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exercise1.js
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exercise1.js
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var prefab : GameObject;
function Start () {
coffees = new Array(3);
names = ['small coffee','medium coffee', 'large coffee'];
for (var i : int = 0; i < 3; i++){
cofObj = Instantiate(prefab, new Vector3(i*3,0,0),Quaternion.identity);
cofObj.transform.position += Vector3(-3,0,0);
cofObj.name = names[i];
cofText = cofObj.transform.Find('labelCanvas').Find('labelText').GetComponent.<UI.Text>();
cofText.text = names[i];
cofObj.transform.Find('object').transform.localScale.z += (i * .1);
cofObj.transform.Find('object').transform.localPosition.z -= (i * .1);
//cofObj.transform.Find('object').rotation = new Quaternion.Euler(-90,0,0);
coffees[i] = cofObj;
cofObj = null;
}
cor = Random.Range(0,2);
coffees[cor].tag = "coffeecorrect";
GameObject.Find('dirtext').GetComponent.<UI.Text>().text = 'select the ' + coffees[cor].name;
print(GameObject.Find('dirtext').GetComponent.<UI.Text>().text);
for(var j: int = 0; j < 3; j++){
if(j != cor){
coffees[j].tag = "coffeeincorrect";
}
}
}
function Update () {
}