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Assassins Creed Rogue is still crashing when using OpenGL when I press start during the Intro sequence (about 5seconds after the game starts) on the latest build of RPCS3. Resulting in this error: ·F 0:08:41.258704 {RSX [0x040c634]} RSX: class std::runtime_error thrown: Unhandled GL format 0x8058 (in file c:\projects\rpcs3\rpcs3\emu\rsx\gl\glhelpers.h:1610)
Note: on my original report on an older build directly after FBO_Fixes merged the error was on line 1611 not 1610.
Sly Cooper Thieves in Time also still has issues with the smoke, but this time it looks quite a bit different on the latest builds of RPCS3.
Original report: #5514 (comment)
Assassins Creed Rogue is still crashing when using OpenGL when I press start during the Intro sequence (about 5seconds after the game starts) on the latest build of RPCS3. Resulting in this error:
·F 0:08:41.258704 {RSX [0x040c634]} RSX: class std::runtime_error thrown: Unhandled GL format 0x8058 (in file c:\projects\rpcs3\rpcs3\emu\rsx\gl\glhelpers.h:1610)
Note: on my original report on an older build directly after FBO_Fixes merged the error was on line 1611 not 1610.
Sly Cooper Thieves in Time also still has issues with the smoke, but this time it looks quite a bit different on the latest builds of RPCS3.
Before FBO_Fixes
After FBO_Fixes
On latest master
https://my.mixtape.moe/gxaoey.mp4
Renderdoc 1.2 + OpenGL
https://mega.nz/#!7YRjWK7S!PkEkqCc1f0_o7_A1NYEo0nm0oUqIy_GHDijaqjAREfo
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