In this document, I want to explain how I ended up with a FSM as a solution to make Android application development fully-modular. That's why this document is organized in steps, describing the journey I made, from discovering the EasyFlow FSM to using it for modularity purposes.
When talking about modularity, all developers agree on a standard definition:
- divide a program into separated sub-programs (called modules) according to the features to implement,
- group similar functions in the same unit of code.
Advantages:
- ease incremental builds and deliveries,
- module is unit-testable,
- modules can be added, modified or removed without any impact on one another,
- modules can be reused.
But on some implementations, I didn't agree with some choices. For example, to navigate to the next screen, a module knows the name of this next screen thanks to a constant (from the hosting application or from the next module itself): this introduces a high-coupling that stinks. To my mind, to be fully independant and agnostic, a module must not depend on a constant from anywhere else. At best, it exposes constants to be used by the hosting application. So, how to transit from one screen to the next one? The answer became clear: thanks to events. Indeed, events bring the needed abstraction: the module fires an event, the hosting application receives this event and acts accordingly. This is how I discovered the "event-driven development" paradigm.
According to this paradigm, the flow of the program is determined by events (user actions, network requests, sensors, timer, other threads, etc.). A specific piece of code (often called the "event listener" or "main loop" according to the language) detects that an event has occurred and performs the corresponding event "handler" (a callback method for example). The resulting computation changes the program state.
Finally, keeping in mind my final goal, I remembered the terms used by the Android SDK: when an Activity
is destroyed, it mentions the fact of saving and restoring the "instance state". And all became clear for me: a "screen" can be considered as a "state" of the application, and navigation is somehow a finite state machine.
A finite state machine (FSM) is defined by:
- sequential logic circuits,
- finite number of states,
- one state at a time (the current state),
- change from one state to another by triggering an event (a transition).
For Java, the implementation I've chosen is EasyFlow, because:
- it's very simple to set up,
- it's possible to define a global context (useful to pass arguments for example),
- states are easily defined by declaring an enum implementing
StateEnum
, - events are defined easily by declaring an enum implementing
EventEnum
, - it provides a fluent API, which allows developers to declare the state machine in a clear and intelligible way (especially when combined with lambda expressions),
- it's possible to declare callbacks to perform specific jobs when entering or leaving a state.
Let's consider a typical example of a simple screen loading data from the network to display the result. Below we can see a state diagram corresponding to this screen.
graph LR
Idle -->|on first load| Loading
Loading -->|on error| Error
Loading -->|on success| Content
Content -->|on refresh| Loading
Error -->|on retry| Loading
The associated XML layout is not very relevant at this point. But just consider the following declarations in the Activity
are valid:
@BindView(R.id.ActivityMain_TextView_Content)
TextView mTextViewContent;
@BindView(R.id.ActivityMain_ProgressBar)
ProgressBar mProgressBar;
@BindView(R.id.ActivityMain_ViewGroup_Content)
LinearLayout mViewGroupContent;
@BindView(R.id.ActivityMain_ViewGroup_Error)
LinearLayout mViewGroupError;
Now, using the great library called Switcher, we can define some fields as follows:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mUnbinder = ButterKnife.bind(this);
mSwitcher = new Switcher.Builder(this)
.addContentView(mViewGroupContent)
.addErrorView(mViewGroupError)
.addProgressView(mProgressBar)
.build();
Now, to setup the FSM corresponding to the state diagram, we need to define the available States
, Events
and Context
as follows:
enum States implements StateEnum {
LOADING, ERROR, CONTENT
}
enum Events implements EventEnum {
onError, onSuccess, onRetry, onRefresh
}
class FlowContext extends StatefulContext {
}
And then we can set up our FSM programmatically as exposed below:
EasyFlow<FlowContext> flow =
from(States.LOADING).transit(
on(Events.onError).to(States.ERROR).transit(
on(Events.onRetry).to(States.LOADING)
),
on(Events.onSuccess).to(States.CONTENT).transit(
on(Events.onRefresh).to(States.LOADING)
)
);
And now we have to define what to perform when entering a given state (with the help of the retrolambda library):
flow.whenEnter(States.LOADING, (final StatefulContext context) -> startRequest());
flow.whenEnter(States.CONTENT, (final StatefulContext context) -> mSwitcher.showContentView());
flow.whenEnter(States.ERROR, (final StatefulContext context) -> mSwitcher.showErrorView());
We can start the FSM as follows:
flow.executor(new UiThreadExecutor());
mFlowContext = new FlowContext();
flow.start(mFlowContext);
