Mistakes (typos) in the whole series #20
Replies: 5 comments 2 replies
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Thanks for the feedback, likely just errors in the migration, as predominately the text did not change from the original. PR's are welcome too btw :D Will get on this asap. |
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What is a PR? :) |
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Oh a Pull Request? It was a genuine question lol. I have a fix for another issue with the HLSL tutorial, can I make a PR for a wiki article tho? Anyway I really appreciate you putting these tutorials up and porting them. Thanks so much |
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@apoapsis16 , the GitHub pages site is not up and running :D https://darkgenesis.zenithmoon.com/XNAGameStudio.github.io/ Any help you can offer to to updates and suggest content would be most welcome. SImply:
Really glad for the help as it is a lot of work to maintain (and upgrade :D ) The site is on it's "default" link of (https://darkgenesis.zenithmoon.com/XNAGameStudio.github.io/) atm, but I'll put a custom URL in when it's ready and then make modifications to the original Wiki to redirect people there. |
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Found a couple really confusing typos on here, for example in "Riemers3DXNA1Terrain07terrainbasics"
"To begin with, we will not be using the Z coordinate so that you can see the difference later on in this chapter."
We are not using the Y (height) coordinate not Z.
and then later;
"These will require 32 * 3 = 18 indices (=(terrainWidth-1)(terrainHeight-1)3)."
This confusing mess should read:
These will require 6 * 3 = 18 indices =(terrainWidth-1) * ((terrainHeight-1)*3).
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