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CHANGELOG.md

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CHANGELOG

v5.25.0 - 2023-08-19

  • Uber 1v1 starts with a bot factory
  • Reduce the amount of orbital defence Uber will produce at one time
  • Uber avoids over-investing in anti-orbital defence
  • Uber's Commander more willing to contribute towards energy production
  • Added Uber Platoon which uses less armies but more units in each army
  • Changed how Uber counts fabbers for teching
  • All difficulties build land titans
  • Fixed Uber producing Imperators in low threat systems
  • Fixed Uber's orbital factories sometimes sitting idle
  • Uber FFA uses Uber Platoon's approach to armies
  • Uber will produce Storms to protect bases under air attack
  • Uber will produce Panzers to protect bases under orbital attack
  • Fixed issue where Uber might never go advanced on planets it owned
  • Loosen restriction on owned planet factory builds when troops are desired elsewhere
  • Slow down rate of Uber's light artillery builds

v5.24.2 - 2023-06-18

  • Fixed Queller not building Stingers

v5.24.1 - 2023-06-15

  • Updated for PA 116982

v5.24.0 - 2022-11-24

  • Enable Starcannon usage again following a crash fix in the base game
  • Enable Chariot usage following a fix in the base game
  • Legion Uber uses Novas to scout

v5.23.1 - 2022-07-11

  • Fixed Queller trying to form platoons without the necessary units to form them with
  • Fixed always opening air with Legion

v5.23.0 - 2022-06-15

  • Respond to local orbital threats from orbital factories - defend your gas giant, Queller!
  • Switch all orbital ratio threat checks to use anti-orbital
  • Don't allow orbital fighters to block all factories when responding to local threats
  • Uber tries to avoid throwing away its orbital fighters
  • Uber gives higher priority to its first gas giant factory
  • Avoid overproducing for a local orbital threat response
  • Uber uses less orbital fabbers
  • Add Uber Orbital which retains the previous Uber fabber behaviour
  • Uber doesn't produce dedicated anti-orbital as heavily from orbital factories
  • Uber uses more Bluehawks to defend against orbital
  • Fixed placement checks for Uber's ground anti-orbital defences
  • Uber uses Catapults for anti-orbital defence again
  • Uber Advanced Fabbers favour Catapults over Pelters
  • Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets
  • Allow Catapults to be placed closer to other defences
  • Fix Gold Legion not placing Sky Bridge correctly
  • Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved

v5.22.0 - 2022-06-11

  • Added Uber Air again
  • Uber Bot will build air when playing as Legion
  • Added Uber Land again

v5.21.0 - 2022-06-09

  • Uber builds Omegas again
  • Changed how orbital threat is assessed when determining what orbital units to build
  • Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
  • Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
  • Uber will use Advanced Laser Towers to defend Metal Extractors
  • Uber will only build Catapults when advanced land units have been seen
  • Uber won't consider Catapults when choosing where not to place other surface defences
  • Adjusted how Uber considers its ground based anti-orbital defences
  • Don't check for land defence locations with naval fabbers
  • Uber builds basic radar to support basic artillery
  • When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
  • Possible fix for orbital anti-ground units sometimes not engaging enemies
  • Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
  • Uber makes Stingers to protect base from air even when it can make Spinners
  • Attempt to place teleporters in locations which maximise their accessibility
  • Better protection at low levels against silly torpedo launcher placements

v5.20.0 - 2022-06-05

  • Silver and Gold avoid overbuilding Stitches in Unit Cannons
  • Uber avoids overproducing Strykers on multi-planet maps
  • Avoid blocking factories and teleporters with defences and titans
  • Increase space around teleporters
  • Reduce unnecessary excess eco expenditure on factories by Uber
  • Uber requires less fabbers to start considering nuke builds
  • Correct the number of fabbers Platinum builds when alone
  • Ensure enough fabbers for super weapons no matter the planet size
  • Tweak Bronze and Silver requirements for superweapon builds
  • Prevent Casual prematurely building planetary engines
  • Don't build Catalysts on a planet where an ally is building engines
  • Don't build engines on a planet where an ally is building Catalysts

