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gr_context.cpp
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gr_context.cpp
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/*
* Copyright 2014 Google Inc.
* Copyright 2015 Xamarin Inc.
* Copyright 2017 Microsoft Corporation. All rights reserved.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h" // required to make sure SK_SUPPORT_GPU is defined
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrBackendSurface.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLAssembleInterface.h"
#define SK_ONLY_GPU(expr) expr
#define SK_ONLY_GPU_RETURN(expr, def) expr
#else // !SK_SUPPORT_GPU
#define SK_ONLY_GPU(expr)
#define SK_ONLY_GPU_RETURN(expr, def) def
#endif // SK_SUPPORT_GPU
#include "gr_context.h"
#include "sk_types_priv.h"
// GrContext
gr_context_t* gr_context_make_gl(const gr_glinterface_t* glInterface) {
return SK_ONLY_GPU_RETURN(ToGrContext(GrContext::MakeGL(sk_ref_sp(AsGrGLInterface(glInterface))).release()), nullptr);
}
void gr_context_unref(gr_context_t* context) {
SK_ONLY_GPU(SkSafeUnref(AsGrContext(context)));
}
void gr_context_abandon_context(gr_context_t* context) {
SK_ONLY_GPU(AsGrContext(context)->abandonContext());
}
void gr_context_release_resources_and_abandon_context(gr_context_t* context) {
SK_ONLY_GPU(AsGrContext(context)->releaseResourcesAndAbandonContext());
}
void gr_context_get_resource_cache_limits(gr_context_t* context, int* maxResources, size_t* maxResourceBytes) {
SK_ONLY_GPU(AsGrContext(context)->getResourceCacheLimits(maxResources, maxResourceBytes));
}
void gr_context_set_resource_cache_limits(gr_context_t* context, int maxResources, size_t maxResourceBytes) {
SK_ONLY_GPU(AsGrContext(context)->setResourceCacheLimits(maxResources, maxResourceBytes));
}
void gr_context_get_resource_cache_usage(gr_context_t* context, int* maxResources, size_t* maxResourceBytes) {
SK_ONLY_GPU(AsGrContext(context)->getResourceCacheUsage(maxResources, maxResourceBytes));
}
int gr_context_get_max_surface_sample_count_for_color_type(gr_context_t* context, sk_colortype_t colorType) {
return SK_ONLY_GPU_RETURN(AsGrContext(context)->maxSurfaceSampleCountForColorType((SkColorType)colorType), 0);
}
void gr_context_flush(gr_context_t* context) {
SK_ONLY_GPU(AsGrContext(context)->flush());
}
void gr_context_reset_context(gr_context_t* context, uint32_t state) {
SK_ONLY_GPU(AsGrContext(context)->resetContext(state));
}
gr_backend_t gr_context_get_backend(gr_context_t* context) {
return SK_ONLY_GPU_RETURN((gr_backend_t)AsGrContext(context)->backend(), (gr_backend_t)0);
}
// GrGLInterface
const gr_glinterface_t* gr_glinterface_create_native_interface() {
return SK_ONLY_GPU_RETURN(ToGrGLInterface(GrGLMakeNativeInterface().release()), nullptr);
}
const gr_glinterface_t* gr_glinterface_assemble_interface(void* ctx, gr_gl_get_proc get) {
return SK_ONLY_GPU_RETURN(ToGrGLInterface(GrGLMakeAssembledInterface(ctx, get).release()), nullptr);
}
const gr_glinterface_t* gr_glinterface_assemble_gl_interface(void* ctx, gr_gl_get_proc get) {
return SK_ONLY_GPU_RETURN(ToGrGLInterface(GrGLMakeAssembledGLInterface(ctx, get).release()), nullptr);
}
const gr_glinterface_t* gr_glinterface_assemble_gles_interface(void* ctx, gr_gl_get_proc get) {
return SK_ONLY_GPU_RETURN(ToGrGLInterface(GrGLMakeAssembledGLESInterface(ctx, get).release()), nullptr);
