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Should pointers be 64-bit? #238

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@jwollen

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@jwollen

With the current 32-bit pointer width, raw physical pointers are unconvenient at best and open up a bunch of pitfalls at worst.

Technically, pointers should be 64-bit, at least when any physical addressing model is enabled.
This is problematic because of the preferred integer width of 32-bit in shaders, while Rust assumes usize in most APIs.

Is there any way we could switch to a 64-bit target without compromising performance?
For example

  • Add optimization passes to convert usize -> u32 for logical ops
  • Add a custom SPIR-V type for usize that somehow gets inferred late
  • Customize core to add u32 indexing

On the other hand, physical pointers in shaders are somewhat niche, especially with more progress towards better bindless extension.

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