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uMod.cs
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uMod.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RazzTools
{
class uMod
{
public static bool AgentInstalled
{
get
{
return File.Exists(AgentPath);
}
}
public static string AgentPath
{
get
{
if (testing)
{
return @"C:\Windows\System32\ping.exe";
}
return $@"{Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)}\.dotnet\tools\umod.exe";
}
}
private static bool testing = false;
private string _serverPath;
private string _gameName;
public event EventHandler<LoggedMessageEventArgs> LoggedMessage;
public event EventHandler<ProcessEndedEventArgs> InstallEnded;
public event EventHandler<ProcessEndedEventArgs> UpdateEnded;
public event EventHandler<ProcessEndedEventArgs> PluginInstallEnded;
public event EventHandler<ProcessEndedEventArgs> RemoveEnded;
public string ServerPath { get { return _serverPath; } }
public string GameName { get { return _gameName; } }
public bool Prerelease { get; set; }
public uMod(string serverPath, string gameName)
{
if (serverPath.EndsWith(".exe"))
{
_serverPath = new FileInfo(serverPath).Directory.FullName;
}
else
{
_serverPath = serverPath;
}
_gameName = gameName;
Prerelease = true;
}
private Process GetProcess()
{
return GetProcess(null);
}
private Process GetProcess(string arguments)
{
var process = new Process();
process.StartInfo.FileName = AgentPath;
if (arguments != null && arguments != "")
{
process.StartInfo.Arguments = arguments;
}
if (testing)
{
process.StartInfo.Arguments = "google.com";
}
process.StartInfo.CreateNoWindow = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.RedirectStandardInput = true;
process.EnableRaisingEvents = true;
process.OutputDataReceived += Process_OutputDataReceived;
return process;
}
public void Install() { Install(null); }
public void Install(string filter)
{
new Thread(() =>
{
try
{
if (filter != null)
{
filter = $" --filter={filter}";
} else
{
filter = "";
}
var process = GetProcess($"install {GameName}{filter} --strict --no-input --working-directory=\"{ServerPath}\" -P");
process.Exited += InstallProcess_Exited;
process.Start();
process.BeginOutputReadLine();
process.WaitForExit();
}
catch (Exception ex)
{
LogMessage($"Error installing server: {ex.Message}", LogEntryType.Error);
}
}).Start();
}
private void InstallProcess_Exited(object sender, EventArgs e)
{
var process = (Process)sender;
OnInstallEnded(process.ExitCode);
process.Dispose();
}
public void Update()
{
Update("game core apps extensions");
}
public void Update(string updateComponents)
{
new Thread(() =>
{
try
{
var process = GetProcess($"update {updateComponents} --patch-available --strict --validate --prerelease --no-input --working-directory=\"{ServerPath}\"");
process.Exited += UpdateProcess_Exited;
process.Start();
process.BeginOutputReadLine();
process.WaitForExit();
}
catch (Exception ex)
{
LogMessage($"Error updating server: {ex.Message}", LogEntryType.Error);
}
}).Start();
}
private void Process_OutputDataReceived(object sender, DataReceivedEventArgs e)
{
Debug.WriteLine(e.Data);
if (e.Data != null)
{
//LogMessage(e.Data);
}
}
private void UpdateProcess_Exited(object sender, EventArgs e)
{
var process = (Process)sender;
OnUpdateEnded(process.ExitCode);
process.Dispose();
}
public void InstallPlugin(string pluginName)
{
new Thread(() =>
{
try
{
var process = GetProcess($"require {pluginName} --strict --no-input --dir=\"{ServerPath}\"");
process.Exited += InstallPluginProcess_Exited;
process.Start();
process.BeginOutputReadLine();
process.WaitForExit();
}
catch (Exception ex)
{
LogMessage($"Error installing plugin: {ex.Message}", LogEntryType.Error);
}
}).Start();
}
private void InstallPluginProcess_Exited(object sender, EventArgs e)
{
var process = (Process)sender;
OnPluginInstallEnded(process.ExitCode);
process.Dispose();
