-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Regression: Toy Story 3 - Flickering Graphics (#4973) #5526
Comments
Some of the changes in that PR have been revised several times since then, making it a possibility that it got fixed again at some later point and then broke again. Its unfortunate that it took so long to find it as this complicates things quite a bit. |
The comments get lost in the sea of other comments, which is why I asked to add any remaining bugs to this ticket. Working on another big task right now, but I should have some time to look at this immediately after. |
I am new to RPCS3, downloaded 3 hours ago and... Yup... I wanted to post same issue with Toy Story 3 Game. Gtx 1660 btw. What is PR ? |
Still happening in 0.6-8439-5bd17a44 Any news on this? Thanks! |
Same Problem here. i looked at a article that says it has something to do with kd11 which was introduced in one of the recent updates. |
#7302 fixes this particular regression. However, this game was seemingly always flickery if you knew where to look. |
The flickering is still happening for me @kd-11 |
You must enable 'strict rendering mode' |
The strict mode only works with OpenGL and gives very poor performance. |
Log? |
Sorry, there it is : |
Here is a log with the latest version, and with a level which gives a lot more flickering (Sunnyside Daycare), it must have to do with the scene's complexity, inducing more framerate variation : |
I'm having this issue as well. SRM with Vulkan isn't perfect but it's a lot better than without it. SRM with opengl fixes the flickering, but you lose a lot of performance and textures take a while to load in. After texture load, they don't seem to flicker at all though. |
In fact, with Vulkan, anything that makes the framerate variate provokes flickering. That may be texture loading (hence the huge flickering when starting levels), or physics calculation, light effects... Anything realy. Also, I think that if your computer is fast enough, you won't notice the flickering because the framerate locks at 30. |
Find what pr broke it, Open a new issue + rsx and renderdoc capture |
Funny because doing a renderdoc capture was the first thing I did 😁 |
After investigating, I discovered that the issue was caused by setting Texture Filtering to High Performance in Nvidia control panel (that's unexpected though). |
version after version flickering seems to be worsening and on OpenGL game has very poor performance. I wouldn't put this game to Playable section since its not playable anymore. |
Toy Story 3 with the videos work fine, but in game it becomes very flickering in game with shaders possibly if that is what you call it, basically, the characters are fine, but all around the scenery becomes black and flickering around. |
Enabling "Strict Rendering Mode" in GPU Tab of the settings fix the issue |
Not anymore, well, not with an RTX 3060 Ti anyway... |
Open a new ticket and report the problem |
In Toy Story 3 a lot of 3d objects flicker between black and proper textures. Easily noticeable on the board. Just pause the game when it starts and exit back to the board to see it.
Build that introduced this issue : rpcs3-v0.0.5-7216-7915dcb2 #4973
Screenshots :
Log from latest master : RPCS3.log.gz
Log from the last build which worked correctly : RPCS3.log.gz
Specs
CPU:i5 6500 3.2Ghz
GPU:Nvidia GeForce 750 Ti
OS:Windows 7 Ultimate 64-bit SP1
The text was updated successfully, but these errors were encountered: