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New versions of RPCS3 cause Tales of Xillia to crash
Details
I don't know what the issue with the 2/26 update is, but from that version and on (double checked a couple of versions including the latest one as of this moment) Tales of Xillia causes RPCS3 to crash before the game "starts". The pre-game loading bars all do their thing, a black screen shows for a few seconds and then instead of Tales of Xillia starting, RPCS3 just closes. No error message or anything, just closes.
When I reverted to the 2/24 update the game resumed working normally.
For the record, no, I'm not talking about how the game freezes if you try to skip past all the pre-credits. THAT happens even with the working versions.
Build with regression
0.0.30-16146
Attach two log files
I made copies of the 2 versions of the log, named the one that was a log for the 2/24 version that worked "RPCS3 - Good" and the one that was a log for the 2/26 version that crashed "RPCS3 - Bad"
@kd-11 I've briefly looked into this and it turns out that image_to_flip2 is nullptr in GLGSRender::flip, which either way leads to a simple_array of size 2 and then images.map(FN...). It then tries to call xform with the dereferenced nullptr in simple_array::map.
So there's 3 potential bugs here:
deref nullptr in map
using a simple_array of size 2 even though image_to_flip2 is nullptr
having a nullptr in image_to_flip2 in the first place
And probably the simple solution being to push a default initialized object if "it" is nullptr, since the run function checks for GL_NONE
Quick summary
New versions of RPCS3 cause Tales of Xillia to crash
Details
I don't know what the issue with the 2/26 update is, but from that version and on (double checked a couple of versions including the latest one as of this moment) Tales of Xillia causes RPCS3 to crash before the game "starts". The pre-game loading bars all do their thing, a black screen shows for a few seconds and then instead of Tales of Xillia starting, RPCS3 just closes. No error message or anything, just closes.
When I reverted to the 2/24 update the game resumed working normally.
For the record, no, I'm not talking about how the game freezes if you try to skip past all the pre-credits. THAT happens even with the working versions.
Build with regression
0.0.30-16146
Attach two log files
I made copies of the 2 versions of the log, named the one that was a log for the 2/24 version that worked "RPCS3 - Good" and the one that was a log for the 2/26 version that crashed "RPCS3 - Bad"
RPCS3.-.Good.log
RPCS3.-.Bad.log
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
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