v5.19.0 - 2022-04-25

  • Uber brings out Sparks later
  • Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval)
  • Uber uses less Drifters when a land route is available
  • Uber 1v1 techs earlier
  • Uber stops using Strykers after the early game
  • Uber brings out Grenadiers later
  • Uber gives higher priority to getting out a T2 fabber
  • Only consider surface threats when looking to build superweapons
  • Uber gets off planet faster when alone

v5.18.0 - 2022-04-17

  • Difficulties above Bronze no longer use land titans due to pathing issues
  • Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience
  • Added Q-Uber Random which selects a Q-Uber personality at random
  • Difficulties above Casual no longer use land titans due to pathing issues
  • Uber uses more Dox
  • Uber uses more Ants
  • Uber more likely to use Energy Storage
  • Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes
  • Uber now builds Wyrms

v5.17.0 - 2021-09-23

  • Uber avoids over-investing in air fabbers early on
  • Gold will build Skitter and Investigator scouts on small planets

v5.16.0 - 2021-06-24

  • Added support for the Stinger
  • Uber Bot won't spam Dox when alone on a planet

v5.15.0 - 2021-06-23

  • Uber can build T2 air earlier
  • Uber builds less Grenadiers
  • Uber builds Grenadiers later
  • Uber maintains a limited Stryker presence into the late game

v5.14.0 - 2021-05-30

  • Added some unit fallbacks in case the units Queller wants are disabled
  • Queller will always attempt to avoid getting stuck no matter how low its eco modifier
  • Uber builds Catapults for defence again
  • Corrected Uber slightly overbuilding advanced fabbers when floating
  • Uber builds more nukes when floating resources
  • Correctly exclude scouts from minimum platoon size count
  • Reduced minimum platoon size required for teleportation
  • Gold through Uber may go for orbital earlier
  • Uber 1v1 and Uber Rush limit their T1 orbital expansion
  • Much more willing to move troops off world when it is already winning its current battle
  • Uber correctly cost checks its orbital snipe defence build
  • Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings
  • Gold and Platinum will always use an air scout if they have the option
  • Gold will scout with bots
  • Uber uses Dox for slightly longer

v5.13.0 - 2021-04-27

  • Uber no longer builds Omegas
  • Uber no longer builds Solar Arrays
  • Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants)
  • Uber builds less advanced fabbers unless floating resources
  • Uber FFA techs up slightly earlier
  • Uber FFA is slightly more aggressive
  • Uber no longer builds Advanced Laser Towers

v5.12.1 - 2021-04-24

  • Fixed Uber's Commander's anti-orbital snipe protection behaviour

v5.12.0 - 2021-04-24

  • Uber Tank doesn't use Strykers past the early game
  • Removed Uber's Colonel response to air titans
  • Attempted to make Uber's orbital response less exploitable
  • Fix numerous errors in placement checks for Legion
  • Uber may build additional mobile AA in bases being attacked by air
  • Uber may build additional mobile anti-orbital in bases being attacked by orbital

v5.11.0 - 2021-04-22

  • Uber no longer builds Ants
  • Uber focuses on building Orcas over Barracudas at T1
  • Uber ties starting Inferno production to threat levels rather than army size
  • Uber is more conservative in ramping up air production in response to an air threat
  • Uber 1v1 techs later
  • Uber (excluding Uber Tank) stops using Strykers after the early game
  • Remove Uber's priority mobile AA builds
  • Removed Uber Platoon

v5.10.1 - 2021-03-08

  • Corrected Casual always starting with an orbital build
  • Improve redundant orbital launcher build protection for Casual

v5.10.0 - 2021-01-15

  • The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors

v5.9.2 - 2021-01-09

  • Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring

v5.9.1 - 2020-12-12

  • Fix Uber not building Drifters on islands immediately

v5.9.0 - 2020-12-10

  • Uber uses more Sparks
  • Uber 1v1 delays T2 further
  • Uber only builds Bluehawks when the enemy has T2
  • Added Uber Platoon which focuses on a smaller number of larger armies
  • Uber switches from Dox to Grenadiers earlier
  • Uber makes greater use of Drifters

