Skip to content

Latest commit

 

History

History
41 lines (28 loc) · 634 Bytes

21_endOfTheLine.md

File metadata and controls

41 lines (28 loc) · 634 Bytes

Jhack (giacgbj)

For example, in:

  • Menu -> Scripts -> object.js:

you can modify this code:

  if (!game.map.finalLevel) {
    game._moveToNextLevel();
  }

like this:

  if (game.map.finalLevel) {
    game._moveToNextLevel();
  }

esolitos note: Or symply remove/comment the if.

Agamemnus

In map.js, before this._reset():

   Object.defineProperty (this, 'finalLevel', {
     set: function () {setTimeout (function () {__game._moveToNextLevel ()}, 0)}
    })

mrtank

In map.js's unexposed variables you can write:

__game._getLevel(22);