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bl2sdk_Mods

A collection of all my released mods that use the UnrealEngine PythonSDK.
You are free to use any of my mods as resource for your mods.

Content

  • Allows you to spawn every loot on the ground in a nice pile right in front of you.
  • Adds a bossbar to most named enemies.
  • Allows you to open the fast travel form anywhere.
  • Teleport in to your car using the map menu.
  • Spawn at the last triggered spawn station.
  • YouTube
  • A pyimgui library for PythonSDK.
  • Allows Modders to create a new window on the fly for easy gui creation.
  • Replaces the Skullmasher Sniper Rifle.
  • Randomizes the weapons skin after scoping in with the weapon equipped.
  • Slows down time while scoping.
  • YouTube
  • Adds a combocounter to the game.
  • Features 15 different killstreak names.
  • Adds an announcer, will randomly get triggered on kill.
  • The higher your combo the more xp you will gain.
  • YouTube
  • Allows you to easily change the ViewModel for each WeaponType with ingame sliders.
  • Updates in real time.
  • YouTube
  • Adds a small framework for people to use the ingame console as an ASCII canvas.
  • Includes Snake, playable in the console.
  • YouTube
  • Mod/Ressource that allows the easy creation and use of new non replacing Objects.
  • Used by BL2: Exodus
  • Challenge game mode, only crits count.
  • Enemies without a crit spot can take direct damage.
  • Randomizes the dialogs in the game.
  • Show your DPS and your TTK after killing an enemy.
  • Increases the amount all enemies drop.
  • YouTube
  • Express yourself.
  • Adds emotes to BL2
  • YouTube
  • Switch between first and third person using '5'.
  • Supports all vehicles.
  • Plays a sound on hit.
  • Spawns confetti on crits.
  • Edit/Add items in/to your inventory while ingame.
  • The items don't always update correctly in your inventory, so you might need to drop it and pick it back up.
  • 100% compatible with constructed items (eg. Exodus).
  • Requires blimgui
  • Places a marker on the mini-/map for legendary or better loot.
  • Plays special Particles and sounds depending on the loot rarity.
  • YouTube
  • Load and play with custom maps created in the MapEditor.
  • Change MaterialInstanceConstant Parameters using a GUI
  • All changes are realtime
  • Export to .blcm file
  • Requires blimgui
  • Quickly switch between missions using keybinds.
  • Merges any .blcm file in the ModMergers folder.
  • Automatically chooses the right hotfix method depending on whether you are offline or connected to SHIFT.
  • Disables your Crosshair
  • Friendly NPCs revive you.
  • Adds a lightweight photomode to BL2
  • Access the photomode by default using the 'P' key.
  • Shows a message with the item you just picked up.
  • Replaces the Fastballs mesh with the one of a Pizza.
  • Imgui python bindings as a mod for bl2/tps.
  • The source of the pyd_imgui.pyd is available here
  • Turns BL2 into a Rogue-Light game.
  • All missions will be reset on player death.
  • All items will be lost on player death.
  • Similar to One Life challenge.
  • When you die you keep your XP and Level.
  • Goal is to complete the story and kill all raid bosses.
  • Recommended to use a new save.
  • All progress is only in UVHM. Everything will always scale with you.
  • To complete the mod you must complete a set of challenges. (Check modded keybinds)
  • Scales the TVHM to your level
  • Only works for "Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure"
  • YouTube
  • Adds a keybind that allows you to zoom in and out (lowers your FOV).
  • Allows the editing of Materials for TPS.
  • Allows you to slide in BL2.
  • YouTube
  • Adds a new post processing effect to BL2.
  • Motion Blur, Bloom, Depth of Field and many other settings are now user configurable
  • Adds color grading options
  • Requires Depth of Field to be enabled in game settings.

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