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Merge pull request #4 from Susmita-18/master
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car.c

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#include<iostream>
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#include<conio.h>
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#include<graphics.h>
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void flood(int x, int y, int new_col, int old_col)
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{
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if (getpixel(x, y) == old_col)
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{
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putpixel(x, y, new_col);
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flood(x + 1, y, new_col, old_col);
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flood(x - 1, y, new_col, old_col);
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flood(x, y + 1, new_col, old_col);
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flood(x, y - 1, new_col, old_col);
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}
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}
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int main()
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{
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int gd=DETECT,gm,i,p=0;
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initgraph(&gd,&gm,NULL);
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i=0;
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//Frame
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line(0,0,0,500);
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line(639,0,639,500);
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line(0,0,639,0);
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line(0,500,639,500);
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//Car Body
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line(50,370,95,370);
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arc(110,370,0,180,20);
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line(125,370,225,370);
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arc(240,370,0,180,20);
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line(255,370,300,370);
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line(300,370,300,350);
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line(300,350,240,330);
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line(240,330,200,300);
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line(110,300,202,300);
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line(110,300,80,330);
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line(80,330,50,340);
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line(50,340,50,370);
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//Window
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line(165+i,305,165+i,330);
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line(165+i,330,230+i,330);
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line(230+i,330,195+i,305);
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line(195+i,305,165+i,305);
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flood(166,306,15,0);
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line(160+i,305,160+i,330);
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line(160+i,330,95+i,330);
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line(95+i,330,120+i,305);
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line(120+i,305,160+i,305);
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//Wheel
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circle(110+i,370,17);
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circle(240+i,370,17);
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//Road
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line(0,420,639,420);
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line(0,330,80,330);
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line(240,330,639,330);
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rectangle(0,360,40,370);
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rectangle(350,360,400,370);
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rectangle(450,360,500,370);
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rectangle(550,360,600,370);
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//land boundary
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line(0,200,370,200);
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line(580,200,639,200);
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//Mountain
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line(0,200,200,100);
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line(200,100,370,200);
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line(285,150,480,100);
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line(480,100,639,200);
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//Sun
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circle(250,50,25);
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//River
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setcolor(1);
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line(0,215,200,215);
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arc(200,246,0,90,30);
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arc(200,246,270,360,30);
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line(150,276,200,276);
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arc(150,276,270,360,20);
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line(0,295,150,295);
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//Cloud
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setcolor(15);
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arc(639,60,90,180,50);
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arc(600,85,90,180,30);
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arc(610,85,180,270,40);
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line(605,124,639,124);
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//House
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line(350,230,400,150);
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line(400,150,450,230);
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line(400,150,550,150);
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line(550,150,600,230);
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line(450,230,600,230);
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line(352,228,352,320);
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rectangle(450,230,600,320);
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line(352,320,450,320);
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rectangle(500,250,550,320);
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circle(400,200,15);
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rectangle(370,250,420,290);
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line(395,250,395,290);
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//Car Colouring
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flood(111,301,4,0);
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flood(121,306,15,0);
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flood(1,361,15,0);
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flood(351,361,15,0);
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flood(451,361,15,0);
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flood(551,361,15,0);
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//Road Colouring
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flood(1,331,8,0);
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//Mountain Colouring
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flood(150,150,6,0);
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flood(350,150,6,0);
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//Sun Colouring
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flood(251,51,14,0);
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//Sky Colouring
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flood(1,1,11,0);
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//River Colouring
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flood(1,216,1,0);
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//Cloud Colouring
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flood(601,61,15,0);
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//Land Colouring
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flood(1,421,10,0);
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flood(1,201,10,0);
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//House Colour
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flood(410,151,4,0);
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flood(410,231,12,0);
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flood(451,231,12,0);
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flood(401,201,14,0);
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flood(371,251,6,0);
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flood(396,251,6,0);
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flood(501,251,6,0);
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//Bird
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setcolor(0);
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arc(400,50,0,90,10);
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arc(420,50,90,180,10);
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arc(440,50,0,90,10);
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arc(460,50,90,180,10);
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arc(430,70,0,90,10);
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arc(450,70,90,180,10);
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getch();
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return 0;
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}

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