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besm3e.html
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<div class="sheet-section sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-a"><label>Character Name</label></div>
<div class="sheet-table-cell sheet-cell-25"><label>Player Name</label></div>
<div class="sheet-table-cell sheet-cell-10"><label>CP</label></div>
<div class="sheet-table-cell sheet-cell-10"><label>CP Spent</label></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><input type="text" name="attr_Name" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_Player" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_CP" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_CPspent" /></div>
</div>
</div>
<div class="sheet-break"></div>
<div class="sheet-section sheet-input-border">
<div class="sheet-header">General</div>
<div class="sheet-table">
<div class="sheet-table-row" style="text-align:center">
<div class="sheet-table-cell"><b>Race</b></div>
<div class="sheet-table-cell"><b>Height</b></div>
<div class="sheet-table-cell"><b>Weight</b></div>
<div class="sheet-table-cell"><b>Gender</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Age</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><input type="text" name="attr_Race" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_Height" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_Weight" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_Gender" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_Age" /></div>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-10"><b>Appearance</b></div>
<div class="sheet-table-cell"><input type="text" name="attr_Appearance" /></div>
</div>
</div>
</div>
<div class="sheet-break"></div>
<div class="sheet-section">
<div class="sheet-header">Stats</div>
<div class="sheet-section sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Body [[{2d6+@{Body}+?{Modifier|0}}]].'> Body</button></div>
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Body" value="1" /></div>
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Mind [[{2d6+@{Mind}+?{Modifier|0}}]].'> Mind</button></div>
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Mind" value="1" /></div>
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Soul [[{2d6+@{Soul}+?{Modifier|0}}]].'> Soul</button></div>
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Soul" value="1" /></div>
<div class="sheet-table-cell sheet-cell-15"> </div>
<div class="sheet-table-cell sheet-cell-a"> </div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls Base CV [[{2d6+@{BaseCV}+?{Modifier|0}}]].'></button> Base CV</div>
<div class="sheet-table-cell"><input type="number" name="attr_BaseCV" value="floor((@{Body}+@{Mind}+@{Soul})/3)+@{BaseCVMod}" disabled="true" /></div>
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls Attack CV [[{2d6+@{AtkCV}+?{Modifier|0}}]].'></button> Attack CV</div>
<div class="sheet-table-cell"><input type="number" name="attr_AtkCV" value="@{BaseCV}+@{AtkComMasLvl}+@{AtkCVMod}" disabled="true" /></div>
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls Defense CV [[{2d6+@{DefCV}+?{Modifier|0}}]].'></button> Defense CV</div>
<div class="sheet-table-cell"><input type="number" name="attr_DefCV" value="@{BaseCV}+@{DefComMasLvl}+@{defCVMod}" disabled="true" /></div>
<div class="sheet-table-cell"> Dmg Multiplier</div>
<div class="sheet-table-cell"><input type="number" name="attr_DmgMult" value="5+@{MassDmgLvl}+@{DmgMultMod}" disabled="true" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"> CV Mod</div>
<div class="sheet-table-cell"><input type="number" name="attr_BaseCVMod" value="0" /></div>
<div class="sheet-table-cell"> Atk CV Mod</div>
<div class="sheet-table-cell"><input type="number" name="attr_AtkCVMod" value="0" /></div>
<div class="sheet-table-cell"> Dev CF Mod</div>
<div class="sheet-table-cell"><input type="number" name="attr_DefCVMod" value="0" /></div>
<div class="sheet-table-cell"> Dmg Mult Mod</div>
<div class="sheet-table-cell"><input type="number" name="attr_DmgMultMod" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"> HP</div>
<div class="sheet-table-cell"><input type="number" name="attr_HP" value="(@{Body}+@{Soul}+@{ToughLvl}-@{NotSoToughLvl})*5" disabled="true" /></div>
