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Rename Middleware to Middlewares
1 parent 3488f37 commit fa833cf

30 files changed

+457
-8
lines changed

src/Newtonsoft.Json/Newtonsoft.Json.csproj

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@@ -217,7 +217,7 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>$(SolutionDir)tools\unity3d\pdb2mdb.exe $(TargetDir)Newtonsoft.Json.dll
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COPY /Y $(TargetDir)Newtonsoft.Json.dll* $(SolutionDir)src\UnityPackage\Assets\Middleware\JsonNet
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COPY /Y $(TargetDir)Newtonsoft.Json.dll* $(SolutionDir)src\UnityPackage\Assets\Middlewares\JsonNet
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

src/Newtonsoft.Json/Properties/AssemblyInfo.cs

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@@ -1,4 +1,4 @@
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#region License
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#region License
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// Copyright (c) 2007 James Newton-King
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//
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// Permission is hereby granted, free of charge, to any person
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Newtonsoft")]
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[assembly: AssemblyProduct("Json.NET")]
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[assembly: AssemblyCopyright("Copyright ?James Newton-King 2008")]
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[assembly: AssemblyCopyright("Copyright © James Newton-King 2008")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("7.0.0.0")]
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[assembly: AssemblyFileVersion("7.0.2.18802")]
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[assembly: AssemblyFileVersion("7.0.1.0")]
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[assembly: CLSCompliant(true)]

src/UnityPackage/Assets/Editor/PackageBuilder.cs

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@@ -7,8 +7,8 @@ public static void BuildPackage()
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{
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var assetPaths = new string[]
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{
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"Assets/Middleware/JsonNet",
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"Assets/Middleware/JsonNetSample",
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"Assets/Middlewares/JsonNet",
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"Assets/Middlewares/JsonNetSample",
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};
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var packagePath = "Json-Net-Unity3D.unitypackage";
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src/UnityPackage/Assets/Middleware.meta renamed to src/UnityPackage/Assets/Middlewares.meta

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