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TODO.md

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What is there left to do?

World gen features

  • LargeFeature
  • LargeCaveFeature [unused]

Unused entities and their renderers

  • [DONE] FallingTile
  • [DONE] ItemEntity
  • ItemSpriteRenderer

Sound system:

  • Mutex [used for SoundSystemSL, most of it is inlined]
  • [DONE] SoundEngine
  • [DONE] SoundRepository
  • [DONE] SoundSystem
  • SoundSystemSL
  • [DONE] SoundSystemWindows (not original, but needed if you want sound on Windows)

Miscellanea

  • StopwatchHandler -- Performance::watches. Unused?! Don't know.

GUI stuff

  • [DONE] ChatScreen
  • [DONE] ConfirmScreen
  • [DONE] DeleteWorldScreen
  • [DONE] InvalidLicenseScreen
  • [DONE] SmallButton
  • [DONE] ScrolledSelectionList
  • [DONE] AvailableGamesList
  • [DONE] JoinGameScreen
  • [DONE] RenameMPLevelScreen

Save data

  • [DONE] PlayerData
  • [DONE] RegionFile

Multiplayer

  • [DONE] ServerSideNetworkHandler
  • [DONE] ClientSideNetworkHandler
  • [DONE] MinecraftPackets
  • [DONE] NetEventCallback
  • [DONE] Packet
  • [DONE] AddPlayerPacket
  • [DONE] ChunkDataPacket
  • [DONE] LoginPacket
  • [DONE] MessagePacket
  • [DONE] MovePlayerPacket
  • [DONE] PlaceBlockPacket
  • [DONE] PlayerEquipmentPacket
  • [DONE] RemoveBlockPacket
  • [DONE] RemoveEntityPacket
  • [DONE] RequestChunkPacket
  • [DONE] StartGamePacket
  • [DONE] UpdateBlockPacket

Xperia Play features

  • [DONE] Controller
  • [DONE] ControllerTurnInput

From the non-demo version

  • [DONE] ExternalFileLevelStorage
  • [DONE] ExternalFileLevelStorageSource

More generic things left to do:

  • The level generator is inaccurate in terms of features. Not sure why yet. The land and ice generation is accurate, though :)

  • Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4, and sometimes gotos are used (like label_3). It would be nice to untangle those.

  • Instead of having a list of directories to include from, have only one and use relative paths instead.

  • Add the assertions from v0.1.1j (unoptimized debug build)

  • Attempt to recreate the project structure from Mojang. See the Reconstructed project structure

Reconstructed project structure

Info extracted from:

  • v0.1.0 demo - [D]
  • v0.1.1j alpha - [J]
  • v0.1.0 touch prototype - [T]

Obviously, this is VERY incomplete. This is what we know:

  • Root: C:/dev/subversion/mojang/minecraftcpp/trunk/handheld
project/android/jni/Android.mk (possibly)             [D]
project/android/jni/Application.mk (possibly)         [D]
src/raknet/*                                          [D]
src/client/gui/components/RolledSelectionList.cpp     [T]
src/client/gui/components/ScrolledSelectionList.cpp   [T]
src/client/gui/screens/IngameBlockSelectionScreen.cpp [T]
src/client/gui/screens/ProgressScreen.cpp
src/client/gui/Font.cpp
src/client/gui/Gui.cpp
src/client/gui/GuiComponent.cpp
src/client/gui/Screen.cpp
src/client/model/Cube.cpp
src/client/renderer/Chunk.cpp
src/client/renderer/GameRenderer.cpp
src/client/renderer/ItemInHandRenderer.cpp
src/client/renderer/LevelRenderer.cpp
src/client/renderer/RenderList.cpp
src/client/renderer/Tesselator.cpp
src/client/renderer/Textures.cpp
src/client/renderer/gles.cpp
src/client/renderer/entity/EntityRenderer.cpp
src/client/renderer/entity/HumanoidMobRenderer.cpp
src/client/renderer/entity/ItemRenderer.cpp
src/client/renderer/entity/ItemSpriteRenderer.cpp
src/client/renderer/entity/MobRenderer.cpp
src/client/renderer/entity/TntRenderer.cpp
src/client/renderer/entity/TripodCameraRenderer.cpp
src/player/input - maybe

project/                                           [D]
  android_java/                                    [D]
    jni/                                           [D]
      Possibly: Android.mk, Application.mk
src/                                               [D]
  raknet/                                          [D]
    The RakNet source code resides here.           [D]
  client/                                          [T]
    gui/                                           [T]
      components/                                  [T]
	    RolledSelectionList.cpp                    [T]
	    ScrolledSelectionList.cpp                  [T]
	  screens/                                     
	  Font.cpp                                     [T]
	  Gui.cpp                                      [T]
	  GuiComponent.cpp                             [T]
	  Screen.cpp                                   [T]
  world/                                           [J]
    level/                                         [J]
      storage/                                     [J]
        RegionFile.cpp                             [J]
  NinecraftApp.cpp                                 [T]
  • [1] - In v0.1.1j, the RakNet source files are located at: C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/. In v0.1.0 demo, they're at C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/android/jni/../../../src/raknet/.