tag:github.com,2008:https://github.com/RezWaki/Sharp_Client/releases Release notes from Sharp_Client 2022-06-19T11:29:29Z tag:github.com,2008:Repository/258202642/13.0 2022-06-20T02:20:04Z v13.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[FIXED] HLKreedz menu bug [FIXED] SmartCrosshair [FIXED] Minor fixes/addins"><pre class="notranslate"><code>[FIXED] HLKreedz menu bug [FIXED] SmartCrosshair [FIXED] Minor fixes/addins </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/12.0 2021-09-05T14:08:59Z v12.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[REMOVED] NewHud temporarily suspended [REMOVED] Spectator hud temporarily suspended [ADDED] Reload status/indicator with r_drawviewmodel 0 [ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!) [FIXED] Autobhop &amp; Slide now can be rebound to any key, like it should be, +autobhop for Autobhop &amp; +slide for Slide, e.g. bind &quot;SPACE&quot; &quot;+autobhop&quot; [FIXED] Minor/major optimizations, moved all HUDs into each classes &amp; more..."><pre class="notranslate"><code>[REMOVED] NewHud temporarily suspended [REMOVED] Spectator hud temporarily suspended [ADDED] Reload status/indicator with r_drawviewmodel 0 [ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!) [FIXED] Autobhop &amp; Slide now can be rebound to any key, like it should be, +autobhop for Autobhop &amp; +slide for Slide, e.g. bind "SPACE" "+autobhop" [FIXED] Minor/major optimizations, moved all HUDs into each classes &amp; more... </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/11.0 2021-04-30T06:04:39Z v11.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] AG's hud_timer [FIXED] Buggy player counting in the scoreboard, what was causing some of the crashes [FIXED] Game-time management bug after intermission [FIXED] Server-title bug in the scoreboard [ADDED] Every cvar is now being saved after you exit the game [ADDED] Clocks [ADDED] Shot stats in intermission"><pre class="notranslate"><code>[ADDED] AG's hud_timer [FIXED] Buggy player counting in the scoreboard, what was causing some of the crashes [FIXED] Game-time management bug after intermission [FIXED] Server-title bug in the scoreboard [ADDED] Every cvar is now being saved after you exit the game [ADDED] Clocks [ADDED] Shot stats in intermission </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/10.0 2020-12-24T19:23:37Z v10.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Weapon position control (offsets) [ADDED] New crosshair mode (5 - sprite crosshair) [ADDED] Spectator 1st person mode camera offset (height) [ADDED] Removable stairs climbing smoothing effect [FIXED] Spectator HUD minor bugs [ADDED] New scoreboard (very raw now) Other minor fixes, e.g. flashplayer time fix Spectator HUD documentation see in &quot;spechud.txt&quot; file"><pre class="notranslate"><code>[ADDED] Weapon position control (offsets) [ADDED] New crosshair mode (5 - sprite crosshair) [ADDED] Spectator 1st person mode camera offset (height) [ADDED] Removable stairs climbing smoothing effect [FIXED] Spectator HUD minor bugs [ADDED] New scoreboard (very raw now) Other minor fixes, e.g. flashplayer time fix Spectator HUD documentation see in "spechud.txt" file </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/9.0 2020-07-23T07:36:05Z v9.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt [ADDED] Screen punch-effect when getting damage [FIXED] cl_newhud 2 ammo hud's &quot;0&quot; problem fixed"><pre class="notranslate"><code>[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt [ADDED] Screen punch-effect when getting damage [FIXED] cl_newhud 2 ammo hud's "0" problem fixed </code></pre></div> <p>About spectator HUD:</p> <p>This spectator HUD represents 2 modes:<br> DUEL (1)<br> TEAMPLAY (2)<br> To use duel mode properly type a players ids you want spectate for into "cl_specplayers" command, e.g.: cl_specplayers "1 2"<br> To get player ids you have to type "status" in console, you will get this:</p> <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# name userid uniqueid frag time ping loss adr # 1 &quot;player3&quot; 1 VALVE_ID_LOOPBACK 0 01:55 0 0 # 2 &quot;player2&quot; 2 VALVE_ID_LAN 0 01:44 43 0 # 3 &quot;player1&quot; 3 VALVE_ID_LAN 0 00:03 30"><pre class="notranslate"><code># name userid uniqueid frag time ping loss adr # 1 "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0 # 2 "player2" 2 VALVE_ID_LAN 0 01:44 43 0 # 3 "player1" 3 VALVE_ID_LAN 0 00:03 30 </code></pre></div> <p>You need the "#" column, so for "player1" you have to use "3"<br> Note that you need to type in PLAYER IDs and NOT USERID, what's the difference?<br> Userid is here:</p> <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# 1 &quot;player3&quot; USERID VALVE_ID_LOOPBACK 0 01:55 0 0"><pre class="notranslate"><code># 1 "player3" USERID VALVE_ID_LOOPBACK 0 01:55 0 0 </code></pre></div> <p>Playerid is here:</p> <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="# PLAYERID &quot;player3&quot; 1 VALVE_ID_LOOPBACK 0 01:55 0 0"><pre class="notranslate"><code># PLAYERID "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0 </code></pre></div> <p>By fact playerid is index number of player on server</p> RezWaki tag:github.com,2008:Repository/258202642/8.0 2020-06-02T21:21:49Z v8.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Rainbow color hud changer"><pre class="notranslate"><code>[ADDED] Rainbow color hud changer </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/7.0 2020-04-28T14:45:00Z v7.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] Weapons &amp; items next-spawn timer"><pre class="notranslate"><code>[ADDED] Weapons &amp; items next-spawn timer </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/6.0 2020-04-27T15:44:57Z v6.0 <div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="[ADDED] 2 new chrome render modes [ADDED] Spectator wallhack with chams, its gonna work ONLY if you is spectator [ADDED] Player model flashing"><pre class="notranslate"><code>[ADDED] 2 new chrome render modes [ADDED] Spectator wallhack with chams, its gonna work ONLY if you is spectator [ADDED] Player model flashing </code></pre></div> RezWaki tag:github.com,2008:Repository/258202642/5.0 2020-04-26T14:42:23Z v5.0 <p>cl_hudcolor health drawing bug with cl_newhud 0 &amp; array-size dependent memory corruption bug fixed</p> RezWaki tag:github.com,2008:Repository/258202642/4.0 2020-04-25T23:05:56Z v4.0 <p>Added HLTV weapon models rendering style, health.cpp minor changes</p> RezWaki