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Issues with targetSDK 30 and Game Crash on New Versions #186

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Sam-1210 opened this issue Dec 31, 2021 · 0 comments
Open

Issues with targetSDK 30 and Game Crash on New Versions #186

Sam-1210 opened this issue Dec 31, 2021 · 0 comments

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@Sam-1210
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Sam-1210 commented Dec 31, 2021

Godot version:
3.3.1
AdMob Plugin version:
3.x, 4.x 5.x
Issue description:

List of issues with 3.0.1:

  • When Compiled with targetSDK 30, onAdFailedToLoad is called, targetSDK 30 is Google Play's new policy
log: godot   : AdMob: onAdFailedToLoad. errorCode: 0
log: godot   : AdMob: onAdFailedToLoad(int errorCode) - error code: 0
  • When targetSDK is set to 29, everything works as expected

List of Issues with 4.0.x and 5.0.x (Same as #161 #148 )

  • Game Crashes
  • No Logs
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