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game.py
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import pygame
from levels import Level1, Level2
from menus import MainMenu, WinMenu, LoseMenu
def main():
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
# Инициализация уровней и меню
level1 = Level1()
level2 = Level2()
main_menu = MainMenu(screen)
win_menu = WinMenu(screen)
lose_menu = LoseMenu(screen)
current_level = level1
show_main_menu = True
show_win_menu = False
show_lose_menu = False
while running:
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if show_main_menu:
main_menu.display_menu()
if keys[pygame.K_RETURN]:
show_main_menu = False
elif show_win_menu:
win_menu.display_menu()
if keys[pygame.K_RETURN]:
show_win_menu = False
current_level = level1 # Начать заново с первого уровня
elif show_lose_menu:
lose_menu.display_menu()
if keys[pygame.K_RETURN]:
show_lose_menu = False
current_level = level1 # Начать заново с первого уровня
else:
current_level.update(keys)
screen.fill((0, 0, 0))
current_level.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()