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apocalypse-world.html
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<!-- ========= SCRIPT ========= -->
<script type="text/worker">
on('sheet:opened',function(){
getAttrs(["SHEETVERSION"], function(values) {
var vers = parseFloat(values.SHEETVERSION) || 0;
if (vers < 1.1) {
// fix harm attribute to handle the clock visual
getAttrs(["sheet-harm-1","sheet-harm-2","sheet-harm-3","sheet-harm-4","sheet-harm-5","sheet-harm-6"], function(values) {
var h1 = parseInt(values["sheet-harm-1"]) || 0;
var h2 = parseInt(values["sheet-harm-2"]) || 0;
var h3 = parseInt(values["sheet-harm-3"]) || 0;
var h4 = parseInt(values["sheet-harm-4"]) || 0;
var h5 = parseInt(values["sheet-harm-5"]) || 0;
var h6 = parseInt(values["sheet-harm-6"]) || 0;
var vharm = 0;
if (h6 == 1) {
vharm = 12;
} else if (h5 == 1) {
vharm = 11;
} else if (h4 == 1) {
vharm = 10;
} else if (h3 == 1) {
vharm = 9;
} else if (h2 == 1) {
vharm = 6;
} else if (h1 == 1) {
vharm = 3;
}
setAttrs({"harm":vharm,"SHEETVERSION":"1.1"});
});
}
});
});
</script>
<!-- ========= SHEET ========= -->
<div class='sheet-maindiv'>
<input type="hidden" name="SHEETVERSION" value="1.0" />
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name" />
<div class="lne">
<label class="sheet-name"><span data-i18n="class-archetype">Class</span>:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-class">Lock/Unlock Class</span></small></label><br/>
</div>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel'/><label><span data-i18n="angel">Angel</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label><span data-i18n="battlebabe">Battlebabe</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label><span data-i18n="brainer">Brainer</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label><span data-i18n="chopper">Chopper</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label><span data-i18n="driver">Driver</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label><span data-i18n="gunlugger">GunLugger</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label><span data-i18n="hardholder">Hardholder</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label><span data-i18n="hocus">Hocus</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Faceless'/><label><span data-i18n="faceless">Faceless</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hoarder'/><label><span data-i18n="hoarder">Hoarder</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Macaluso'/><label><span data-i18n="macaluso">Macaluso</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Maestro-D'/><label><span data-i18n="maestro-d">Maestro D</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Marmot'/><label><span data-i18n="marmot">Marmot</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Quarantine'/><label><span data-i18n="quarantine">Quarantine</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Solace'/><label><span data-i18n="solace">Solace</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='S-M-M'/><label><span data-i18n="s-m-m">S.M.M.</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Touchstone'/><label><span data-i18n="touchstone">Touchstone</span></label> </label>
</div>
<div class="sheet-3colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Angel' /><label><span data-i18n="angel">Angel</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Battlebabe'/><label><span data-i18n="battlebabe">Battlebabe</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Brainer'/><label><span data-i18n="brainer">Brainer</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Chopper'/><label><span data-i18n="chopper">Chopper</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Driver'/><label><span data-i18n="driver">Driver</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='GunLugger'/><label><span data-i18n="gunlugger">GunLugger</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Hardholder'/><label><span data-i18n="hardholder">Hardholder</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Hocus'/><label><span data-i18n="hocus">Hocus</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label></div>
</div>
<div class="sheet-col sheet-classcol" >
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Faceless'/><label><span data-i18n="faceless">Faceless</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Hoarder'/><label><span data-i18n="hoarder">Hoarder</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Macaluso'/><label><span data-i18n="macaluso">Macaluso</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Maestro-D'/><label><span data-i18n="maestro">Maestro D</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Marmot'/><label><span data-i18n="marmot">Marmot</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Quarantine'/><label><span data-i18n="quarantine">Quarantine</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Solace'/><label><span data-i18n="solace">Solace</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='S-M-M'/><label><span data-i18n="s-m-m">S.M.M.</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Touchstone'/><label><span data-i18n="touchstone">Touchstone</span></label></div>
</div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col odd">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<div class="sheet-attr-box">
<label class="sheet-cool sheet-name"><span data-i18n="cool">Cool</span>:</label>
<input type="number" name="attr_cool" value="0" />
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">Do something under fire</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} - @{shattered}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name"><span data-i18n="hard">Hard</span>:</label>
<input type="number" name="attr_hard" value="0" />
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="go-aggro">Go aggro/seize by force</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} - @{crippled}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hot sheet-name"><span data-i18n="hot">Hot</span>:</label>
<input type="number" name="attr_hot" value="0" />
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="seduce-or-manipulate">Seduce or manipulate</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} - @{disfigured}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-sharp sheet-name"><span data-i18n="sharp">Sharp</span>:</label>
<input type="number" name="attr_sharp" value="0" />
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">Read a sitch; read a person</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} - @{broken}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-weird sheet-name"><span data-i18n="weird">Weird</span>:</label>
<input type="number" name="attr_weird" value="0" />
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">Open your brain</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title"><span data-i18n="improvements">Improvements</span>:</label>
