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Everytime I export a new map using tiled2uniy it seems to overwrite my old map in my unity project, and replaces all meshes/textures with the new maps ones. Any fixes on that?
The text was updated successfully, but these errors were encountered:
This is by design so that an import gives you the same prefab every time. If you need additional edits made to the prefab you should do it through scripting (through custom importers).
Everytime I export a new map using tiled2uniy it seems to overwrite my old map in my unity project, and replaces all meshes/textures with the new maps ones. Any fixes on that?
The text was updated successfully, but these errors were encountered: