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Issues: RPCS3/rpcs3
PPU: Games that still don't work with LLVM recompiler
#5831
opened Apr 12, 2019 by
MarioSonic2987
Open
89
[Mega Issue] Games that require LLE Libvdec to work properly
#14513
opened Aug 19, 2023 by
FlexBy420
Open
3
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[Feature Request] Sharp bilinear filtering implementation for output scaling
Enhancement
Render: OpenGL
Render: Vulkan
#16001
opened Aug 26, 2024 by
MercuryAmalgam
[Task] RSX tiled memory - remaining work
Enhancement
Epic
Meta-issue that is tied to many other open issues.
#14682
opened Sep 27, 2023 by
kd-11
6 of 8 tasks
[Task] RSX: Support more interpolation qualifiers
Enhancement
Shaders
#14399
opened Jul 31, 2023 by
kd-11
Call of Duty: Black Ops 2 Insane Amount of Draw Calls + Hand/Gun renders on top of the text
Enhancement
RSX
#14064
opened Jun 21, 2023 by
FlexBy420
[Feature request] Anisotropic filter setting filtering out not fully mipmapped textures
Enhancement
Render: OpenGL
Render: Vulkan
#14023
opened Jun 14, 2023 by
AniLeo
[Feature request] Hot-reloadable VSync setting
Enhancement
Render: OpenGL
Render: Vulkan
#14022
opened Jun 14, 2023 by
AniLeo
[Task] Move thread intercept handling to unified input thread
Enhancement
Input
Overlay
#13438
opened Feb 23, 2023 by
kd-11
3 tasks
[Task] Optionally simulate depth test for Z-prepass algorithms
Enhancement
RSX
#13078
opened Dec 15, 2022 by
kd-11
[Feature Request] Support PFD protected save data
Enhancement
Savedata
Anything that involves cellSaveData
#9580
opened Jan 10, 2021 by
MSuih
Finish implementing GPU-side image transformation routines for OGL
Enhancement
Render: OpenGL
#8714
opened Aug 10, 2020 by
kd-11
5 of 6 tasks
[Feature Request] Ability to "freeze" contents in memory with patch and cheats
CPU
Enhancement
#8606
opened Jul 21, 2020 by
illusion0001
[Feature Request] Ability to log LLE functions execution
Enhancement
Firmware: LLE
#8465
opened Jun 19, 2020 by
elad335
[Feature Request] SPU/PPU execution delay option
CPU
Enhancement
Unimplemented
#8464
opened Jun 19, 2020 by
elad335
2 tasks
Insanely high texture upload time - (engine using an allocator to place its object in vram) R&C ACiT
Enhancement
RSX
Unimplemented
#8294
opened May 26, 2020 by
Yahfz
Unnecessary shader cache invalidation with new layout
Discussion
Enhancement
#5563
opened Jan 16, 2019 by
HerrHulaHoop
[Feature Request] Implementation of some further semi-crucial native UI features for couch gaming
Enhancement
Longterm
Overlay
#5444
opened Dec 21, 2018 by
dio-gh
4 of 5 tasks
ProTip!
Updated in the last three days: updated:>2025-01-09.