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[ARM64 macOS] LEGO® DIMENSIONS™ [BLES02105] - Out of memory #16451

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mavethee opened this issue Dec 23, 2024 · 3 comments
Open

[ARM64 macOS] LEGO® DIMENSIONS™ [BLES02105] - Out of memory #16451

mavethee opened this issue Dec 23, 2024 · 3 comments

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@mavethee
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Quick summary

Unable to boot the game on ARM64, when on x86_64 release it works without issues.
I've attached the logs.

Details

Not sure if I should just bump the previous issue about TT Games.
Maybe a megathread perhaps about x64 vs ARM64? But I assume different games different issues.

Attach a log file

LCD_X64.log
LCD_ARM64.log

Attach capture files for visual issues

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System configuration

  • SYS: RPCS3 v0.0.34-17229-38571067 Alpha | HEAD
  • SYS: Apple M1 (4P+4E) | 8 Threads | 16.00 GiB RAM | TSC: 0.024GHz | FMA3
  • SYS: Operating system: macOS, Version: 15.3.0
  • SYS: Current Time: 2024-12-23T10:07:27
  • RSX: Found Vulkan-compatible GPU: 'Apple M1' running on driver 0.2.995
  • SYS: Firmware version: 4.91

Other details

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@kd-11
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kd-11 commented Dec 29, 2024

There is a chance this is just some macOS issue. We had this problem where the memory routines are just behaving really oddly. Only used to happen on macOS though. I'll check how asahi behaves when I find some time to investigate.

@mavethee
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There is a chance this is just some macOS issue. We had this problem where the memory routines are just behaving really oddly. Only used to happen on macOS though. I'll check how asahi behaves when I find some time to investigate.

Yeah, I was expecting it's macOS only thing.
I've found a few games that don't launch/crash in ARM64 version, should I file them separately?

@kd-11
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kd-11 commented Dec 29, 2024

Yeah, I was expecting it's macOS only thing. I've found a few games that don't launch/crash in ARM64 version, should I file them separately?

Let's consolidate into a mega-thread. It is likely they have the same underlying cause.

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