SpawnMobX [GitHub Releases]
🧟 Spawn mobs with special properties!
Perfect for usage with Command-Timelines.
Drop the plugin to your ServerPlugins/ folder. That's all!
Give the spawnmobx.use permission to the groups you wish to give access to the command.
In its basic form, its syntax is equal to /sm: /smx <mob name/id> <amount>
If amount is omitted, it's assumed to be 1.
The special ability of /smx can be utilized by adding modifiers after the name or spawn count,
separated by spaces and delimited by the = sign:
/smx Paladin 5 health=30000 ai0=6 ai1=4.4 ai2=4.1 ai3=1
which spawns five paladins with the total health of 30000 (6 times the default) and customized AI parameters.
name: A nickname to give to the NPC. May not work client side.
health: Maximum HP of the NPC. Limited to a certain multiple of the default HP.
regen: HP regen rate of the NPC. May not work client side, or at all.
target: ID of the player targeted by the NPC. May not work client side, or at all.
x: The X tile coordinate (as reported by /pos) to spawn the NPC on.
y: The Y tile coordinate (as reported by /pos) to spawn the NPC on.
wx: The X world coordinate (tile coordinate * 16) to spawn the NPC on.
wy: The Y world coordinate (tile coordinate * 16) to spawn the NPC on.
ai0 to ai3: A floating point number altering various behaviors of the NPC's AI. May not work client side, or with "simpler" NPCs.