Skip to content

Latest commit

 

History

History
22 lines (14 loc) · 1.54 KB

File metadata and controls

22 lines (14 loc) · 1.54 KB

Changelog

All notable changes to OpenGame will be documented in this file.

0.6.0 — Initial OpenGame release

OpenGame is a fork and rebrand of qwen-code, specialized for end-to-end web game creation from natural-language prompts.

Highlights of this initial release:

  • OpenGame agent framework: end-to-end pipeline that turns a high-level game design prompt into a fully playable web game.
  • Game Skill: a reusable agent capability composed of Template Skill (stable project scaffolding for canvas / Phaser / three.js / etc.) and Debug Skill (systematic resolution of integration and runtime errors).
  • GameCoder-27B integration: configurable as the underlying Code LLM, optimized via Supervised Fine-Tuning and Reinforcement Learning for game-engine mastery.
  • OpenGame-Bench hooks: integration points for dynamically evaluating agent-built games against playability criteria.
  • Rebranded CLI: the agent is invoked via the opengame command.
  • Inherited from upstream: rich tool suite (Skills, SubAgents, Plan Mode), interactive and headless run modes, OpenAI-compatible API, IDE integrations, and the TypeScript SDK from qwen-code / Gemini CLI.

Note: settings still live under ~/.qwen/settings.json and .qwen/settings.json for backward compatibility with the upstream agent runtime. A migration to ~/.opengame/ is planned for a future release.


For the upstream change history that this project inherits, see the qwen-code releases.