<div class="sheet-table-cell"> Current HP</div>
<div class="sheet-table-cell"><input class="sheet-skill-on" type="number" name="attr_CurHP" /></div>
<div class="sheet-table-cell"> Shock</div>
<div class="sheet-table-cell"><input class="sheet-skill-on" type="number" name="attr_Shock" /></div>
<div class="sheet-table-cell"> Armor</div>
<div class="sheet-table-cell"><input class="sheet-skill-on" type="number" name="attr_ArmorStat" /></div>
</div>
</div>
</div>
<div class="sheet-break"></div>
<div class="sheet-section">
<div class="sheet-header">Skills</div>
<div class="sheet-table sheet-input-border sheet-select-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-25"><b>Skill</b></div>
<div class="sheet-table-cell sheet-cell-5"><b>Lvl</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Stat</b></div>
<div class="sheet-table-cell sheet-cell-5"><b>Mod</b></div>
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-15"><b>Specialization</b></div>
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-15"><b>Specialization</b></div>
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-15"><b>Specialization</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{Skill1Name} [[{2d6+@{Skill1Lvl}+@{Skill1Stat}+@{Skill1Mod}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_Skill1Name" value="" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_Skill1Lvl" value="0" /></div>
<div class="sheet-table-cell"><select name="attr_Skill1Stat"><option value="@{Body}">Body</option><option value="@{Mind}">Mind</option><option value="@{Soul}">Soul</option><option value="@{BaseCV}">Base CV</option><option value="@{AtkCV}">Atk CV</option><option value="@{DefCV}">Def CV</option><option value="floor((@{Body}+@{Mind})/2)">Avg:(Body+Mind)</option><option value="floor((@{Body}+@{Soul})/2)">Avg:(Body+Soul)</option><option value="floor((@{Mind}+@{Soul})/2)">Avg:(Mind+Soul)</option></select></div>
<div class="sheet-table-cell"><input type="number" name="attr_Skill1Mod" value="0" /></div>
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{Skill1Name}: @{Skill1Spec1Name} [[{2d6+@{Skill1Lvl}+@{Skill1Stat}+@{Skill1Mod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_Skill1Spec1Name" value="" /></div>
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{Skill1Name}: @{Skill1Spec2Name} [[{2d6+@{Skill1Lvl}+@{Skill1Stat}+@{Skill1Mod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_Skill1Spec2Name" value="" /></div>
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{Skill1Name}: @{Skill1Spec3Name} [[{2d6+@{Skill1Lvl}+@{Skill1Stat}+@{Skill1Mod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_Skill1Spec3Name" value="" /></div>
</div>
</div>
<fieldset class="repeating_Skills">
<div class="sheet-table sheet-input-border sheet-select-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SkillRepName} [[{2d6+@{SkillRepLvl}+@{SkillRepStat}+@{SkillRepMod}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell sheet-cell-25"><input type="text" name="attr_SkillRepName" value="" /></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_SkillRepLvl" value="0" /></div>
<div class="sheet-table-cell sheet-cell-10"><select name="attr_SkillRepStat"><option value="@{Body}">Body</option><option value="@{Mind}">Mind</option><option value="@{Soul}">Soul</option><option value="@{BaseCV}">Base CV</option><option value="@{AtkCV}">Atk CV</option><option value="@{DefCV}">Def CV</option><option value="floor((@{Body}+@{Mind})/2)">Avg:(Body+Mind)</option><option value="floor((@{Body}+@{Soul})/2)">Avg:(Body+Soul)</option><option value="floor((@{Mind}+@{Soul})/2)">Avg:(Mind+Soul)</option></select></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_SkillRepMod" value="0" /></div>
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SkillRepName}: @{SkillRepSpec1Name} [[{2d6+@{SkillRepLvl}+@{SkillRepStat}+@{SkillRepMod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell sheet-cell-15"><input type="text" name="attr_SkillRepSpec1Name" value="" /></div>
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SkillRepName}: @{SkillRepSpec2Name} [[{2d6+@{SkillRepLvl}+@{SkillRepStat}+@{SkillRepMod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell sheet-cell-15"><input type="text" name="attr_SkillRepSpec2Name" value="" /></div>
