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faq/index.html

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@@ -39,7 +39,7 @@ <h5 class="card-title">FAQ</h5>
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<!-- How do I play against the bots? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">How do I play against the bots?</h5>
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<h5 id="play-against-the-bots" class="card-title">How do I play against the bots?</h5>
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<p>Follow <a href="https://youtu.be/oXkbizklI2U">this installation guide</a>.
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It will also show you how to download the bot pack containing bots like Kamael and Botimus Prime.
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Note, RLBot only works on PC both with Epic and Steam.</p>
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<!-- Which bot is the best bot and how good is it? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">Which bot is the best bot and how good is it?</h5>
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<h5 id="which-bot-is-best" class="card-title">Which bot is the best bot and how good is it?</h5>
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<p>The best bots are Kamael for 1v1 and 3x Bumblebee for 3v3. They are both around mid-gold level
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in terms of skill and can be found in the bot pack.</p>
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<!-- Can RLBot be used online? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">Can RLBot be used online?</h5>
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<h5 id="online-use" class="card-title">Can RLBot be used online?</h5>
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<p>The RLBot framework cannot be used online. The API is only activated when the game is started
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with a special RLBot setting which disables online play. You can be banned without warning if
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we suspect that you have malicious intent (farming, levelling, etc.). We want to stay on
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<!-- Can I use RLBot with friends? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">Can I use RLBot with friends?</h5>
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<h5 id="rlbot-with-friends" class="card-title">Can I use RLBot with friends?</h5>
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<p>You can! It requires setting up a LAN/VLAN connection. <a href="https://github.com/RLBot/RLBot/wiki/LAN-Setup">Here is a guide</a>.</p>
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<p>It is not possible to play with friends cross platform.</p>
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<!-- Are the bots using machine learning? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">Are the bots using machine learning?</h5>
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<h5 id="machine-learning" class="card-title">Are the bots using machine learning?</h5>
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<p>Most are hardcoded and do not use machine learning. However, since the release of
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<a href="https://rlgym.github.io/">RLGym</a> the machine learning are progressing faster than
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ever. If you are interesting in making a ML bot yourself, start by reading the
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<!-- How do I get started making my own bot? -->
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<div class="card mb-3">
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<div class="card-body">
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<h5 class="card-title">How do I get started making my own bot?</h5>
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<h5 id="how-to-make-a-bot" class="card-title">How do I get started making my own bot?</h5>
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<p>Decide which language to use. RLBot supports :python: Python (most used), Java, Scratch, C#,
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Rust, C++, JavaScript, and Go. We recommend having some amount of experience with programming
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before making a bot. However, making a bot can be a great way to get more comfortable with
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<!-- What is in the GameTickPacket and FieldInfo? -->
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<div class="card mb-3">
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<h5 class="card-title">What is in the GameTickPacket and FieldInfo?</h5>
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<h5 id="game-tick-packet-and-field-info" class="card-title">What is in the GameTickPacket and FieldInfo?</h5>
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<p>The GameTickPacket is a packet sent to your bot each tick. It contains information about
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everything that tends to update during the game. For instance, the location and velocity of
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all cars and the ball, the state of boost pads, the time elapsed.</p>
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<!-- What is the dimensions of the field? Gravity? Ball radius? Max speed? Boost? Kickoff locations? etc? -->
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<div class="card mb-3">
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<h5 class="card-title">What is in the GameTickPacket and FieldInfo?</h5>
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<h5 id="useful-game-values" class="card-title">What is the dimensions of the field? Gravity? Ball radius? Max speed? Boost? Kickoff locations? etc?</h5>
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<p>All of these values can be found on <a href="https://github.com/RLBot/RLBot/wiki/Useful-Game-Values">RLBot wiki</a>.</p>
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<p>To learn more about the physics of Rocket League, see <a href="https://samuelpmish.github.io/notes/RocketLeague/">chip's notes</a>.</p>
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<p>We also have a note on <a href="https://github.com/RLBot/RLBot/wiki/Jumping-Physics">jumping physics</a>.</p>
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<img src="https://i.imgur.com/nOz84cD.png" alt="game field dimensions" style="height: 400px"/>
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</div>
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</div>
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<!-- How do I use debug rendering/game state setting/ball prediction/RLBotTraining? -->
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<div class="card mb-3">
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<h5 class="card-title">How do I use debug rendering/game state setting/ball prediction/RLBotTraining?</h5>
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<h5 id="debug-rendering-game-state-setting-ball-prediction-rlbottraining" class="card-title">How do I use debug rendering/game state setting/ball prediction/RLBotTraining?</h5>
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<p>The RLBot framework comes with a set of useful features. Learn more about these here:</p>
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<ul>
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<li><a href="https://github.com/RLBot/RLBot/wiki/Rendering">Debug rendering</a></li>
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<!-- How does RLBot work? -->
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<div class="card mb-3">
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<h5 class="card-title">How does RLBot work?</h5>
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<h5 id="how-does-rlbot-work" class="card-title">How does RLBot work?</h5>
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<p>RLBot uses an API in Rocket League specifically made for us. This API is activated when the
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game is launched with the '-rlbot' flag, which simultaneously disables all online play.
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The RLBotCore dll communicates with the game through this API and this is where most of the

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