The Executor
instance allows developpers to configure the type of thread used to perfom FSM operations (such as whenEnter
). It looks like:
public class UiThreadExecutor implements Executor {
private Handler mHandler = new Handler(Looper.getMainLooper());
@Override
public void execute(Runnable command) {
mHandler.post(command);
}
}
To perform the network request in this example, I use the Volley library as follows:
private void startRequest() {
mSwitcher.showProgressViewImmediately();
StringRequest request = new StringRequest(
"https://api.github.com/users/RoRoche",
(final String response) -> {
mTextViewContent.setText(response);
try {
mFlowContext.trigger(Events.onSuccess);
} catch (LogicViolationError logicViolationError) {
Log.e(TAG, "startRequest", logicViolationError);
}
},
(final VolleyError error) -> {
try {
mFlowContext.trigger(Events.onError);
} catch (LogicViolationError logicViolationError) {
Log.e(TAG, "startRequest", logicViolationError);
}
});
mQueue.add(request);
}
All that remains for me to do, therefore, is to implement methods listening to user interactions:
@OnClick(R.id.ActivityMain_Button_Refresh)
public void onClickRefresh() {
try {
mFlowContext.trigger(Events.onRefresh);
} catch (LogicViolationError logicViolationError) {
Log.e(TAG, "onClickRefresh", logicViolationError);
}
}
@OnClick(R.id.ActivityMain_Button_Retry)
public void onClickRetry() {
try {
mFlowContext.trigger(Events.onRetry);
} catch (LogicViolationError logicViolationError) {
Log.e(TAG, "onClickRetry", logicViolationError);
}
}
Putting it all together and it works like a charm! Transitions are logical, fluid and well-defined. The logical code is devoted to the FSM. The rest of the code consists in triggering the suitable event.
Following the same logic, I decided to set up 2 screens and manage navigation thanks to a FSM.
First of all, it's important to focus on the Conductor library I chose to create a "View-based application".
Here are many advantages of using this library:
- Navigation concerns
- Simple to build an instance of
Controller
and provide its dependencies (no argsBundle
like when usingFragment
) - Bring forward the
ViewController
concept - Pretty transitions
- Easy to integrate in a MVP or VIPER architecture
The idea came to me that, in fact, a screen displayed to the user can be considered as a state of the application. I mean: for example, when presenting a screen to log in, it's a state "waiting for login", isn't it? And the event to change the app state is "valid login provided", isn't it?
The idea is to use Conductor to define each screen, and use the Activity
to monitor the interactions and navigation.
To keep each screen independant, I decided to use the StatefulContext
implementation to hold arguments as a Bundle
instance (pretty familiar in the Android world, isn't?). This way, the implementation looks like:
public class FlowContext extends StatefulContext {
private final Bundle mArgs = new Bundle();
public Bundle args() {
return mArgs;
}
}
Now it's time to design the state diagram of the features to implement:
graph LR
WaitingForLogin -->|on valid login provided| ShowingWelcome
ShowingWelcome -->|on back pressed| WaitingForLogin
Very simple in fact. So it's time to define our first screen ("waiting for login"):
public class FirstController extends Controller {
//region Constants
private static final String ARG_KEY_LOGIN = "LOGIN";
//endregion
//region Fields
private FlowContext mFlowContext;
private TextInputEditText mEditTextLogin;
//endregion
//region Constructors
public FirstController() {
this(new FlowContext());
}
public FirstController(FlowContext flowContext) {
super();
mFlowContext = flowContext;
}
//endregion
//region Controller
@NonNull
@Override
protected View onCreateView(LayoutInflater inflater, ViewGroup container) {
View view = inflater.inflate(R.layout.first_controller, container, false);
mEditTextLogin = (TextInputEditText) view.findViewById(R.id.FirstController_EditText_Login);
view.findViewById(R.id.FirstController_Button_Start).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View pView) {
onClickButtonStart();
}
});
return view;
}
//endregion
//region User interaction
private void onClickButtonStart() {
String login = mEditTextLogin.getText().toString();
if (TextUtils.isEmpty(login)) {
mEditTextLogin.setError(getApplicationContext().getString(R.string.login_error));
} else {
try {
mFlowContext.args().putString(ARG_KEY_LOGIN, login);
mFlowContext.trigger(Events.loginProvided);
} catch (final LogicViolationError poLogicViolationError) {
}
}
}
//endregion
//region FSM
public enum States implements StateEnum {
WAITING_LOGIN
}
public enum Events implements EventEnum {
loginProvided
}
public static String getLogin(FlowContext flowContext) {
return flowContext.args().getString(ARG_KEY_LOGIN);
}
//endregion
}
This screen defines its available states and events. It's necessary to pass the FlowContext
to its constructor. After some logical controls, this screen puts the provided value in the FlowContext
arguments and triggers the loginProvided
event. It's its single responsability: display an interface to fill a login value, control it and notify of the sequence success.
