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Configurable options for monster spawning? #11

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Sandertv opened this issue Dec 10, 2016 · 7 comments
Closed

Configurable options for monster spawning? #11

Sandertv opened this issue Dec 10, 2016 · 7 comments
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Category: Enhancement This makes the code quality better Category: Feature Request This feature may or may not be added in the future Category: Suggestion

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@Sandertv
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Should we add a config for things such as maximum monsters around player, despawntime (Oh! I got to add a task for that!) and such things? It could be cool to have an element of customization for users.

@Sandertv Sandertv added Category: Enhancement This makes the code quality better Category: Feature Request This feature may or may not be added in the future Category: Question Category: Suggestion labels Dec 10, 2016
@Magicode1
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Yeah, definitely more customization than the pocketmine.yml . Then, we can migrate that over if Pocketmine ever implements Mob AI, and make it a plugin where users can control the Pocketmine spawning!

@Sandertv
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I guess we'll just save this for the next update! (after the release)

@Magicode1
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Agreed.

@Magicode1
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Ohh I just got an idea... what about the ability to summon bosses?

@Sandertv
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The elder guardian is easily done, but the wither will be a little more work. Let's implement the normal mobs first and see how far we get 😄

@Magicode1
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Alright!

@Magicode1
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I'm just gonna close this because it's kinda just sitting here

@ghost ghost mentioned this issue Nov 5, 2017
@Daniil129932 Daniil129932 mentioned this issue Mar 8, 2018
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@Shaggy0815 Shaggy0815 mentioned this issue Aug 1, 2019
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@MonoAdrian23 MonoAdrian23 mentioned this issue Sep 7, 2020
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@TheDiego845 TheDiego845 mentioned this issue Jan 22, 2021
@viyen217 viyen217 mentioned this issue Feb 27, 2021
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Labels
Category: Enhancement This makes the code quality better Category: Feature Request This feature may or may not be added in the future Category: Suggestion
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