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1 | | -/******************************************************************************************* |
2 | | -* |
3 | | -* raylib [core] example - Basic window |
4 | | -* |
5 | | -* Welcome to raylib! |
6 | | -* |
7 | | -* To test examples, just press F6 and execute raylib_compile_execute script |
8 | | -* Note that compiled executable is placed in the same folder as .c file |
9 | | -* |
10 | | -* You can find all basic examples on C:\raylib\raylib\examples folder or |
11 | | -* raylib official webpage: www.raylib.com |
12 | | -* |
13 | | -* Enjoy using raylib. :) |
14 | | -* |
15 | | -* This example has been created using raylib 1.0 (www.raylib.com) |
16 | | -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
17 | | -* |
18 | | -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) |
19 | | -* |
20 | | -********************************************************************************************/ |
21 | | - |
22 | 1 | #include "raylib.h" |
23 | | - |
24 | | -int main() |
25 | | -{ |
26 | | - // Initialization |
27 | | - //-------------------------------------------------------------------------------------- |
28 | | - int screenWidth = 800; |
29 | | - int screenHeight = 450; |
30 | | - |
31 | | - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); |
32 | | - |
33 | | - SetTargetFPS(60); |
34 | | - //-------------------------------------------------------------------------------------- |
35 | | - |
36 | | - // Main game loop |
37 | | - while (!WindowShouldClose()) // Detect window close button or ESC key |
38 | | - { |
39 | | - // Update |
40 | | - //---------------------------------------------------------------------------------- |
41 | | - // TODO: Update your variables here |
42 | | - //---------------------------------------------------------------------------------- |
43 | | - |
44 | | - // Draw |
45 | | - //---------------------------------------------------------------------------------- |
46 | | - BeginDrawing(); |
47 | | - |
48 | | - ClearBackground(RAYWHITE); |
49 | | - |
50 | | - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); |
51 | | - |
52 | | - EndDrawing(); |
53 | | - //---------------------------------------------------------------------------------- |
54 | | - } |
55 | | - |
56 | | - // De-Initialization |
57 | | - //-------------------------------------------------------------------------------------- |
58 | | - CloseWindow(); // Close window and OpenGL context |
59 | | - //-------------------------------------------------------------------------------------- |
60 | | - |
61 | | - return 0; |
| 2 | +#include "rlgl.h" |
| 3 | +#define RAYGUI_IMPLEMENTATION |
| 4 | +#include "raygui.h" |
| 5 | +#undef RAYGUI_IMPLEMENTATION |
| 6 | + |
| 7 | +int main() { |
| 8 | + InitWindow(800, 450, "raylib - rotation cube"); |
| 9 | + SetTargetFPS(60); |
| 10 | + |
| 11 | + Camera3D camera = {0}; |
| 12 | + camera.position = (Vector3) {10, 6.5, 10}; |
| 13 | + camera.target = (Vector3) {0.0f, 1.5f, 5.0f}; |
| 14 | + camera.up = (Vector3) {0.0f, 1.0f, 0.0f}; |
| 15 | + camera.fovy = 45.0f; |
| 16 | + camera.type = CAMERA_PERSPECTIVE; |
| 17 | + |
| 18 | + float cubeSpeed = 5; |
| 19 | + Vector3 cubePosition = {0,1.5,0}; |
| 20 | + auto cubeColor = DARKPURPLE; |
| 21 | + |
| 22 | + while (!WindowShouldClose()) { |
| 23 | + BeginDrawing(); |
| 24 | + ClearBackground(RAYWHITE); |
| 25 | + |
| 26 | + BeginMode3D(camera); |
| 27 | + rlPushMatrix(); |
| 28 | + rlRotatef(GetTime()*cubeSpeed*20,0,1,0); |
| 29 | + DrawCube(cubePosition,3,3,3,cubeColor); |
| 30 | + DrawCubeWires(cubePosition,3,3,3,DARKGREEN); |
| 31 | + DrawGrid(10,10); |
| 32 | + rlPopMatrix(); |
| 33 | + EndMode3D(); |
| 34 | + |
| 35 | + /* GUI */ |
| 36 | + GuiPanel((Rectangle){0,0,400,450}); |
| 37 | + DrawText("Cube speed",120,10,30,LIGHTGRAY); |
| 38 | + cubeSpeed = GuiSlider((Rectangle){20,50,360,30}, nullptr, nullptr,cubeSpeed,0,10); |
| 39 | + DrawText("Cube color",120,150,30,LIGHTGRAY); |
| 40 | + cubeColor = GuiColorPicker((Rectangle){100,200,200,200},cubeColor); |
| 41 | + |
| 42 | + EndDrawing(); |
| 43 | + } |
| 44 | + CloseWindow(); |
| 45 | + return 0; |
62 | 46 | } |
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