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inspector_socket.h
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inspector_socket.h
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#ifndef SRC_INSPECTOR_SOCKET_H_
#define SRC_INSPECTOR_SOCKET_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "util.h"
#include "uv.h"
#include <string>
#include <vector>
namespace node {
namespace inspector {
class ProtocolHandler;
// HTTP Wrapper around a uv_tcp_t
class InspectorSocket {
public:
class Delegate {
public:
virtual void OnHttpGet(const std::string& host,
const std::string& path) = 0;
virtual void OnSocketUpgrade(const std::string& host,
const std::string& path,
const std::string& accept_key) = 0;
virtual void OnWsFrame(const std::vector<char>& frame) = 0;
virtual ~Delegate() = default;
};
using DelegatePointer = std::unique_ptr<Delegate>;
using Pointer = std::unique_ptr<InspectorSocket>;
static Pointer Accept(uv_stream_t* server, DelegatePointer delegate);
~InspectorSocket();
void AcceptUpgrade(const std::string& accept_key);
void CancelHandshake();
void Write(const char* data, size_t len);
void SwitchProtocol(ProtocolHandler* handler);
std::string GetHost();
InspectorSocket(const InspectorSocket&) = delete;
InspectorSocket& operator=(const InspectorSocket&) = delete;
private:
static void Shutdown(ProtocolHandler*);
InspectorSocket() = default;
DeleteFnPtr<ProtocolHandler, Shutdown> protocol_handler_;
};
} // namespace inspector
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_INSPECTOR_SOCKET_H_