You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was trying to illuminate a tiled map imported with Tiled2Unity, so I imported the map as usual and then I changed the shader to Tiled2Unity/Diffuse Depth (Instanced). An important point is that my tiles were extruded some pixels to avoid or minimize the seams problem. So finally I added a point light to the scene and then I got this result:
As you can see, it seems like only the extruded parts are illuminated, while the main part of each tile remains dark. I tried several other shaders (like DefaultDiffuse and others) and the effect is always the same. With a directional light the effect disappears (but if you have another spot/point light in the scene the effect keeps appearing in the near tiles).
The text was updated successfully, but these errors were encountered:
Hi,
I was trying to illuminate a tiled map imported with Tiled2Unity, so I imported the map as usual and then I changed the shader to Tiled2Unity/Diffuse Depth (Instanced). An important point is that my tiles were extruded some pixels to avoid or minimize the seams problem. So finally I added a point light to the scene and then I got this result:
As you can see, it seems like only the extruded parts are illuminated, while the main part of each tile remains dark. I tried several other shaders (like DefaultDiffuse and others) and the effect is always the same. With a directional light the effect disappears (but if you have another spot/point light in the scene the effect keeps appearing in the near tiles).
The text was updated successfully, but these errors were encountered: