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FastState.h
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/*
This file is part of Leela Zero.
Copyright (C) 2017-2019 Gian-Carlo Pascutto and contributors
Leela Zero is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Leela Zero is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Leela Zero. If not, see <http://www.gnu.org/licenses/>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with NVIDIA Corporation's libraries from the
NVIDIA CUDA Toolkit and/or the NVIDIA CUDA Deep Neural
Network library and/or the NVIDIA TensorRT inference library
(or a modified version of those libraries), containing parts covered
by the terms of the respective license agreement, the licensors of
this Program grant you additional permission to convey the resulting
work.
*/
#ifndef FASTSTATE_H_INCLUDED
#define FASTSTATE_H_INCLUDED
#include <array>
#include <cstddef>
#include <string>
#include <vector>
#include "FullBoard.h"
class FastState {
public:
void init_game(int size, float komi);
void reset_game();
void reset_board();
void play_move(int vertex);
bool is_move_legal(int color, int vertex) const;
void set_komi(float komi);
float get_komi() const;
void set_handicap(int hcap);
int get_handicap() const;
int get_passes() const;
int get_to_move() const;
void set_to_move(int tomove);
void set_passes(int val);
void increment_passes();
float final_score() const;
std::uint64_t get_symmetry_hash(int symmetry) const;
size_t get_movenum() const;
int get_last_move() const;
void display_state();
std::string move_to_text(int move) const;
FullBoard board;
float m_komi;
int m_handicap;
int m_passes;
int m_komove;
size_t m_movenum;
int m_lastmove;
protected:
void play_move(int color, int vertex);
};
#endif