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I’m a 3D Artist and Animator with 9+ years of experience working in game development. I specialize in character modeling (high/low poly), asset creation, rigging, animation, and texturing. I’ve worked on game-ready characters, environments, and creature models. I’m proficient in Blender, Maya, ZBrush, Substance Painter, Unreal Engine, and Unity. If you ever need 3D work or know someone who does, feel free to reach out! |
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Hi everyone !
I'm curious about the ability of ALSCommunity to be efficient given a large number of users
I would like to build a game where at least 50 vs 50 players on a the same map could play together, in my most ambitious and unrealisable dream I would like 1000s of players to be able to evolve in the map but let start easy.
I think ALS is great, the result is really nice, I think is easily extendable and you can easily integrate it into your project, but is ALS too "complex" to achieve this goal of 100~200 players on a same server ? I have been using UE for a few months now and I think that ALS is perfect to get me started on my project but, with all this curve/layer system and the current complexity of the animation graph, maybe it involve to much calculation for a client or server to be able to handle a load of massive amount of players within a same area.
What do you guys thinks ? (especially you @dyanikoglu)
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