In the same way, let's define the second screen (for simplicity, it just displays the provided login):
public class SecondController extends Controller {
//region Args
private final String mLogin;
//endregion
//region Constructors
public SecondController() {
this("");
}
public SecondController(String login) {
super();
mLogin = login;
}
//endregion
//region Controller
@NonNull
@Override
protected View onCreateView(LayoutInflater inflater, ViewGroup container) {
View view = inflater.inflate(R.layout.second_controller, container, false);
TextView textViewWelcome = (TextView) view.findViewById(R.id.SecondController_TextView_Welcome);
textViewWelcome.setText(getApplicationContext().getString(R.string.welcome, mLogin));
return view;
}
//endregion
//region FSM
public enum States implements StateEnum {
SHOWING_WELCOME
}
//endregion
}
Much simpler than the previous one! But now you should ask yourself "wait! where are these screens built? where is the navigation logic? where is the back event?". Here is my point: in the Activity
. No screen should know how to transit from one state to another. They just have to define the state they represent and the events that can be triggered. Moreover, for me, this second screen must not know the "back pressed" event. It is not its responsability to navigate back. So, now, it's time to have a look at the Activity
:
public class MainActivity extends AppCompatActivity {
//region Fields
private Router mRouter;
private EasyFlow<FlowContext> mFlow;
private FlowContext mFlowContext;
//endregion
//region Lifecycle
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ViewGroup container = (ViewGroup) findViewById(R.id.ViewGroup_Container);
mRouter = Conductor.attachRouter(this, container, savedInstanceState);
mFlow =
from(FirstController.States.WAITING_LOGIN).transit(
on(FirstController.Events.loginProvided).to(SecondController.States.SHOWING_WELCOME).transit(
on(Events.backPressed).to(FirstController.States.WAITING_LOGIN)
)
);
mFlow.executor(new UiThreadExecutor());
mFlow.whenEnter(FirstController.States.WAITING_LOGIN, (FlowContext context) -> {
if (!mRouter.hasRootController()) {
mRouter.setRoot(RouterTransaction.with(new FirstController(context)));
}
});
mFlow.whenEnter(SecondController.States.SHOWING_WELCOME, (FlowContext context) -> {
SecondController loController = new SecondController(FirstController.getLogin(context));
AndroidModularApplication.getInstance().getComponentSecondController().inject(loController);
RouterTransaction transaction = RouterTransaction.with(loController)
.pushChangeHandler(new FadeChangeHandler())
.popChangeHandler(new FadeChangeHandler());
mRouter.pushController(transaction);
});
mFlow.whenLeave(SecondController.States.SHOWING_WELCOME, (FlowContext context) -> {
context.args().clear();
});
mFlowContext = new FlowContext();
mFlow.start(mFlowContext);
}
@Override
public void onBackPressed() {
try {
mFlowContext.trigger(Events.backPressed);
} catch (LogicViolationError logicViolationError) {
}
if (!mRouter.handleBack()) {
super.onBackPressed();
}
}
//endregion
//region FSM
public enum Events implements EventEnum {
backPressed
}
//endregion
}
All the valuable jobs are done in the "whenEnter" sequences. Indeed, when entering the first state, we create and push the first screen to the Conductor-specific Router
instance. When entering the second state, we build the second screen, pass the arguments to it and push it to the Router
using a fading RouterTransaction
.
