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This education game is a physical model made from either paper craft or a wooden railway. It comes with tasks to illustrate block division, routes, timetabling, and infrastructure planning for students to immerse themselves in the problems of rail-guided transport.

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RailEduKit/BRIOgame-handbook

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edugame-railway-operation

DOI

Version 1.0.1

Fixing minor errors

Version 1.0

Revision and new conceptual design of the handbook.

Version 0.7.2

Supplemented tasks in English from version 0.6.1. Added separate tasks and manual PDF.

Version 0.7.1

Adapted signals for left- and right-hand traffic

Version 0.7

reworking of game mechanics together with tasks and figures

Version 0.6.1

extended tasks for routes

Version 0.6

added routes and route locking

Version 0.5.1

minor improvements and some refactoring

Version 0.5

added Material for paper based game:

  • papercut tracks, signals, and trains
  • collection of trains with appropriate driving dynamics
  • protocol template minor improvements and some refactoring

Version 0.4

  • neutral design
  • english version

Version 0.3

created this manual.

Version 0.2

extended educational game with block logic.

Version 0.1

created first papercut prototype with driving dynamics.

Roadmap

  • translate handbook 1.0 from german to english
  • extend game with train numbers
  • extend game with dispatching
  • extend game with simulations of malfunctions and disruptions

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This education game is a physical model made from either paper craft or a wooden railway. It comes with tasks to illustrate block division, routes, timetabling, and infrastructure planning for students to immerse themselves in the problems of rail-guided transport.

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