From 5f6ba753c7d7342062f3f5b6df8abfb9c5184ba0 Mon Sep 17 00:00:00 2001 From: Salad Dais <83434023+SaladDais@users.noreply.github.com> Date: Wed, 11 Aug 2021 00:47:41 -0300 Subject: [PATCH] Update README.md --- morph_target_rigging/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/morph_target_rigging/README.md b/morph_target_rigging/README.md index c6c5797..8d8a292 100644 --- a/morph_target_rigging/README.md +++ b/morph_target_rigging/README.md @@ -35,7 +35,7 @@ A completed example is in `examples/testcube-for-edit.dae`. 4. * Optionally, to preview how the morph will look, shift-select the morphed object then the original * Go to Object Data -> Shape Keys -> Shape Key Specials -> Join as Shapes * Click the added shape key and drag the value slider around to see how the morph will look. - Make sure you set the slider back to `0` when you're done. + Make sure you remove the shape keys when you're done previewing or you won't be able to sculpt again. 5. Shift-select the morphed object, then the original, and go into Weight Paint mode 6. Click `Weights -> Morph Target to SL Weights`. Your object will be automatically weight painted and vertex groups will be added for the control joints that morph target animation uses.