<div class="sheet-tracker">
<label class="sheet-improvement"><span data-i18n="experience">Experience</span>:</label>
<input type="checkbox" name="attr_sheet-improvement-1" />
<input type="checkbox" name="attr_sheet-improvement-2" />
<input type="checkbox" name="attr_sheet-improvement-3" />
<input type="checkbox" name="attr_sheet-improvement-4" />
<input type="checkbox" name="attr_sheet-improvement-5" />
</div>
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small><span data-i18n="show-hide-improvements">Show/Hide Improvements</span></small></label><br/>
<small><span data-i18n="phase1-add-improvements">Add all these improvements manually into your stats, they will not be auto-calculated</span></small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHoarder" value='Hoarder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMacaluso" value='Macaluso' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro-D" value='Maestro-D' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarmot" value='Marmot' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSolace" value='Solace' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isS-M-M" value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-angel">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-6" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-8" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-9" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-10" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-battlebabe">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-6" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-7" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-13" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" /> <span data-i18n="get-gang-leadership">Get a gang (detail) and Leadership.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-brainer">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> <span data-i18n="get-holding-wealth">Get a holding (detail) and Wealth.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-chopper">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-6" /> <span data-i18n="get-plus-hard-max3">Get +1 Hard (max Hard +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-12" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-11" /> <span data-i18n="gang-new-option">Choose a new option for your gang.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-13" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" /> <span data-i18n="get-holding-wealth">Get a holding (detail) and Wealth.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-driver">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> <span data-i18n="get-garage-crew">Get a garage (workspace, detail) and crew.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-gunlugger">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-7" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-11" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-12" /> <span data-i18n="get-holding-wealth">Get a holding (detail) and Wealth.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" /> <span data-i18n="get-gang-alpha">Get a gang (detail) and Pack Alpha.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-holder">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-6" /> <span data-i18n="get-plus-hard-max3">Get +1 Hard (max Hard +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-7" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-9" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-10" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-11" /> <span data-i18n="get-holding-newoption">Choose a new option for your holding.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-12" /> <span data-i18n="get-holding-newoption">Choose a new option for your holding.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" /> <span data-i18n="erase-holding-option">Erase an option from your holding.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-hocus">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-11" /> <span data-i18n="followers-newoption">Choose a new option for your followers.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-12" /> <span data-i18n="followers-newoption">Choose a new option for your followers.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" /> <span data-i18n="get-holding-wealth">Get a holding (detail) and Wealth.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-operator" style="padding-left: 20px;">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-11" /> <span data-i18n="get-gig-change-crew">Get a gig and you may change your crew.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-12" /> <span data-i18n="get-gig-change-crew">Get a gig and you may change your crew.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-13" /> <span data-i18n="gig-abandon-resolve">Abandon or resolve an obligation gig for good.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-savvy">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-11" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-12" /> <span data-i18n="get-gang-security-leadership">Get a gang (detail) for security, and leadership.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" /> <span data-i18n="workspace-lifesupport">Add life support to your workspace, and now you can work on people there too.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-skinner">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-6" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-8" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-12" /> <span data-i18n="get-2-gigs-moonlighting">Get 2 gigs (detail) and Moonlighting.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" /> <span data-i18n="get-followers-fortune">Get followers (detail) and fortunes.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat. (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-faceless">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-6" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-7" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-12" /> <span data-i18n="get-gang-alpha">Get a gang (detail) and Pack Alpha.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-13" /> <span data-i18n="get-holding-wealth">Get a holding (detail) and Wealth.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-hoarder">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-6" /> <span data-i18n="get-plus-weird-max3">Get +1 Weird (max Weird +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-7" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-8" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-9" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-10" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-13" /> <span data-i18n="hoard-option">Add an option to your hoard.