@@ -231,16 +231,6 @@ class TextureUnmanaged : public ::Texture {
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::DrawTextureRec (*this , sourceRec, position, tint);
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}
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- /* *
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- * Draw texture quad with tiling and offset parameters
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- *
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- * @see ::DrawTextureQuad()
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- */
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- inline void Draw (::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
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- ::Color tint = {255 , 255 , 255 , 255 }) const {
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- ::DrawTextureQuad (*this , tiling, offset, quad, tint);
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- }
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-
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/* *
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* Draw a part of a texture defined by a rectangle with 'pro' parameters
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*
@@ -261,27 +251,6 @@ class TextureUnmanaged : public ::Texture {
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::DrawTextureNPatch (*this , nPatchInfo, destRec, origin, rotation, tint);
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}
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- /* *
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- * Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
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- *
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- * @see ::DrawTextureTiled()
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- */
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- inline void DrawTiled (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0 , 0 },
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- float rotation = 0 , float scale = 1 , Color tint = {255 , 255 , 255 , 255 }) const {
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- ::DrawTextureTiled (*this , sourceRec, destRec, origin, rotation, scale, tint);
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- }
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-
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- /* *
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- * Draw a textured polygon
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- *
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- * @see ::DrawTexturePoly()
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- */
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- inline void DrawPoly (::Vector2 center, ::Vector2 *points,
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- ::Vector2 *texcoords, int pointsCount,
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- ::Color tint = {255 , 255 , 255 , 255 }) const {
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- ::DrawTexturePoly (*this , center, points, texcoords, pointsCount, tint);
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- }
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-
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/* *
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* Draw a billboard texture
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*
@@ -316,46 +285,6 @@ class TextureUnmanaged : public ::Texture {
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DrawBillboardPro (camera, *this , source, position, up, size, origin, rotation, tint);
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}
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- /* *
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- * Draw cube textured
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- *
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- * @see ::DrawCubeTexture()
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- */
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- inline void DrawCube (::Vector3 position, float width, float height, float length,
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- ::Color color = {255 , 255 , 255 , 255 }) const {
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- ::DrawCubeTexture (*this , position, width, height, length, color);
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- }
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-
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- /* *
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- * Draw cube textured, with dimensions
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- *
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- * @see ::DrawCubeTexture()
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- */
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- inline void DrawCube (::Vector3 position, ::Vector3 dimensions,
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- ::Color color = {255 , 255 , 255 , 255 }) const {
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- ::DrawCubeTexture (*this , position, dimensions.x, dimensions.y, dimensions.z, color);
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- }
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-
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- /* *
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- * Draw cube with a region of a texture
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- *
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- * @see ::DrawCubeTextureRec()
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- */
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- inline void DrawCube (::Rectangle source, ::Vector3 position, float width, float height, float length,
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- ::Color color = {255 , 255 , 255 , 255 }) const {
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- ::DrawCubeTextureRec (*this , source, position, width, height, length, color);
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- }
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-
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- /* *
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- * Draw cube with a region of a texture, with dimensions
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- *
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- * @see ::DrawCubeTextureRec()
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- */
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- inline void DrawCube (::Rectangle source, ::Vector3 position, ::Vector3 dimensions,
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- ::Color color = {255 , 255 , 255 , 255 }) const {
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- ::DrawCubeTextureRec (*this , source, position, dimensions.x, dimensions.y, dimensions.z, color);
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- }
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-
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/* *
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* Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
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*/
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