A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
To use the component, simply add BodyMorphLite to your character model.
When there are changes in the feet and legs, you need to activate Kinematics for the character to fully touch the ground.
If another IK is in use, the offset value can be accessed via "BodyMorphLite.Offset".
Additionally, for ease of use, the Reset and Randomize functions can also be accessed from the context menu.
BodyMorph Lite version is only compatible with Humanoid Rigs*.
A Character Editor Demo made with BodyMorph.
Download the latest release as a unitypackage, or clone this repository.
Serhat Dikel
Github/SerhatDikel
YouTube/SerhatDikel
Copyright © 2024, Serhat Dikel. Released under the MIT License.