v5.8.0 - 2020-12-05

  • Gold and Platinum build Strykers
  • Platinum builds Grenadiers
  • Gold will use Grenadiers immediately
  • Uber is much more considerate of its eco when looking to move to T2
  • Uber is better at avoiding early game energy stalls
  • Gold and Platinum build Sparks earlier

v5.7.1 - 2020-11-30

  • Fixed Bronze through Platinum not building orbital fabbers from Orbital Factories

v5.7.0 - 2020-11-28

  • Removed Uber 1v1 factory builds
  • Uber only builds Ants after the early game
  • Uber 1v1 will tech later

v5.6.1 - 2020-11-25

  • Fix Uber not responding properly to all bot builds
  • Fix Uber's bot factories on islands not producing units
  • Uber will continue to use Dox if it doesn't have access to Strykers

v5.6.0 - 2020-11-21

  • Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
  • Uber prioritises its initial advanced fabbers more highly when alone on a planet
  • Uber no longer prioritises the Storm over other units when in need of AA
  • Uber gives less priority to energy storage again
  • Uber uses less Shellers
  • Change to how Uber measures Vanguard use
  • Uber FFA builds Strykers
  • Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
  • Uber builds Typhoons against all naval threats
  • Uber uses a heavy Stryker presence for a little longer
  • Uber won't use as many factories to make Patriots when in need of AA
  • Uber's Grenadier build will only happen in response to a land threat
  • Ensure Uber will use Spinners in the early game
  • Fixed Uber 1v1 not building Spinners
  • Uber maintains a small anti-air presence in its naval force if air is present
  • Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
  • Reduce ratio of air factories Uber builds when losing the air war

v5.5.0 - 2020-11-18

  • Gold and above are a little more aggressive with light artillery placements
  • Bronze and above place advanced artillery for Commander snipes
  • Ensure walls are not counted when looking at viability of artillery
  • Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence
  • Uber Legion less likely to over-build Patriots when alone
  • Uber uses Sparks for slightly longer
  • Uber uses more Strykers later

v5.4.0 - 2020-11-08

  • Legion Commander no longer assists in situations where it shouldn't
  • Uber uses Strykers in the late game
  • Uber 1v1 makes greater use of Strykers

v5.3.0 - 2020-10-09

  • Use new UNITYPE tags for better platoon sorting
  • Uber puts a much higher emphasis on Grenadier usage
  • Removed translations for languages where PA includes an official translation
  • Uber uses more Orcas
  • Uber no longer builds the Catapult
  • Uber no longer builds the Arsonist

v5.2.0 - 2020-08-28

  • Uber can use more Strykers
  • Uber can open vehicles as MLA
  • Uber will use Grenadiers as the game gets later
  • Uber will use Sparks only for the early game
  • Uber uses more Sparks but only against bots
  • Uber will produce Gil-E more aggressively
  • Uber gives higher priority to building Spinners when required

v5.1.0 - 2020-08-05

  • Uber tries to avoid teching to T2 land first on naval maps
  • Silver and Gold use less Booms and Purgers
  • Gold through Uber avoid working on T1 orbital factories on more than one planet at a time
  • Uber no longer builds Solar Arrays
  • Uber uses Drifters only for hover purposes again
  • Uber prioritises local orbital recon over remote
  • Fix errors in Uber MLA's strategy for recovering from energy crashes
  • Uber more likely to use energy storage
  • Uber won't work on titans and nukes at the same time
  • Uber no longer builds the Horsefly
  • Uber delays its Spark build and uses less
  • Uber slower to grow its GIL-E presence
  • Uber treats getting off its starting planet when alone as its highest priority

v5.0.3 - 2020-07-09

  • Fixed issue delaying Casual's first build
  • Fixed Silver trying to form a land platoon that didn't exist

v5.0.2 - 2020-07-09

  • Removed translations for languages where PA includes an official translation.
  • Fixed Silver teching to T2 vehicles too early

v5.0.1 - 2020-07-03

  • Removed translations for languages where PA includes an official translation. My thanks to all those who contributed up till now.

