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__main__.py
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__main__.py
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import itertools
import random
from operator import itemgetter
from typing import List, Tuple
from .logger import error, log, on_finish
from .player import Other
from .timeout import Timeout
from .core.deck import Deck, draw, flop, init, shuffle
from .core.game import ActivePlayer, Game, GameState, Player, PlayerGameStatus
from .core.madehands import evaluate
from .core.player import Player as MetaPlayer
PROCESS = [
GameState.bet,
GameState.flop,
GameState.flop,
GameState.flop,
GameState.bet,
GameState.flop,
GameState.bet,
GameState.flop,
GameState.bet
]
STARTING_CHIPS, MIN_BET_AMT, RAKE = 200, 1, 1
MIN_NR_OF_WINNERS = 2
MAX_NR_OF_TURNS = 100
def get_chip(player: Player):
return player.chips
def main(players: List[MetaPlayer]):
players = [
Player(
p,
STARTING_CHIPS
) for p in players
]
t = 1
while len(players) > MIN_NR_OF_WINNERS and t <= MAX_NR_OF_TURNS:
players = [Player(p.meta, p.chips - RAKE) for p in players]
players = run(t, players)
t += 1
players = [p for p in players if p.chips > RAKE]
random.shuffle(players)
log(
Game(
t,
init(),
[ActivePlayer(p, PlayerGameStatus([], 0, False)) for p in players],
0,
False
)
)
# TODO: ON GAME FINISHED
sorted_players = sorted(players, key=get_chip, reverse=True)
for p in sorted_players:
print(f'Player: {p.meta.name} Chips: {p.chips}')
def run(t: int, players: List[Player]) -> List[Player]:
deck = init()
deck = shuffle(deck)
initial_game = Game(
t,
deck,
[
ActivePlayer(
p,
PlayerGameStatus([], 0, False)
) for p in players
],
0,
False
)
game = players_draw(initial_game)
game = players_draw(game)
def _run(g: Game, process: List[GameState]) -> List[Player]:
if process:
curr = process[0]
if curr == GameState.flop:
d = flop(g.deck)
g = Game(
g.round,
d,
[
ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards,
0,
p.status.died
)
) for p in g.players
],
g.acc_chips,
g.all_in
); log(g)
return _run(g, process[1:])
elif curr == GameState.bet:
if g.all_in:
return _run(g, process[1:])
g = players_bet(g)
left_players = [p for p in g.players if not p.status.died]
if not left_players:
return [p.player for p in g.players]
elif len(left_players) == 1:
winner: ActivePlayer = left_players[0]
return [
p.player for p in g.players if p.status.died
] + [
Player(
winner.player.meta,
winner.player.chips + g.acc_chips
)
]
else:
return _run(g, process[1:])
else:
# TODO(sunghyunzz): Handle logging on win
left_players = {
k: [p for _, p in v]
for k, v in itertools.groupby(
sorted(
(
(
evaluate(
p.status.cards,
g.deck.community_cards
),
p.player
) for p in g.players if not p.status.died
), key=itemgetter(0)
),
key=itemgetter(0)
)
}
winners: List[Player] = left_players.pop(max(left_players))
died = [p.player for p in g.players if p.status.died]
lost_players: List[Player] = sum(
(x for x in left_players.values()), []
)
return died + lost_players + [
Player(w.meta, w.chips + (g.acc_chips // len(winners)))
for w in winners
]
return _run(
game,
PROCESS
)
def players_draw(g: Game) -> Game:
def _draw(
d, ps: List[ActivePlayer], acc: List[ActivePlayer]
) -> Tuple[Deck, List[ActivePlayer]]:
if ps:
c, d2 = draw(d)
