For example, in:
- Menu -> Scripts -> object.js:
you can modify this code:
if (!game.map.finalLevel) {
game._moveToNextLevel();
}
like this:
if (game.map.finalLevel) {
game._moveToNextLevel();
}
esolitos note: Or symply remove/comment the if.
In map.js, before this._reset():
Object.defineProperty (this, 'finalLevel', {
set: function () {setTimeout (function () {__game._moveToNextLevel ()}, 0)}
})
In map.js's unexposed variables you can write:
__game._getLevel(22);