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16 | 16 | public typealias AnimationCurveRawValue = UIViewAnimationCurve.RawValue
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17 | 17 | #endif
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18 | 18 |
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| 19 | +import ReactiveCocoa |
| 20 | + |
| 21 | +/// Creates an animated SignalProducer for each value that arrives on |
| 22 | +/// `producer`. |
| 23 | +/// |
| 24 | +/// The `JoinStrategy` used on the inner producers will hint to |
| 25 | +/// ReactiveAnimation whether the animations should be interruptible: |
| 26 | +/// |
| 27 | +/// - `Concat` will result in new animations only beginning after all previous |
| 28 | +/// animations have completed. |
| 29 | +/// - `Merge` or `Latest` will start new animations as soon as possible, and |
| 30 | +/// use the current (in progress) UI state for animating. |
| 31 | +/// |
| 32 | +/// These animation behaviors are only a hint, and the framework may not be able |
| 33 | +/// to satisfy them. |
| 34 | +/// |
| 35 | +/// However the inner producers are joined, binding the resulting stream of |
| 36 | +/// values to a view property will result in those value changes being |
| 37 | +/// automatically animated. |
| 38 | +/// |
| 39 | +/// To delay an animation, use delay() or throttle() _before_ this function. |
| 40 | +/// Because the aforementioned operators delay delivery of `Next` events, |
| 41 | +/// applying them _after_ this function may cause values to be delivered outside |
| 42 | +/// of any animation block. |
| 43 | +/// |
| 44 | +/// Examples |
| 45 | +/// |
| 46 | +/// RAN(self.textField).alpha <~ alphaValues |
| 47 | +/// |> animateEach(duration: 0.2) |
| 48 | +/// /* Animate alpha without interruption. */ |
| 49 | +/// |> join(.Concat) |
| 50 | +/// |
| 51 | +/// RAN(self.button).alpha <~ alphaValues |
| 52 | +/// /* Delay animations by 0.1 seconds. */ |
| 53 | +/// |> delay(0.1) |
| 54 | +/// |> animateEach(curve: .Linear) |
| 55 | +/// /* Animate alpha, and interrupt for new animations. */ |
| 56 | +/// |> join(.Latest) |
| 57 | +/// |
| 58 | +/// Returns a signal of signals, where each inner signal sends one `next` |
| 59 | +/// that corresponds to a value from the receiver, then completes when the |
| 60 | +/// animation corresponding to that value has finished. Deferring the events of |
| 61 | +/// the returned signal or having them delivered on another thread is considered |
| 62 | +/// undefined behavior. |
| 63 | +public func animateEach<T, Error>(duration: NSTimeInterval? = nil, curve: AnimationCurve = .Default)(producer: SignalProducer<T, Error>) -> SignalProducer<SignalProducer<T, NoError>, Error> { |
| 64 | + return producer |> map { value in |
| 65 | + return SignalProducer { observer, disposable in |
| 66 | + OSAtomicIncrement32(&runningInAnimationCount) |
| 67 | + disposable.addDisposable { |
| 68 | + OSAtomicDecrement32(&runningInAnimationCount) |
| 69 | + } |
| 70 | + |
| 71 | + #if os(OSX) |
| 72 | + NSAnimationContext.runAnimationGroup({ context in |
| 73 | + if let duration = duration { |
| 74 | + context.duration = duration |
| 75 | + } |
| 76 | + |
| 77 | + if curve != .Default { |
| 78 | + context.timingFunction = CAMediaTimingFunction(name: curve.mediaTimingFunction) |
| 79 | + } |
| 80 | + |
| 81 | + sendNext(observer, value) |
| 82 | + }, completionHandler: { |
| 83 | + // Avoids weird AppKit deadlocks when interrupting an |
| 84 | + // existing animation. |
| 85 | + UIScheduler().schedule { |
| 86 | + sendCompleted(observer) |
| 87 | + } |
| 88 | + }) |
| 89 | + #elseif os(iOS) |
| 90 | + var options = UIViewAnimationOptions(UInt(curve.rawValue)) |
| 91 | + options |= UIViewAnimationOptions.LayoutSubviews |
| 92 | + options |= UIViewAnimationOptions.BeginFromCurrentState |
| 93 | + if curve != .Default { |
| 94 | + options |= UIViewAnimationOptions.OverrideInheritedCurve |
| 95 | + } |
| 96 | + |
| 97 | + UIView.animateWithDuration(duration ?? 0.2, delay: 0, options: options, animations: { |
| 98 | + sendNext(observer, value) |
| 99 | + }, completion: { finished in |
| 100 | + if finished { |
| 101 | + sendCompleted(observer) |
| 102 | + } else { |
| 103 | + sendInterrupted(observer) |
| 104 | + } |
| 105 | + }) |
| 106 | + #endif |
| 107 | + } |
| 108 | + } |
| 109 | +} |
| 110 | + |
19 | 111 | /// The number of animated signals in the call stack.
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20 | 112 | ///
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21 | 113 | /// This variable should be manipulated with OSAtomic functions.
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