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🐌I might be slow to respond
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🐌I might be slow to respond

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SaschaWillems/README.md

πŸ’¬ About me

I've been an active Open Source developer for more than 25 years, with my main area of interest being real-time 3D graphics using open standards. As an individual Khronos contributor and working group member, I strive to make 3D real-time graphics accessible to as many people as possible, no matter where they're coming from. I do this by providing sample code, documentation, and active help in various communities.

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  1. Vulkan Vulkan Public

    C++ examples for the Vulkan graphics API

    GLSL 11.8k 2.2k

  2. HowToVulkan HowToVulkan Public

    Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

    C++ 355 28