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You can store unbounded data in identifiers #24

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@pitust

Description

You can still store arbitrary data in identifiers, then retrieve it by calling the function and having it extract the stacktrace. Something like this would probably work:

String _Xfoobar_X() { return Environment.StackTrace.Split("_X")[1]; }
String theData() { return _Xfoobar_X(); }

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