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Custom Importer
Oliver Biwer edited this page Mar 10, 2016
·
2 revisions
Simple Custom Importer, Reading the Tile Property AddComp
and Adding an Component with the name given by this property.
[Tiled2Unity.CustomTiledImporter]
class CustomImporterAddComponent : Tiled2Unity.ICustomTiledImporter
{
public static Type[] getTypeByName(string className) {
List<Type> returnVal = new List<Type>();
foreach (Assembly a in AppDomain.CurrentDomain.GetAssemblies()) {
Type[] assemblyTypes = a.GetTypes();
for (int j = 0; j < assemblyTypes.Length; j++) {
if (assemblyTypes[j].Name == className) {
returnVal.Add(assemblyTypes[j]);
}
}
}
return returnVal.ToArray();
}
public void HandleCustomProperties(UnityEngine.GameObject gameObject,
IDictionary<string, string> props)
{
// Simply add a component to our GameObject
if (props.ContainsKey("AddComp")) {
Type[] t = getTypeByName(props["AddComp"]);
if(t.Length == 1) gameObject.AddComponent(t[0]);
else Debug.LogWarning("Component \"" + props["AddComp"] + "\" could not be identified. Found " + t.Length + " expected 1.");
}
}
public void CustomizePrefab(GameObject prefab)
{
// Do nothing
}
}