}
void gr_glinterface_unref(const gr_glinterface_t* glInterface) {
SK_ONLY_GPU(SkSafeUnref(AsGrGLInterface(glInterface)));
}
bool gr_glinterface_validate(const gr_glinterface_t* glInterface) {
return SK_ONLY_GPU_RETURN(AsGrGLInterface(glInterface)->validate(), false);
}
bool gr_glinterface_has_extension(const gr_glinterface_t* glInterface, const char* extension) {
return SK_ONLY_GPU_RETURN(AsGrGLInterface(glInterface)->hasExtension(extension), false);
}
// GrBackendTexture
gr_backendtexture_t* gr_backendtexture_new_gl(int width, int height, bool mipmapped, const gr_gl_textureinfo_t* glInfo) {
return SK_ONLY_GPU_RETURN(ToGrBackendTexture(new GrBackendTexture(width, height, (GrMipMapped)mipmapped, *AsGrGLTextureInfo(glInfo))), nullptr);
}
void gr_backendtexture_delete(gr_backendtexture_t* texture) {
SK_ONLY_GPU(delete AsGrBackendTexture(texture));
}
bool gr_backendtexture_is_valid(const gr_backendtexture_t* texture) {
return SK_ONLY_GPU_RETURN(AsGrBackendTexture(texture)->isValid(), false);
}
int gr_backendtexture_get_width(const gr_backendtexture_t* texture) {
return SK_ONLY_GPU_RETURN(AsGrBackendTexture(texture)->width(), 0);
}
int gr_backendtexture_get_height(const gr_backendtexture_t* texture) {
return SK_ONLY_GPU_RETURN(AsGrBackendTexture(texture)->height(), 0);
}
bool gr_backendtexture_has_mipmaps(const gr_backendtexture_t* texture) {
return SK_ONLY_GPU_RETURN(AsGrBackendTexture(texture)->hasMipMaps(), false);
}
gr_backend_t gr_backendtexture_get_backend(const gr_backendtexture_t* texture) {
return SK_ONLY_GPU_RETURN((gr_backend_t)AsGrBackendTexture(texture)->backend(), (gr_backend_t)0);
}
bool gr_backendtexture_get_gl_textureinfo(const gr_backendtexture_t* texture, gr_gl_textureinfo_t* glInfo) {
return SK_ONLY_GPU_RETURN(AsGrBackendTexture(texture)->getGLTextureInfo(AsGrGLTextureInfo(glInfo)), false);
}
// GrBackendRenderTarget
gr_backendrendertarget_t* gr_backendrendertarget_new_gl(int width, int height, int samples, int stencils, const gr_gl_framebufferinfo_t* glInfo) {
return SK_ONLY_GPU_RETURN(ToGrBackendRenderTarget(new GrBackendRenderTarget(width, height, samples, stencils, *AsGrGLFramebufferInfo(glInfo))), nullptr);
}
void gr_backendrendertarget_delete(gr_backendrendertarget_t* rendertarget) {
SK_ONLY_GPU(delete AsGrBackendRenderTarget(rendertarget));
}
bool gr_backendrendertarget_is_valid(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->isValid(), false);
}
int gr_backendrendertarget_get_width(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->width(), 0);
}
int gr_backendrendertarget_get_height(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->height(), 0);
}
int gr_backendrendertarget_get_samples(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->sampleCnt(), 0);
}
int gr_backendrendertarget_get_stencils(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->stencilBits(), 0);
}
gr_backend_t gr_backendrendertarget_get_backend(const gr_backendrendertarget_t* rendertarget) {
return SK_ONLY_GPU_RETURN((gr_backend_t)AsGrBackendRenderTarget(rendertarget)->backend(), (gr_backend_t)0);
}
bool gr_backendrendertarget_get_gl_framebufferinfo(const gr_backendrendertarget_t* rendertarget, gr_gl_framebufferinfo_t* glInfo) {
return SK_ONLY_GPU_RETURN(AsGrBackendRenderTarget(rendertarget)->getGLFramebufferInfo(AsGrGLFramebufferInfo(glInfo)), false);
}