v5.0.0 - 2020-06-25

  • Removed dependency on AI Mod Compatibility Framework
  • Uber places lower value on Catapult as an anti-orbital weapon

v4.67.3 - 2020-06-13

  • Correct Uber's Spinner ratio when alone

v4.67.2 - 2020-06-13

  • Fix Uber building too many advanced air factories when alone on a metal world

v4.67.1 - 2020-06-12

  • Revert Drifter builds for Silver through Platinum
  • Ensure Stingrays are always deployed as needed to protect mobile naval assets against orbital threats
  • Reintroduced T1 naval caps for Uber based on enemy threat

v4.67.0 - 2020-06-05

  • Uber builds Drifters in response to tanks
  • Silver through Platinum build Drifters as standard
  • Uber only builds basic radar as artillery support
  • Improved Uber's T2 naval decision making
  • Platinum and Uber can use vehicles ahead of bots on naval maps
  • Merged portions of Uber and Uber Naval
  • Avoid naval fabbers in ponds
  • Ensure Uber has a fall-back Peacekeeper build for islands and unit restrictions
  • Capped how aggressively Uber can scale up its air to try and keep pace
  • Removed Uber Naval
  • Uber now handles Legion bot scouting the same as Uber Bot
  • Uber is back to requiring heavy sub control before switching up its naval play

v4.66.0 - 2020-05-30

  • Uber Rush puts a lower emphasis on static defence
  • Uber Naval places higher priority on Typhoon

v4.65.0 - 2020-05-29

  • Uber won't build Bluehawks in response to MLA T2 bots
  • Updated Polish translation with thanks to Craeox
  • Fixed Uber not properly growing its Advanced Fabrication Vehicle presence when alone
  • Uber Tank will use the Stryker more
  • Uber uses more Bluehawks if it hasn't seen advanced MLA bots
  • Fixed Uber Bot being incorrectly cautious
  • Uber tries harder again to maintain air parity with its target
  • Uber invests in more mobile ground anti-air
  • Uber builds Stingray for anti-air again
  • Uber responds more aggressively with Narwhals against air threats
  • Uber focuses less on Typhoons
  • Uber builds Leviathans and Krakens only when it feels it has the sub situation under control
  • Uber will build the Epoch purely for shore bombardment
  • Updated Portuguese (Brazilian) translation with thanks to CmdrEdem
  • Uber won't build the Peacekeeper anymore
  • Uber Rush will use more bots as MLA

v4.64.0 - 2020-05-02

  • Uber uses Infernos and Mauls earlier and in greater numbers

v4.63.0 - 2020-04-27

  • Clean-up Platinum Legion Walker Foundry builds
  • Added Uber Turtle, a personality which puts more emphasis on defending its expansions and building titans
  • Uber may build light artillery to defend key expansions

v4.62.0 - 2020-04-25

  • Uber will no longer open with double bot factories
  • Corrected Uber MLA not using advanced fabbers for T1 MEX expansion in some situations
  • Updated for Orbital Fabbers and Fabrication Starships being able to build T1 MEX
  • Avoid further unnecessary checks on gas giants
  • Don't count walls when performing offensive artillery evaluations
  • Bronze through Platinum will potentially respond to an orbital threat with an orbital factory
  • Bronze will only build orbital units that can defend themselves when its orbital base is threatened
  • Bronze more likely to build Unit Cannons on single-planet systems
  • Fixed Bronze not going orbital on single-planet systems even though there was supposed to be a small possibility
  • Bronze and Silver won't scale their orbital fabber presence on single-planet systems
  • Corrected errors in placement of Hives near perimeter MEX by Bronze and Silver
  • Corrected errors causing overbuild of certain types of defence by Casual and Bronze
  • Build Gustavs closer to Ramparts
  • Casual through Gold give a slightly lower priority to building Ramparts
  • Improved Silver's T2 economy builds
  • More likely to use interplanetary weapons
  • Silver won't start with an air factory anymore
  • Uber only uses T2 air for eco expansion when alone if the planet is large enough to justify it

