| 39 | + href: getting_started/preparing_for_consoles.md |
| 40 | + - name: Using Development Nuget Packages |
| 41 | + href: getting_started/using_development_nuget_packages.md |
| 42 | + - name: Tools |
| 43 | + items: |
| 44 | + - name: Introduction |
| 45 | + href: getting_started/tools/ |
| 46 | + - name: MGCB |
| 47 | + href: getting_started/tools/mgcb.md |
| 48 | + - name: MGCB Editor |
| 49 | + href: getting_started/tools/mgcb_editor.md |
| 50 | + - name: MGFXC |
| 51 | + href: getting_started/tools/mgfxc.md |
| 52 | + - name: Content Pipeline |
| 53 | + items: |
| 54 | + - name: Introduction |
| 55 | + href: getting_started/content_pipeline/index.md |
| 56 | + - name: Why use the Content Pipeline |
| 57 | + href: getting_started/content_pipeline/why_content_pipeline.md |
| 58 | + - name: Using MGCB Editor |
| 59 | + href: getting_started/content_pipeline/using_mgcb_editor.md |
| 60 | + - name: Custom Effects |
| 61 | + href: getting_started/content_pipeline/custom_effects.md |
| 62 | + - name: TrueType fonts |
| 63 | + href: getting_started/content_pipeline/adding_ttf_fonts.md |
| 64 | + - name: Localization |
| 65 | + href: getting_started/content_pipeline/localization.md |
66 | 66 | - name: Getting to know MonoGame
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67 | 67 | href: getting_to_know/
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68 | 68 | items:
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69 |
| - - name: What is |
70 |
| - href: getting_to_know/whatis/ |
71 |
| - items: |
72 |
| - - name: Audio |
73 |
| - href: getting_to_know/whatis/audio/ |
74 |
| - - name: Content Pipeline |
75 |
| - href: getting_to_know/whatis/content_pipeline/ |
76 |
| - - name: Graphics |
77 |
| - href: getting_to_know/whatis/graphics/ |
78 |
| - - name: Input |
79 |
| - href: getting_to_know/whatis/input/ |
80 |
| - - name: The Game Loop |
81 |
| - href: getting_to_know/whatis/game_loop/ |
82 |
| - - name: Vector / Matrix / Quaternions |
83 |
| - href: getting_to_know/whatis/vector_matrix_quat/ |
84 |
| - - name: MonoGame Class Library |
85 |
| - href: getting_to_know/whatis/monogame_class_library/ |
86 |
| - - name: How to |
87 |
| - href: getting_to_know/howto/ |
88 |
| - items: |
89 |
| - - name: Audio |
90 |
| - href: getting_to_know/howto/audio/ |
91 |
| - - name: Content Pipeline |
92 |
| - href: getting_to_know/howto/content_pipeline/ |
93 |
| - - name: Graphics |
94 |
| - href: getting_to_know/howto/graphics/ |
95 |
| - - name: Input |
96 |
| - href: getting_to_know/howto/input/ |
| 69 | + - name: What is |
| 70 | + href: getting_to_know/whatis/ |
| 71 | + items: |
| 72 | + - name: Audio |
| 73 | + href: getting_to_know/whatis/audio/ |
| 74 | + - name: Content Pipeline |
| 75 | + href: getting_to_know/whatis/content_pipeline/ |
| 76 | + - name: Graphics |
| 77 | + href: getting_to_know/whatis/graphics/ |
| 78 | + - name: Input |
| 79 | + href: getting_to_know/whatis/input/ |
| 80 | + - name: The Game Loop |
| 81 | + href: getting_to_know/whatis/game_loop/ |
| 82 | + - name: Vector / Matrix / Quaternions |
| 83 | + href: getting_to_know/whatis/vector_matrix_quat/ |
| 84 | + - name: MonoGame Class Library |
| 85 | + href: getting_to_know/whatis/monogame_class_library/ |
| 86 | + - name: How to |
| 87 | + href: getting_to_know/howto/ |
| 88 | + items: |
| 89 | + - name: Audio |
| 90 | + href: getting_to_know/howto/audio/ |
| 91 | + - name: Content Pipeline |
| 92 | + href: getting_to_know/howto/content_pipeline/ |
| 93 | + - name: Graphics |
| 94 | + href: getting_to_know/howto/graphics/ |
| 95 | + - name: Input |
| 96 | + href: getting_to_know/howto/input/ |
97 | 97 | - name: Migration
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98 | 98 | items:
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99 |
| - - name: Migrating from XNA |
100 |
| - href: migration/migrate_xna.md |
101 |
| - - name: Migrating from 3.7 |
102 |
| - href: migration/migrate_37.md |
103 |
| - - name: Migrating from 3.8.0 |
104 |
| - href: migration/migrate_38.md |
105 |
| - - name: Updating Versions |
106 |
| - href: migration/updating_versions.md |
| 99 | + - name: Migrating from XNA |
| 100 | + href: migration/migrate_xna.md |
| 101 | + - name: Migrating from 3.7 |
| 102 | + href: migration/migrate_37.md |
| 103 | + - name: Migrating from 3.8.0 |
| 104 | + href: migration/migrate_38.md |
| 105 | + - name: Updating Versions |
| 106 | + href: migration/updating_versions.md |
107 | 107 | - name: Samples and Demos
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108 | 108 | href: samples.md
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109 | 109 | - name: Tutorials
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125 | 125 | - name: "06: Optimizing Texture Rendering"
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126 | 126 | href: tutorials/building_2d_games/06_optimizing_texture_rendering/
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127 | 127 | - name: "07: The Sprite Class"
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128 |
| - href: tutorials/building_2d_games/07_the_sprite_class/ |
| 128 | + href: tutorials/building_2d_games/07_the_sprite_class/ |
129 | 129 | - name: "08: The AnimatedSprite Class"
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130 |
| - href: tutorials/building_2d_games/08_the_animatedsprite_class/ |
| 130 | + href: tutorials/building_2d_games/08_the_animatedsprite_class/ |
131 | 131 | - name: "09: Handling Input"
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132 |
| - href: tutorials/building_2d_games/09_handling_input/ |
| 132 | + href: tutorials/building_2d_games/09_handling_input/ |
133 | 133 | - name: "10: Input Management"
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134 |
| - href: tutorials/building_2d_games/10_input_management/ |
| 134 | + href: tutorials/building_2d_games/10_input_management/ |
| 135 | + - name: "11: Collision Detection" |
| 136 | + href: tutorials/building_2d_games/11_collision_detection/ |
135 | 137 | - name: Console Access
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136 | 138 | href: console_access.md
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137 | 139 | - name: Help and Support
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