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hoarder-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-macaluso">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-6" /> <span data-i18n="get-plus-weird-max3">Get +1 Weird (max Weird +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-7" /> <span data-i18n="add-society-someone">Add someone to your secret society.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-8" /> <span data-i18n="add-society-someone">Add someone to your secret society.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-11" /> <span data-i18n="get-car">Get a car. (detail)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-12" /> <span data-i18n="get-brainer-gear2">Get 2 pieces of Brainer gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-13" /> <span data-i18n="get-followers-fortune">Get followers (detail) and fortunes.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_macaluso-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-maestro-d">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-6" /> <span data-i18n="get-plus-hot-max3">Get +1 Hot (max Hot +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-8" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-12" /> <span data-i18n="establishment-security">Add a security to your establishment.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-13" /> <span data-i18n="resolve-interest-establishment">Resolve the interest of somebody in your establishment.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-d-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-marmot">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1 Cool (max Cool +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-7" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-9" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-12" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-13" /> <span data-i18n="get-car-noshit-driver">Get a car (detail) and a "No Shit Driver".</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marmot-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-quarantine">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-6" /> <span data-i18n="get-plus-hard-max2">Get +1 Hard (max Hard +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-7" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1 Weird (max Weird +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-9" /> <span data-i18n="unlock-stasis-facility">Unlocks a stasis facility.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-10" /> <span data-i18n="unlock-stasis-facility">Unlocks a stasis facility.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-11" /> <span data-i18n="unlock-stasis-facility">Unlocks a stasis facility.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-12" /> <span data-i18n="get-followers-fortune">Get followers (detail) and fortunes.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-13" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-solace">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-6" /> <span data-i18n="get-plus-hot-max3">Get +1 Hot (max Hot +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-7" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-8" /> <span data-i18n="get-plus-sharp-max3">Get +1 Sharp (max Sharp +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-9" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-11" /> <span data-i18n="give-solace">Give a Solace move to another character.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-12" /> <span data-i18n="give-solace">Give a Solace move to another character.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-13" /> <span data-i18n="give-solace">Give a Solace move to another character.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_solace-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-S-M-M">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-6" /> <span data-i18n="get-plus-hot-max3">Get +1 Hot (max Hot +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-7" /> <span data-i18n="get-plus-weird-max3">Get +1 Weird (max Weird +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-8" /> <span data-i18n="get-plus-weird-max3">Get +1 Weird (max Weird +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-9" /> <span data-i18n="talk-directly-humans">You can talk directly with humans.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-10" /> <span data-i18n="nolonger-vulnerable-xharm">You are no longer vulnerable to Ψ-harm.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-11" /> <span data-i18n="nolonger-vulnerable-hunger">You can live on local human food and are no loger vulnerable to hunger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-12" /> <span data-i18n="growing-arms-legs">You are growing arms and legs.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-13" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-17" /> <span data-i18n="wakeup-human">You wake up human.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_S-M-M-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
<div class="touchstone">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-6" /> <span data-i18n="get-plus-hard-max3">Get +1 Hard (max Hard +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1 Cool (max Cool +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-8" /> <span data-i18n="get-plus-hot-max2">Get +1 Hot (max Hot +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1 Sharp (max Sharp +2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-10" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-11" /> <span data-i18n="get-move-class">Get a new move from your class.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-12" /> <span data-i18n="get-followers-fortune">Get followers (detail) and fortunes.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-13" /> <span data-i18n="get-gang-leadership">Get a gang (detail) and Leadership.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-14" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-15" /> <span data-i18n="get-move-other">Get a move from another Playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat +3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-17" /> <span data-i18n="retire-char-safety">Retire your character. (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-18" /> <span data-i18n="second-char">Create a second character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-19" /> <span data-i18n="change-char-type">Change your character to a new type.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-20" /> <span data-i18n="advance-3basicmoves">Choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_touchstone-improvement-21" /> <span data-i18n="advance-4basicmoves">Advance the other 4 basic moves.</span></label></li>
</ul>
</div>
</div>
</div>