p = ps[0]
p = ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards + [c],
p.status.bet_amt,
p.status.died
)
)
return _draw(d2, ps[1:], acc + [p])
else:
return d, acc
deck, players = _draw(g.deck, g.players, [])
return Game(g.round, deck, players, g.acc_chips, g.all_in)
def players_bet(g: Game) -> Game:
player_names = [p.player.meta.name for p in g.players]
def _bet(
last_bet_amt: int, ps: List[ActivePlayer], acc: List[ActivePlayer]
) -> List[ActivePlayer]:
if ps:
p = ps[0]
if p.status.died:
return _bet(last_bet_amt, ps[1:], acc + [p])
log(
Game(
g.round,
g.deck,
sorted(
ps + acc,
key=lambda x: player_names.index(x.player.meta.name)
),
g.acc_chips + sum(p.status.bet_amt for p in ps + acc),
g.all_in
)
)
min_bet_amt = max(last_bet_amt, MIN_BET_AMT) - p.status.bet_amt
max_bet_amt = max(
min(p.player.chips for p in ps + acc if not p.status.died),
min_bet_amt
)
try:
with Timeout(seconds=1):
bet_amt = int(
p.player.meta.bet(
p.player.chips,
p.status.cards,
[
Other(
p.player.chips,
p.status.bet_amt,
p.status.died
) for p in acc
],
[
Other(
p.player.chips,
p.status.bet_amt,
p.status.died
) for p in ps[1:]
],
g.deck.community_cards,
min_bet_amt,
max_bet_amt,
g.acc_chips + sum(
p.status.bet_amt for p in ps + acc
)
)
)
assert max_bet_amt >= bet_amt >= min_bet_amt
if bet_amt == min_bet_amt:
return _bet(
last_bet_amt,
ps[1:],
acc + [
ActivePlayer(
Player(
p.player.meta,
p.player.chips - bet_amt
),
PlayerGameStatus(
p.status.cards,
p.status.bet_amt + bet_amt,
p.status.died
)
)
]
)
else:
return _bet(
bet_amt + p.status.bet_amt,
ps[1:] + acc,
[
ActivePlayer(
Player(
p.player.meta,
p.player.chips - bet_amt
),
PlayerGameStatus(
p.status.cards,
p.status.bet_amt + bet_amt,
p.status.died
)
)
]
)
except AssertionError:
error(
f'{p.player.meta.name} tried to bet {bet_amt} chips. '
f'(min: {min_bet_amt}, max: {max_bet_amt})'
)
return _bet(
last_bet_amt,
ps[1:],
acc + [
ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards,
p.status.bet_amt,
True
)
)
]
)
except TimeoutError:
error(
f'{p.player.meta.name} tried to bet, '
f'but it took too long!'
)
return _bet(
last_bet_amt,
ps[1:],
acc + [
ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards,
p.status.bet_amt,
True
)
)
]
)
except Exception as e:
error(
f'{p.player.meta.name} tried to bet, '
f'but something went wrong ({e.__class__.__name__})!'
)
return _bet(
last_bet_amt,
ps[1:],
acc + [
ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards,
p.status.bet_amt,
True
)
)
]
)
else:
log(
Game(
g.round,
g.deck,
sorted(
ps + acc,
key=lambda x: player_names.index(x.player.meta.name)
),
g.acc_chips + sum(p.status.bet_amt for p in ps + acc),
g.all_in
)
)
return acc
bet_players = _bet(
0,
[
ActivePlayer(
p.player,
PlayerGameStatus(
p.status.cards,
0,
p.status.died
)
) for p in g.players
],
[]
)
return Game(
g.round,
g.deck,
sorted(
bet_players,
key=lambda p: player_names.index(p.player.meta.name)
),
g.acc_chips + sum(p.status.bet_amt for p in bet_players),
any(p.player.chips == 0 for p in bet_players)
)
if __name__ == '__main__':
from . import example, turn
main(
[
MetaPlayer(
'Me',
turn.bet
),
MetaPlayer(
'A',
example.always_bet
),
MetaPlayer(
'B',
example.always_bet
),
MetaPlayer(
'C',
example.always_bet
),
MetaPlayer(
'D',
example.always_bet
)
]
)
on_finish()