We override the onBackPressed
and trigger the corresponding event to update the FSM current state. Then if the Router
instance allows "back" at this level, this event is processed.
Finally, it is not that much complicated to do. But we gain a clean design, with a perfect application of the "Single responsability principle". This Android application is now a valuable combination of "states" and "events".
You know what? It's the simplest step of this article: you just have to create two Android modules ("first" and "second") thanks to the Android Studio wizard, drag and drop each piece of code in the corresponding module and that's it! Well, not really: you have to create a "common" module to place the FlowContext
and UiThreadExecutor
. Both "first" and "second" modules reference this "common" module. Now, these modules can be successfully referenced by the application.
Too simple maybe? So let's go a step further with the dependency injection topic.
Now you have an application divided into multiple screens (states) and responding to various events, you may ask yourself how to define and provide the dependencies needed by your screens. To introduce a solution, I will use the Dagger 2 library.
Suppose we want to display the current date on the second screen of our application. I'll start by defining an interface in the "second" module:
public interface IDateFormatter {
String format(Date date);
}
In the "app" module, I'm going to implement this one:
public final class DateFormatter implements IDateFormatter {
//region Constants
private static final String DATE_FORMAT = "dd/MM/yyyy";
private static final SimpleDateFormat sSimpleDateFormat = new SimpleDateFormat(DATE_FORMAT);
//endregion
//region IDateFormatter
@Override
public String format(Date date) {
return sSimpleDateFormat.format(date);
}
//endregion
}
Now, let's create the suitable Dagger 2 Module
as follows:
@Module
public class ModuleSecondController {
@Provides
@Singleton
public IDateFormatter providesDateFormatter() {
return new DateFormatter();
}
}
And the Component
to configure the second screen:
@Singleton
@Component(modules = {ModuleSecondController.class})
public interface ComponentSecondController {
void inject(SecondController secondController);
}
The next step is to subclass the Android Application
class and build the Module
and Component
as follows:
public class AndroidModularApplication extends Application {
//region Static field
private static AndroidModularApplication sInstance;
//endregion
//region Field
private ComponentSecondController mComponentSecondController;
//endregion
//region Overridden method
@Override
public void onCreate() {
super.onCreate();
sInstance = this;
mComponentSecondController = DaggerComponentSecondController.builder()
.moduleSecondController(new ModuleSecondController())
.build();
}
//endregion
//region Static getter
public static AndroidModularApplication getInstance() {
return sInstance;
}
//endregion
//region Getter
public ComponentSecondController getComponentSecondController() {
return mComponentSecondController;
}
//endregion
}
And now, the final step takes place in the MainActivity
. It's time to inject dependencies in the second screen. So we're back to the "whenEnter" sequence when building the second screen:
SecondController controller = new SecondController(FirstController.getLogin(context));
AndroidModularApplication.getInstance().getComponentSecondController().inject(controller);
RouterTransaction transaction = RouterTransaction.with(controller)
.pushChangeHandler(new FadeChangeHandler())
.popChangeHandler(new FadeChangeHandler());
mRouter.pushController(transaction);
Eventually, we can add a preconditions to the second screen (defensive programming!) as follows:
protected View onCreateView(LayoutInflater inflater, ViewGroup container) {
Preconditions.checkNotNull(mDateFormatter, "Field mDateFormatter is null, did you miss to inject it with your dependency injection mechanism?");
This way, you can inject any element you want (data store, user preferences, etc.). But the targetted screen remains agnostic, independent and highly configurable.
-
An easy way to deal with the states of a screen
-
A new approach to set up the navigation flow of an application
-
A solution to build trully reusable modules
-
High level of configuration with DI
-
Perspectives: what about a library of existing modules, used by a "drag & drop" Web interface to design an entire application in a user-friendly way?
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