Compiling InGame Info XML - for those that want the latest unreleased features
Contributing - for those that want to help out
The Java JDK is used to compile InGame Info XML.
- Download and install the Java JDK.
- Windows/Mac download link. Scroll down, accept the
Oracle Binary Code License Agreement for Java SE
, and download it (if you have a 64-bit OS, please download the 64-bit version). - Linux: Installation methods for certain popular flavors of Linux are listed below. If your distribution is not listed, follow the instructions specific to your package manager or install it manually here.
- Gentoo:
emerge dev-java/oracle-jdk-bin
- Archlinux:
pacman -S jdk7-openjdk
- Ubuntu/Debian:
apt-get install openjdk-7-jdk
- Fedora:
yum install java-1.7.0-openjdk
- Gentoo:
- Windows/Mac download link. Scroll down, accept the
- Set up the environment.
- Windows: Set environment variables for the JDK.
- Go to
Control Panel\System and Security\System
, and click onAdvanced System Settings
on the left-hand side. - Click on
Environment Variables
. - Under
System Variables
, clickNew
. - For
Variable Name
, inputJAVA_HOME
. - For
Variable Value
, input something similar toC:\Program Files\Java\jdk1.7.0_45
exactly as shown (or wherever your Java JDK installation is), and clickOk
. - Scroll down to a variable named
Path
, and double-click on it. - Append
;%JAVA_HOME%\bin
EXACTLY AS SHOWN and clickOk
. Make sure the location is correct; double-check just to make sure.
- Go to
- Windows: Set environment variables for the JDK.
- Open up your command line and run
javac
. If it spews out a bunch of possible options and the usage, then you're good to go. If not try the steps again.
Git is used to clone InGame Info XML and update your local copy.
- Download and install Git here.
- Optional Download and install a Git GUI client, such as Github for Windows/Mac, SmartGitHg, TortoiseGit, etc. A nice list is available here.
This section assumes that you're using the command-line version of Git.
- Open up your command line.
- Navigate to a place where you want to download InGame Info XML's source (eg
C:\Development\Github\Minecraft\
) by executingcd [folder location]
. This location is known asmcdev
from now on. - Execute
git clone git@github.com:Lunatrius/InGame-Info-XML.git
. This will download InGame Info XML's source intomcdev
. - Right now, you should have a directory that looks something like:
mcdev
\-InGameInfoXML
\-InGameInfoXML's files (should have build.gradle)
- Execute
gradlew setupDevWorkspace
. This sets up Forge and downloads the necessary libraries to build InGame Info XML. This might take some time, be patient.- You will generally only have to do this once until the Forge version in
build.properties
changes.
- You will generally only have to do this once until the Forge version in
- Execute
gradlew build
. If you did everything right,BUILD SUCCESSFUL
will be displayed after it finishes. This should be relatively quick.- If you see
BUILD FAILED
, check the error output (it should be right aroundBUILD FAILED
), fix everything (if possible), and try again.
- If you see
- Go to
mcdev\InGameInfoXML\build\libs
.- You should see a
.jar
file namedInGameInfoXML-#.#.#-#.#.#.#-universal.jar
.
- You should see a
- Copy the jar into your Minecraft mods folder, and you are done!
In order to get the most up-to-date builds, you'll have to periodically update your local repository.
- Open up your command line.
- Navigate to
mcdev
in the console. - Make sure you have not made any changes to the local repository, or else there might be issues with Git.
- If you have, try reverting them to the status that they were when you last updated your repository.
- Execute
git pull master
. This pulls all commits from the official repository that do not yet exist on your local repository and updates it.
So you found a bug in the code? Think you can make it more efficient? Want to help in general? Great!
- If you haven't already, create a GitHub account.
- Click the
Fork
icon located at the top-right of this page (below your username). - Make the changes that you want to and commit them.
- If you're making changes locally, you'll have to do
git add -A
,git commit
andgit push
in your command line.
- If you're making changes locally, you'll have to do
- Click
Pull Request
at the right-hand side of the gray bar directly below your fork's name. - Click
Click to create a pull request for this comparison
, enter your pull request title, and create a detailed description explaining what you changed. - Click
Send pull request
, and wait for feedback!
I use this IDEA formatting. To be short:
- spaces for indentation
- braces on same lines
When you finish up your PR you'll want to squash them into a single commit (unless it makes sense to have them split).
- Make sure your working directory is clean by executing
git status
. - Execute
git rebase -i HEAD~X
whereX
is the amount of your commits. This will make sure you squash only your own commits. - You should now see a list of all your commits, prefixed with
pick
. Change all instances ofpick
(excluding the first!) intosquash
or simplys
. Then save/quit the editor once. - A second screen should show up, displaying all the commit messages (you may edit them, delete or add some). After your done save/quit the editor again.
- If git successfuly rebased things simply push your cleaned up commits by executing
git push -f
.
Crashing? Have a suggestion? Found a bug? Create an issue now!
- Make sure your issue hasn't already been answered or fixed. Also think about whether your issue is a valid one before submitting it.
- Go to the issues page.
- Click
New Issue
right belowStar
andFork
. - Enter your issue title (something that summarizes your issue), and then add a detailed description ("Hey, could you add/change xxx?" or "Hey, found an exploit: stuff").
- If you are reporting a bug, make sure you include the following:
- Version (can be found in the mcmod.info file or in the mod list)
- ForgeModLoader log (please use gists for large amounts of text!)
- Detailed description of the bug
- If you are reporting a bug, make sure you include the following:
- Click
Submit new issue
, and wait for feedback!
Shamelessly based this README off pahimar's version.