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SkillRepName}: @{SkillRepSpec3Name} [[{2d6+@{SkillRepLvl}+@{SkillRepStat}+@{SkillRepMod}+1+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell sheet-cell-15"><input type="text" name="attr_SkillRepSpec3Name" value="" /></div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-break"></div>
<div class="sheet-section">
<div class="sheet-header">Combat</div>
<div class="sheet-table sheet-input-border sheet-select-border">
<div class="sheet-table-row" style="text-align:center">
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-a"><b><br>Roll</b></div>
<div class="sheet-table-cell sheet-cell-10"><b><br>CV</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Attribute<br>Bonus</b></div>
<div class="sheet-table-cell sheet-cell-5"><b><br>Mod</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Massive<br>Damage</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Super<br>Strength?</b></div>
<div class="sheet-table-cell sheet-cell-a"><b><br>Item<b></div>
<div class="sheet-table-cell sheet-cell-5"><b><br>Lvl</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{InitRoller}: [[{2d6+@{InitRollerCV}+@{InitRollerAttr}+@{InitRollerMod}+?{Modifier|0}}]]'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_InitRoller" value="Initiative" disabled="true"/></div>
<div class="sheet-table-cell"><select name="attr_InitRollerCV"><option value="@{AtkCV}">Attack CV</option></div>
<div class="sheet-table-cell"><input type="number" name="attr_InitRollerAttr" value="0" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_InitRollerMod" value="0" /></div>
<div class="sheet-table-cell"></div>
<div class="sheet-table-cell"></div>
<div class="sheet-table-cell"></div>
<div class="sheet-table-cell"></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MeleeAtk1Roller} [[{2d6+@{MeleeAtk1RollerCV}+@{MeleeAtk1RollerAttr}+@{MeleeAtk1RollerMod}+?{Modifier|0}}]] using @{MeleeAtk1RollerItem}! Damage: [[(@{MeleeAtk1RollerItemLvl}*(5+@{MeleeAtk1RollerSuperStrDropdown}+@{MeleeAtk1RollerMassDmgDropdown}))+@{AtkCV}+@{MeleeAtk1RollerAttr}]]'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MeleeAtk1Roller" value="Melee Attack" /></div>
<div class="sheet-table-cell"><select name="attr_MeleeAtk1RollerCV"><option value="@{AtkCV}">Attack CV</option><option value="@{DefCV}">Defense CV</option><option value="@{BaseCV}">Base CV</option></select></div>
<div class="sheet-table-cell"><select name="attr_MeleeAtk1RollerAttr"><option value="0">None</option><option value="@{MeleeAtkLvl}">Melee Attack</option><option value="@{MeleeDefLvl}">Melee Defense</option><option value="@{RngAtkLvl}">Ranged Attack</option><option value="@{RngDefLvl}">Ranged Defense</option><option value="@{ShieldLvl}">Shield</option></select></div>
<div class="sheet-table-cell"><input type="number" name="attr_MeleeAtk1RollerMod" value="0" /></div>
<div class="sheet-table-cell"><select name="attr_MeleeAtk1RollerMassDmgDropdown"><option value="@{MassDmgLvl}">Unlimited/None</option><option value="@{MassDmgMeleeLvl}">Melee</option><option value="@{MassDmgTargetLvl}">Targed</option><option value="@{MassDmgFoc1Lvl}">Focused 1</option><option value="@{MassDmgFoc2Lvl}">Focused 2</option></select></div>
<div class="sheet-table-cell"><select name="attr_MeleeAtk1RollerSuperStrDropdown"><option value="0">No</option><option value="@{SuperStrLvl}">Yes</option></select></div>
<div class="sheet-table-cell"><input type="text" name="attr_MeleeAtk1RollerItem" placeholder="Item/Weapon Name"></div>
<div class="sheet-table-cell"><input type="number" name="attr_MeleeAtk1RollerItemLvl" value="0" /></div>
</div>
</div>
<fieldset class="repeating_CombatRollers">
<div class="sheet-table sheet-input-border sheet-select-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{CombatRepRoller} [[{2d6+@{CombatRepRollerCV}+@{CombatRepRollerAttr}+@{CombatRepRollerMod}+?{Modifier|0}}]] using @{CombatRepRollerItem}! Damage: [[(@{CombatRepRollerItemLvl}*(5+@{CombatRepRollerSuperStrDropdown}+@{CombatRepRollerMassDmgDropdown}))+@{AtkCV}+@{CombatRepRollerAttr}]]'></button></div>
<div class="sheet-table-cell sheet-cell-a"><input type="text" name="attr_CombatRepRoller" value="Melee Attack" /></div>
