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Jak Collection/inFamous 1 Broken Refracting Particles #11149
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Maybe you can circle or highlight the difference? I have no idea what this is about otherwise (never played jak) P.S By highlight I mean, with like a red circle and arrows and such. |
The Jak II scene is supposed to be an air vent blasting hot air out. In his last image you can see it slightly distort the image. In the first post the same distortion effect looks like some ice cubes were stacked on top of the vent or something. You're not supposed to see the edges of the effet so sharply. |
And because of that it is hard to put a red circle around it, it is basically the warped image behind jak above the vent. What it is suppose to look like is a smudge like effect, like the image is bulging out. |
Oh ok, so its just the infamous distortion shader glitch. |
shame on you >.< but yea i get this error too. ill be upgrading from RX 480 to RX 6700XT soon so i can test on that it that would help with figuring it out |
FYI, One other game I saw someone have this issue in was Persona 5, #6993 but I couldn't reproduce it and they didn't update the issue so it was closed. |
Do you have any examples of fire distortion being broken? It is a little hard to see and the blocking kinda reminds me of anti-aliasing breaking. |
Wow that is a lot more broken than your first post implied, but looking at it closely it looks like MLAA or something is broken. If you look around 4:45 you see the squares form around the flagpoles and the edge of the sculpture. If this error is in effect too, I can hardly tell. |
If you ignore obvious SPU issues and watch the smoke I think BF3 has same issue as infamous with same effect as infamous vents. bf3.mp4 |
Yeah it kinda looks like MLAA or MSAA is drawing over the games particle systems. Jak and inFamous are both ingame shader problems, this looks like a post-processing problem. |
Well now that is strange, maybe it is the same issue, maybe it's just that Battlefield 3 uses the function in a different way than Jak or inFamous. But it is hard to see the similarities, as both Jak and inFamous have it as a glassy image that is offset to left. What makes you think that this is the same issue? |
Lack of better knowledge |
Well I guess we won't know for sure if this or the Persona 5 issue is related until it is fixed. |
Came to open the same issue, happy to try or test things. So far I've tried many combinations and permutations of settings to no avail.
Current (as of v0.0.22-13693-03df3c52, 2022-06-01): Can see a video of how the particles are meant to look here at 3:48 |
It sounds like you already have a strong suspicion as to what the issue is, kd-11, I was having a read through the jak and daxter decompilation project and thought it might help provide some more concrete insight to the implementation details for these. Albeit for the ps2 version but who knows: https://github.com/open-goal/jak-project/tree/master/goal_src/engine Here's to hoping it helps a little 😅 |
Well I imagine that Mass*Media(the company that ported the collection) might have changed a few things behind the scenes for it to work on the PS3. But then again, the Jak project could have too. The PS2 and PS3 are two very different consoles, so the work might not be transferable. |
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Thanks for bumping the issue, maybe I should change the name to include inFamous 1 so these issues stop popping up. |
For some reason, inFamous 1 fades into the broken refraction and at a certain distance some of it is fine, with it getting progressively worse when it gets closer to the camera: inFamousHazeFade.mp4 |
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For reference, this shader works by rendering the pentagons with additive blending. The vertex "color" seen above comes from vert_uv - vert_xy. A second pass then uses the RG channels of the pentagon buffer as a screen space displacement. |
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I'm locking this due to all the off topic spam, if you have new information to add ping me on Discord to have it reopened, otherwise kd will reopen it when he works on it |
Some more info from the InFamous' side of things: I hope this info helps a bit with fixing this bug. |
There's already a patch for InFamous that sets the shifting to 0, disabling the effect. |
Just to understand, this doesn’t fix the effect, just disables it, right?
Thanks!
El El mié, 11 sept 2024 a la(s) 5:56 a. m., Hasster <
***@***.***> escribió:
… can you produce a test build with this workaround? would be much
appreciated.
There's already a patch for InFamous that sets the shifting to 0,
disabling the effect.
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Yes, that's right. |
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Locking the issue again since the spam is back, which is a shame. |
Throughout the Jak collection, the particles that refract the scene are broken, even though other refracting effects like water and the scattershot work fine. Some parts of the particles mesh with the scene which leads me to believe this is a uv problem.
Jak and Daxter:
BCUS98281_20211112114854_capture.zip
Jak II:
BCUS98281_20211112115137_capture.zip
System:
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