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base repository: RiptideNetworking/Riptide
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base: v0.8.1
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head repository: RiptideNetworking/Riptide
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compare: v0.8.2
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  • 14 commits
  • 65 files changed
  • 1 contributor

Commits on Nov 20, 2021

  1. Proper handling of Start/Stop/Connect/Disconnect methods being called…

    … several times consecutively or while in an unexpected connection state (ex: Connect while already connected)
    tom-weiland committed Nov 20, 2021
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Commits on Nov 25, 2021

  1. Made Message structure transport-agnostic and adjusted the built-in t…

    …ransport accordingly, removed array allocation when receiving messages
    tom-weiland committed Nov 25, 2021
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  2. Fixed players not being destroyed when getting disconnected remotely …

    …(like if the server shuts down)
    tom-weiland committed Nov 25, 2021
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  3. Fixed XML docs that were no longer accurate after the transport-agnos…

    …tic message structure change
    tom-weiland committed Nov 25, 2021
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Commits on Nov 26, 2021

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  4. Added constructer for Server/Client that automatically uses RudpServe…

    …r/RudpClient, respectively
    tom-weiland committed Nov 26, 2021
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  5. Updated README

    tom-weiland committed Nov 26, 2021
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  6. Updated to v0.8.2

    tom-weiland committed Nov 26, 2021
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