<div class="sheet-table-cell sheet-cell-10"><select name="attr_CombatRepRollerCV"><option value="@{AtkCV}">Attack CV</option><option value="@{DefCV}">Defense CV</option><option value="@{BaseCV}">Base CV</option></select></div>
<div class="sheet-table-cell sheet-cell-10"><select name="attr_CombatRepRollerAttr"><option value="@{MassDmgLvl}">None</option><option value="@{MeleeAtkLvl}">Melee Attack</option><option value="@{MeleeDefLvl}">Melee Defense</option><option value="@{RngAtkLvl}">Ranged Attack</option><option value="@{RngDefLvl}">Ranged Defense</option><option value="@{ShieldLvl}">Shield</option></select></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_CombatRepRollerMod" value="0" /></div>
<div class="sheet-table-cell sheet-cell-10"><select name="attr_CombatRepRollerMassDmgDropdown"><option value="0">Unlimited/None</option><option value="@{MassDmgMeleeLvl}">Melee</option><option value="@{MassDmgTargetLvl}">Targed</option><option value="@{MassDmgFoc1Lvl}">Focused 1</option><option value="@{MassDmgFoc2Lvl}">Focused 2</option></select></div>
<div class="sheet-table-cell sheet-cell-10"><select name="attr_CombatRepRollerSuperStrDropdown"><option value="0">No</option><option value="@{SuperStrLvl}">Yes</option></select></div>
<div class="sheet-table-cell sheet-cell-a"><input type="text" name="attr_CombatRepRollerItem" placeholder="Item/Weapon Name"></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_CombatRepRollerItemLvl" value="0" /></div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-break"></div>
<div class="sheet-section sheet-half">
<div class="sheet-header">Combat Attributes</div>
<div class="sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell"><b>Name</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Lvl</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{AtkComMasName} [[{2d6+@{AtkComMasLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_AtkComMasName" value="Attack Combat Mastery" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_AtkComMasLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{DefComMasName} [[{2d6+@{DefComMasLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_DefComMasName" value="Defense Combat Mastery" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_DefComMasLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{EnergyBonusName} [[{2d6+@{EnergyBonusLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_EnergyBonusName" value="Energy Bonus" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_EnergyBonusLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MassDmgName} [[{2d6+@{MassDmgLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MassDmgName" value="Massive Damage - Unlimited" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_MassDmgLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MassDmgMeleeName} [[{2d6+@{MassDmgMeleeLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MassDmgMeleeName" value="Massive Damage - Melee" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_MassDmgMeleeLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MassDmgTargetName} [[{2d6+@{MassDmgTargetLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MassDmgTargetName" value="Massive Damage - Targeted" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_MassDmgTargetLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MassDmgFoc1Name} [[{2d6+@{MassDmgFoc1Lvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell">Massive Damage - Focused 1: <input type="text" name="attr_MassDmgFoc1Name" value="" /></div>
<div class="sheet-table-cell"> <input type="number" name="attr_MassDmgFoc1Lvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MassDmgFoc2Name} [[{2d6+@{MassDmgFoc2Lvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell">Massive Damage - Focused 2: <input type="text" name="attr_MassDmgFoc2Name" value="" /></div>
<div class="sheet-table-cell"> <input type="number" name="attr_MassDmgFoc2Lvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{ToughName} [[{2d6+@{ToughLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_ToughName" value="Tough" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_ToughLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{NotSoToughName} [[{2d6+@{NotSoToughLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_NotSoToughName" value="Not So Tough" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_NotSoToughLvl" value="0" /></div>