</div>
<div class="sheet-col even">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="class-moves">Class Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{cool} - @{shattered}" data-i18n="cool">Cool</option>
<option value="@{hard} - @{crippled}" data-i18n="hard">Hard</option>
<option value="@{hot} - @{disfigured}" data-i18n="hot">Hot</option>
<option value="@{sharp} - @{broken}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
</fieldset>
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Other Moves</span>:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{cool} - @{shattered}" data-i18n="cool">Cool</option>
<option value="@{hard} - @{crippled}" data-i18n="hard">Hard</option>
<option value="@{hot} - @{disfigured}" data-i18n="hot">Hot</option>
<option value="@{sharp} - @{broken}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div>
<div class="sheet-col">
<div class="sheet-box">
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
<input type="radio" value="6" name="attr_harm" class="sheet-harm-checkbox sheet-harm-6" />6
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm12" />12
<br/>
<div class="sheet-clock"></div>
</div>
<div>
<input type="checkbox" name="attr_shattered" value="1" /> <label><span data-i18n="shattered">Shattered</span></label>
<input type="checkbox" name="attr_disfigured" value="1" /><label><span data-i18n="disfigured">Disfigured</span></label> <br />
<input type="checkbox" name="attr_crippled" value="1" /> <label><span data-i18n="crippled">Crippled</span></label>
<input type="checkbox" name="attr_broken" value="1" /><label><span data-i18n="broken">Broken</span></label>
</div>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHoarder" value='Hoarder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMacaluso" value='Macaluso' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro D" value='Maestro-D' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarmot" value='Marmot' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSolace" value='Solace' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isS.M.M." value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<label class="sheet-hx"><span data-i18n="hx">Hx</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-stock"><span data-i18n="stock">Stock</span>:</label>
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-operator">
<label class="sheet-crew"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHoarder" value='Hoarder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMacaluso" value='Macaluso' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro D" value='Maestro-D' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarmot" value='Marmot' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSolace" value='Solace' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isS.M.M." value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-holder sheet-box">
<h3><span><span data-i18n="holding">Holding</span></span></h3>
<div><label class="sheet-custom"><span data-i18n="holding-size">Size</span>:</label></div>
<div><input type="text" name="attr_holdingsize" /></div>
<div><label class="sheet-custom"><span data-i18n="gigs">Gigs</span>:</label></div>
<div><input type="text" name="attr_holdinggigs" /></div>
<div><label class="sheet-custom"><span data-i18n="barter">Barter</span>:</label></div>
<div><input type="text" name="attr_holdingbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="want">Want</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<h3><span><span data-i18n="gang">Gang</span></span></h3>
<div><label class="sheet-custom"><span data-i18n="size">Size</span>:</label></div>
<div><input type="text" name="attr_gangsize" /></div>
<div><label class="sheet-custom"><span data-i18n="harm">Harm</span>:</label></div>
<div><input type="text" name="attr_gangharm" /></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label></div>
<div><input type="text" name="attr_gangarmor" /></div>
<div><label class="sheet-custom"><span data-i18n="tags">Tags</span>:</label></div>
<div><textarea rows="4" cols="50" name="attr_gangtags"></textarea></div>
</div>
<div class="sheet-box sheet-hocus">
<h3><span><span data-i18n="followers">Followers</span></span></h3>
<div><label class="sheet-custom"><span data-i18n="description">Description</span>:</label></div>
<div><input type="text" name="attr_followerdesc" /></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label></div>
<div><input type="text" name="attr_followerfortune" /></div>
<div><label class="sheet-custom"><span data-i18n="barter">Barter</span>:</label></div>
<div><input type="text" name="attr_followerbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="want">Want</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-chopper">
<h3><span><span data-i18n="your-bike">Your Bike</span></span></h3>
<div><label class="sheet-custom"><span data-i18n="strength">Strength</span>:</label></div>
<div><input type="text" name="attr_bikestrength" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
<div><input type="text" name="attr_bikelook" /></div>
<div><label class="sheet-custom"><span data-i18n="weaknesses">Weaknesses</span>:</label></div>
<div><input type="text" name="attr_bikeweakness" /></div>
</div>
<div class="sheet-box sheet-driver">
<h3><span><span data-i18n="your-cars">Your Car(s)</span></span></h3>
<fieldset class="repeating_cars">
<div><label class="sheet-custom"><span data-i18n="frame">Frame</span>:</label></div>
<div><input type="text" name="attr_carframe" /></div>
<div><label class="sheet-custom"><span data-i18n="power">Power</span>:</label></div>
<div><input type="text" name="attr_carpower" /></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label></div>
<div><input type="text" name="attr_cararmor" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
<div><input type="text" name="attr_carlooks" /></div>
<div><label class="sheet-custom"><span data-i18n="weaknesses">Weaknesses</span>:</label></div>
<div><input type="text" name="attr_carweak" /></div>
<div><label class="sheet-custom"><span data-i18n="tags">Tags</span>:</label></div>
<div><textarea rows="4" cols="50" name="attr_cartags"></textarea></div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- ========= ROLL TEMPLATE ========= -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}}<br/><span data-i18n="rolls">rolls</span>{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollGreater() result 9}}
<td class="result success">{{result}}</td>
<td><span data-i18n="succeeds">Succeeds</span></td>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<td class="result">{{result}}</td>
<td><span data-i18n="succeeds-partially">Succeeds partially</span></td>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<td class="result failure">{{result}}</td>
<td><span data-i18n="misses">Misses</span></td>
{{/rollLess() result 7}}
</tr>
</table>
</rolltemplate>