tag:github.com,2008:https://github.com/Schyvun/HollowKnight-Timer/releasesTags from HollowKnight-Timer2022-05-04T16:04:18Ztag:github.com,2008:Repository/481553892/v0.1.12022-05-04T16:15:11ZAverage + Save/Remove PBSchyvuntag:github.com,2008:Repository/481553892/v0.1.1-1.52021-06-11T19:51:09Zv0.1.1-1.5: Add a bit more to the README for how to use the binds<p>Add a bit more to the README for how to use the binds</p>
<p>Additionally added an alert for menu button activations</p>Yurihaiatag:github.com,2008:Repository/481553892/v0.1.02021-06-11T19:51:09Zv0.1.0: Add a bit more to the README for how to use the binds<p>Add a bit more to the README for how to use the binds</p>
<p>Additionally added an alert for menu button activations</p>Yurihaiatag:github.com,2008:Repository/481553892/v0.1.0-1.0.2.82021-06-11T19:51:09Zv0.1.0-1.0.2.8: Add a bit more to the README for how to use the binds<p>Add a bit more to the README for how to use the binds</p>
<p>Additionally added an alert for menu button activations</p>Yurihaiatag:github.com,2008:Repository/481553892/v0.0.82021-05-26T16:26:23Zv0.0.8<p>Make it so the movement trigger activates even when the player "does …</p>
<p>…not have control"</p>
<p>this shouldn't cause problems because in (I think) ever situation, if you are moving while you do not have control, you shouldn't be using the movement trigger in the first place
<br />let me know if there are any problems with this logic</p>Yurihaiatag:github.com,2008:Repository/481553892/v0.0.72021-05-18T19:44:02Zv0.0.7Yurihaiatag:github.com,2008:Repository/481553892/v0.0.62021-04-05T06:52:08Zv0.0.6Yurihaiatag:github.com,2008:Repository/481553892/v0.0.52021-03-27T18:30:05Zv0.0.5Yurihaiatag:github.com,2008:Repository/481553892/v0.0.42021-03-20T07:11:31Zv0.0.4Yurihaiatag:github.com,2008:Repository/481553892/v0.0.32021-03-04T01:21:15Zv0.0.3Yurihaia