}
public void Remove(string pluginName)
{
new Thread(() =>
{
try
{
var process = GetProcess($"remove {pluginName} --strict --no-input --dir=\"{ServerPath}\"");
process.Exited += RemovePluginProcess_Exited;
process.Start();
process.BeginOutputReadLine();
process.WaitForExit();
}
catch (Exception ex)
{
LogMessage($"Error installing plugin: {ex.Message}", LogEntryType.Error);
}
}).Start();
}
private void RemovePluginProcess_Exited(object sender, EventArgs e)
{
var process = (Process)sender;
OnRemoveEnded(process.ExitCode);
process.Dispose();
}
private void LogMessage(string message)
{
LogMessage(message, LogEntryType.Normal);
}
private void LogMessage(string message, LogEntryType entrytype)
{
EventHandler<LoggedMessageEventArgs> handler = LoggedMessage;
if (null != handler) handler(this, new LoggedMessageEventArgs(message, entrytype));
}
private void OnInstallEnded(int exitcode)
{
if (exitcode == 1)
{
LogMessage("Unable to update game, uMod core, or uMod apps.", LogEntryType.Warning);
}
else if (exitcode == 2)
{
LogMessage("No updated needed.");
}
EventHandler<ProcessEndedEventArgs> handler = InstallEnded;
if (null != handler) handler(this, new ProcessEndedEventArgs(exitcode));
}
private void OnUpdateEnded(int exitcode)
{
EventHandler<ProcessEndedEventArgs> handler = UpdateEnded;
if (null != handler) handler(this, new ProcessEndedEventArgs(exitcode));
}
private void OnPluginInstallEnded(int exitcode)
{
EventHandler<ProcessEndedEventArgs> handler = PluginInstallEnded;
if (null != handler) handler(this, new ProcessEndedEventArgs(exitcode));
}
private void OnRemoveEnded(int exitcode)
{
EventHandler<ProcessEndedEventArgs> handler = RemoveEnded;
if (null != handler) handler(this, new ProcessEndedEventArgs(exitcode));
}
public class ProcessEndedEventArgs : EventArgs
{
private int _exitCode;
public int ExitCode { get { return _exitCode; } }
public ProcessEndedEventArgs(int exitcode)
{
_exitCode = exitcode;
}
}
//classes for parsing https://assets.umod.org/uMod.Manifest.json
public class Rootobject
{
public Package[] Packages { get; set; }
public Game[] Games { get; set; }
}
public class Package
{
public string Title { get; set; }
public string Name { get; set; }
public string RootFolder { get; set; }
public string FileName { get; set; }
public Resource[] Resources { get; set; }
}
public class Resource
{
public int Type { get; set; }
public string Version { get; set; }
public Artifact[] Artifacts { get; set; }
}
public class Artifact
{
public string Checksum { get; set; }
public string Url { get; set; }
public string Architecture { get; set; }
public string Platform { get; set; }
}
public class Game
{
public string Name { get; set; }
public string Aliases { get; set; }
public string ServiceUrl { get; set; }
public string PackageName { get; set; }
public string Sdk { get; set; }
public string PreprocessorSymbol { get; set; }
public Scandata ScanData { get; set; }
public Steam Steam { get; set; }
public Launcher Launcher { get; set; }
}
public class Scandata
{
public Keyfile[] KeyFiles { get; set; }
}
public class Keyfile
{
public int Type { get; set; }
public string Path { get; set; }
}
public class Steam
{
public int AppId { get; set; }
public string DefaultBranch { get; set; }
public string Login { get; set; }
public Clienttarget ClientTarget { get; set; }
public Branch[] Branches { get; set; }
}
public class Clienttarget
{
public string x32 { get; set; }
public string x64 { get; set; }
}
public class Branch
{
public string Name { get; set; }
public int BuildId { get; set; }
public Lastupdate LastUpdate { get; set; }
public int Password { get; set; }
}
public class Lastupdate
{
public string date { get; set; }
public int timezone_type { get; set; }
public string timezone { get; set; }
}
public class Launcher
{
public string Template { get; set; }
public string Arguments { get; set; }
}
}
}