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scriptdialogdialog.h
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77 lines (70 loc) · 1.73 KB
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#ifndef SCRIPTDIALOGDIALOG_H
#define SCRIPTDIALOGDIALOG_H
#include <QObject>
#include <QVector>
#include "3rd_party/oxygine-framework/oxygine/actor/Sprite.h"
#include "ingamescriptsupport/events/scripteventdialog.h"
#include "objects/base/panel.h"
class ScriptDialogDialog;
using spScriptDialogDialog = std::shared_ptr<ScriptDialogDialog>;
class ScriptDialogDialog final : public QObject, public oxygine::Actor
{
Q_OBJECT
public:
explicit ScriptDialogDialog(spScriptEventDialog scriptEventDialog);
virtual ~ScriptDialogDialog() = default;
signals:
/**
* @brief sigFinished
*/
void sigFinished();
/**
* @brief sigRemoveLast
*/
void sigRemoveLast();
/**
* @brief sigAddItem
*/
void sigAddItem();
/**
* @brief sigShowChangeBackground
*/
void sigShowChangeBackground();
public slots:
/**
* @brief addItem
*/
void addItem();
/**
* @brief removeLast
*/
void removeLast();
/**
* @brief updateDialog
*/
void updateDialog();
/**
* @brief showChangeBackground
*/
void showChangeBackground();
/**
* @brief setCurrentDialogBackground
* @param file
*/
void setCurrentDialogBackground(QString file);
private slots:
void remove();
private:
void addActorItem(qint32 i, qint32 panelWidth);
qint32 getPanelWidth();
void loadBackground(QString filename, qint32 index);
private:
oxygine::spBox9Sprite m_pSpriteBox;
spScriptEventDialog m_Event;
qint32 dialogIndex{-1};
spPanel m_Panel;
QVector<QVector<oxygine::spActor>> m_dialogItems;
QVector<oxygine::spSprite> m_backgrounds;
QVector<oxygine::spResAnim> m_backgroundAnims;
};
#endif // SCRIPTDIALOGDIALOG_H