tag:github.com,2008:https://github.com/RezWaki/Sharp_Client/releasesRelease notes from Sharp_Client2022-06-19T11:29:29Ztag:github.com,2008:Repository/258202642/13.02022-06-20T02:20:04Zv13.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[FIXED] HLKreedz menu bug
[FIXED] SmartCrosshair
[FIXED] Minor fixes/addins"><pre class="notranslate"><code>[FIXED] HLKreedz menu bug
[FIXED] SmartCrosshair
[FIXED] Minor fixes/addins
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/12.02021-09-05T14:08:59Zv12.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[REMOVED] NewHud temporarily suspended
[REMOVED] Spectator hud temporarily suspended
[ADDED] Reload status/indicator with r_drawviewmodel 0
[ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!)
[FIXED] Autobhop & Slide now can be rebound to any key, like it should be,
+autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop"
[FIXED] Minor/major optimizations, moved all HUDs into each classes & more..."><pre class="notranslate"><code>[REMOVED] NewHud temporarily suspended
[REMOVED] Spectator hud temporarily suspended
[ADDED] Reload status/indicator with r_drawviewmodel 0
[ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!)
[FIXED] Autobhop & Slide now can be rebound to any key, like it should be,
+autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop"
[FIXED] Minor/major optimizations, moved all HUDs into each classes & more...
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/11.02021-04-30T06:04:39Zv11.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] AG's hud_timer
[FIXED] Buggy player counting in the scoreboard,
what was causing some of the crashes
[FIXED] Game-time management bug after intermission
[FIXED] Server-title bug in the scoreboard
[ADDED] Every cvar is now being saved after you exit the game
[ADDED] Clocks
[ADDED] Shot stats in intermission"><pre class="notranslate"><code>[ADDED] AG's hud_timer
[FIXED] Buggy player counting in the scoreboard,
what was causing some of the crashes
[FIXED] Game-time management bug after intermission
[FIXED] Server-title bug in the scoreboard
[ADDED] Every cvar is now being saved after you exit the game
[ADDED] Clocks
[ADDED] Shot stats in intermission
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/10.02020-12-24T19:23:37Zv10.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Weapon position control (offsets)
[ADDED] New crosshair mode (5 - sprite crosshair)
[ADDED] Spectator 1st person mode camera offset (height)
[ADDED] Removable stairs climbing smoothing effect
[FIXED] Spectator HUD minor bugs
[ADDED] New scoreboard (very raw now)
Other minor fixes, e.g. flashplayer time fix
Spectator HUD documentation see in "spechud.txt" file"><pre class="notranslate"><code>[ADDED] Weapon position control (offsets)
[ADDED] New crosshair mode (5 - sprite crosshair)
[ADDED] Spectator 1st person mode camera offset (height)
[ADDED] Removable stairs climbing smoothing effect
[FIXED] Spectator HUD minor bugs
[ADDED] New scoreboard (very raw now)
Other minor fixes, e.g. flashplayer time fix
Spectator HUD documentation see in "spechud.txt" file
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/9.02020-07-23T07:36:05Zv9.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt
[ADDED] Screen punch-effect when getting damage
[FIXED] cl_newhud 2 ammo hud's "0" problem fixed"><pre class="notranslate"><code>[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt
[ADDED] Screen punch-effect when getting damage
[FIXED] cl_newhud 2 ammo hud's "0" problem fixed
</code></pre></div>
<p>About spectator HUD:</p>
<p>This spectator HUD represents 2 modes:<br>
DUEL (1)<br>
TEAMPLAY (2)<br>
To use duel mode properly type a players ids you want spectate for into "cl_specplayers" command, e.g.: cl_specplayers "1 2"<br>
To get player ids you have to type "status" in console, you will get this:</p>
<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# name userid uniqueid frag time ping loss adr
# 1 "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0
# 2 "player2" 2 VALVE_ID_LAN 0 01:44 43 0
# 3 "player1" 3 VALVE_ID_LAN 0 00:03 30"><pre class="notranslate"><code># name userid uniqueid frag time ping loss adr
# 1 "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0
# 2 "player2" 2 VALVE_ID_LAN 0 01:44 43 0
# 3 "player1" 3 VALVE_ID_LAN 0 00:03 30
</code></pre></div>
<p>You need the "#" column, so for "player1" you have to use "3"<br>
Note that you need to type in PLAYER IDs and NOT USERID, what's the difference?<br>
Userid is here:</p>
<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# 1 "player3" USERID VALVE_ID_LOOPBACK 0 01:55 0 0"><pre class="notranslate"><code># 1 "player3" USERID VALVE_ID_LOOPBACK 0 01:55 0 0
</code></pre></div>
<p>Playerid is here:</p>
<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# PLAYERID "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0"><pre class="notranslate"><code># PLAYERID "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0
</code></pre></div>
<p>By fact playerid is index number of player on server</p>RezWakitag:github.com,2008:Repository/258202642/8.02020-06-02T21:21:49Zv8.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Rainbow color hud changer"><pre class="notranslate"><code>[ADDED] Rainbow color hud changer
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/7.02020-04-28T14:45:00Zv7.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Weapons & items next-spawn timer"><pre class="notranslate"><code>[ADDED] Weapons & items next-spawn timer
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/6.02020-04-27T15:44:57Zv6.0<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] 2 new chrome render modes
[ADDED] Spectator wallhack with chams, its gonna work ONLY if you is spectator
[ADDED] Player model flashing"><pre class="notranslate"><code>[ADDED] 2 new chrome render modes
[ADDED] Spectator wallhack with chams, its gonna work ONLY if you is spectator
[ADDED] Player model flashing
</code></pre></div>RezWakitag:github.com,2008:Repository/258202642/5.02020-04-26T14:42:23Zv5.0<p>cl_hudcolor health drawing bug with cl_newhud 0 & array-size dependent memory corruption bug fixed</p>RezWakitag:github.com,2008:Repository/258202642/4.02020-04-25T23:05:56Zv4.0<p>Added HLTV weapon models rendering style, health.cpp minor changes</p>RezWaki