</div>
</div>
</div>
<div class="sheet-section sheet-half">
<div class="sheet-header">Situational Combat Attributes</div>
<div class="sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell"><b>Name</b></div>
<div class="sheet-table-cell sheet-cell-10"><b>Lvl</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MeleeAtkName} [[{2d6+@{MeleeAtkLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MeleeAtkName" value="Melee Attack" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_MeleeAtkLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{MeleeDefName} [[{2d6+@{MeleeDefLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_MeleeDefName" value="Melee Defense" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_MeleeDefLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{RngAtkName} [[{2d6+@{RngAtkLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_RngAtkName" value="Ranged Attack" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_RngAtkLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{RngDefName} [[{2d6+@{RngDefLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_RngDefName" value="Ranged Defense" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_RngDefLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{ShieldName} [[{2d6+@{ShieldLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_ShieldName" value="Shield" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_ShieldLvl" value="0" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SuperStrName} [[{2d6+@{SuperStrLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_SuperStrName" value="Super Strength" disabled="true" /></div>
<div class="sheet-table-cell"><input type="number" name="attr_SuperStrLvl" value="0" /></div>
</div>
</div>
<fieldset class="repeating_SitCombatAttributes">
<div class="sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} rolls @{SitComAtrRepName} [[{2d6+@{SitComAtrRepLvl}+?{Modifier|0}}]].'></button></div>
<div class="sheet-table-cell"><input type="text" name="attr_SitComAtrRepName" value="" /></div>
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_SitComAtrRepLvl" value="0" /></div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-break"></div>
<div class="sheet-section">
<div class="sheet-header">General Attributes</div>
<div class="sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"></div>
<div class="sheet-table-cell sheet-cell-41"><b>Name</b></div>
<div class="sheet-table-cell sheet-cell-5"><b>Lvl</b></div>
<div class="sheet-table-cell"><b>Description</b></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} uses @{GenAtr1Name} (Lvl @{GenAtr1Lvl}): @{GenAtr1Desc}'></button></div>
<div class="sheet-table-cell sheet-cell-41"><input type="text" name="attr_GenAtr1Name" value="" /></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_GenAtr1Lvl" value="0" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_GenAtr1Desc" /></div>
</div>
</div>
<fieldset class="repeating_GenAttributes">
<div class="sheet-table sheet-input-border">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-cell-button"><button type='roll' name='roll_skill' value='/em @{Name} uses @{GenAtrRepName} (Lvl @{GenAtrRepLvl}): @{GenAtrRepDesc}'></button></div>
<div class="sheet-table-cell sheet-cell-41"><input type="text" name="attr_GenAtrRepName" value="" /></div>
<div class="sheet-table-cell sheet-cell-5"><input type="number" name="attr_GenAtrRepLvl" value="0" /></div>
<div class="sheet-table-cell"><input type="text" name="attr_GenAtrRepDesc" /></div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-break"></div>
<div class="sheet-section sheet-half">
<div class="sheet-header">Items and Equipment</div>
<textarea name="attr_Items"></textarea>
</div>
<div class="sheet-section sheet-half">
<div class="sheet-header">Description and Backstory</div>
<textarea name="attr_Descrip"></textarea>
</div>
<div class="sheet-break"></div>
<div class="sheet-section">
<div class="sheet-header">Notes</div>
<textarea name="attr_Notes"></textarea>
</div>