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List of shaders that need to be disabled/removed to play in VR ([Feature Request] Shader Blacklist #8) [maybe also toggle these with the different scene configs idk]
Path to arms/viewmodel for future motion controls implementations
Path to playermodel/head in case it needs to be removed for VR to avoid glitching
Temporary debug logging mode that prints information relevant to the config to the console like:
Name of new scene when a scene was loaded
global gameobject tree when scene was fully loaded + a few seconds so the playermodel/weapon viewmodel paths are there
The text was updated successfully, but these errors were encountered:
I would suggest using BepInEx.Configuration.ConfigFile
Settings that should be in the config file:
The text was updated successfully, but these errors were encountered: