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ApplyEffect implementation #1688

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@heinezen heinezen commented Sep 7, 2024

TODO: Description

Depends on SFTtech/nyan#124

@heinezen heinezen added nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work labels Sep 7, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 2 times, most recently from fe0e630 to 5b96a18 Compare September 8, 2024 19:59
@heinezen heinezen force-pushed the feature/apply_effect branch from 03fd671 to 61d409b Compare October 5, 2024 19:32
@heinezen heinezen force-pushed the feature/apply_effect branch from 8449c6d to 51416c3 Compare October 15, 2024 01:46
@heinezen heinezen added the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@SFTbot SFTbot removed the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 3 times, most recently from d79f834 to 26bac42 Compare November 5, 2024 04:17
@heinezen heinezen force-pushed the feature/apply_effect branch from 30c0ef0 to 35d4f37 Compare November 18, 2024 22:46
@heinezen heinezen force-pushed the feature/apply_effect branch from 35d4f37 to 63bc382 Compare December 2, 2024 03:37
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Hey @heinezen , what's the state of this PR? Is it ready-ish or faraway? Maybe you can add some details in here

@heinezen heinezen force-pushed the feature/apply_effect branch 2 times, most recently from b1ac0c6 to a4b8864 Compare March 30, 2025 16:53
@heinezen heinezen added the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Mar 30, 2025
@SFTbot SFTbot removed the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Mar 30, 2025
@heinezen heinezen requested a review from Copilot April 16, 2025 22:54
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Copilot reviewed 95 out of 96 changed files in this pull request and generated no comments.

Files not reviewed (1)
  • libopenage/curve/CMakeLists.txt: Language not supported
Comments suppressed due to low confidence (1)

libopenage/curve/continuous.h:77

  • The 'compress' parameter in set_insert is declared but not used; if compression is intended for insertions, consider incorporating this flag into the implementation or removing it to avoid confusion.
void Continuous<T>::set_insert(const time::time_t &t, const T &value, bool /* compress */) {

@heinezen heinezen force-pushed the feature/apply_effect branch from 788cc1f to 9b50696 Compare April 21, 2025 16:50
@heinezen heinezen force-pushed the feature/apply_effect branch 2 times, most recently from 4279e90 to 6023b34 Compare April 22, 2025 00:40
@heinezen heinezen force-pushed the feature/apply_effect branch from 6023b34 to 2f0e318 Compare April 22, 2025 00:43
This allows using 0 in the ID texture as respresentation for "no entity".
@heinezen heinezen force-pushed the feature/apply_effect branch from 635b0f5 to fd5ea13 Compare May 2, 2025 00:17
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area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
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