v4.61.1 - 2020-03-18

  • Corrected ratio of Bluehawks used by Uber

v4.61.0 - 2020-03-18

  • Consolidated orbital beachhead build conditions
  • Uber will once again produce mobile AA when it feels it is losing the air game
  • Uber will use more Shellers
  • Platinum and Uber will produce titans earlier

v4.60.0 - 2020-02-03

  • Improved decision-making by Gold, Platinum, and Uber about when to expand their naval presence
  • Gold and Platinum more likely to try and get in the water if they don't have a naval presence but the enemy does
  • Changed how Gold, Platinum and Uber measure the need for land and naval anti-air defences and units
  • Ensured Uber Naval is only building land units that are amphibious or hover
  • Removed Uber Air personality
  • Platinum and Uber may build an orbital launcher to counter an orbital threat
  • Fixed Uber MLA still being too paranoid about nukes on planets it hasn't scouted
  • Uber will only use combat fabbers for minesweeping when it has confirmed the existence of mines
  • Uber will only build orbital fabbers on multi-planet maps
  • Corrected missing checks for Platinum in its assessment of whether it needs additional air
  • Replaced all checks using FocusTargetThreatRatio as it is exhibiting unexpected behaviour
  • Further checks to prevent overbuilding of air by Platinum and Uber
  • Uber uses less Gil-E
  • Slight adjustments to Platinum and Uber's decision-making process about their orbital launcher presence
  • Protect against some orbital edge cases
  • Tried to ensure hover and amphibious platoons don't get stuck on islands
  • Bronze's commander won't continue to build bot factories when alone
  • Uber will always use its Icarus offensively if it can
  • Fixed Uber Free-For-All building vehicle factories on islands when playing as the MLA
  • Tried to avoid Bronze and Silver building titans in response to tiny forces
  • Allowed the use of hover units in army platoons if they aren't strong enough to operate alone
  • Removed multi-planet restrictions from Uber's use of naval
  • Fixed Uber MLA starting naval even if it didn't think it had a naval path from its base
  • Uber will use the Kestrel alongside the Horsefly
  • Platinum will use the Kestrel again
  • Don't check for threats in build conditions running specifically due to the absence of threats
  • Ensure blind builds designed for game openings are only used where the AI believes it has incomplete information
  • Platinum and Uber will scout when they have conflicting information about the enemy presence on their planet
  • Fixed double bot factory openings
  • Uber will use the Astraeus to more quickly establish its first off-world presence
  • Uber will set up for scouting faster when it thinks it has arrived on a planet before other players
  • Tried to ensure a teleporter is always built before a factory when arriving on a new planet
  • Denser energy plant placement
  • Gold won't build the Stryker anymore
  • Overhauled platoons to resolve numerous inconsistencies and timing issues
  • Low difficulties hoard more air before attacking
  • All difficulties now prioritise moving armies between planets
  • Minor adjustment to the size of naval scout platoons at low difficulties
  • Fixed some instances of advanced factories being incorrectly built on islands
  • Fixed Bronze Legion teching too early
  • Bronze and Silver may now run land and air scouting alongside one another
  • Ensured Bronze and Silver scout with the Marauder
  • Ensured Silver builds the air units necessary to scout where required even if there's no enemy air presence
  • Bronze through Uber form naval platoons earlier than before
  • Uber is slightly more aggressive in forming air-to-ground attack platoons
  • Ensured mobile artillery ratio checks exclude static artillery
  • Don't transfer troops from planets that require assistance
  • Fix a major error preventing the teleportation of troops when alone. This one was really bad, sorry :(
  • Planets will send as many troops off-world as they can so long as they don't need them
  • Uber puts more emphasis on its commander building energy plants

v4.59.1 - 2020-01-24

  • Correct Uber's Atlas build for the changes to water targeting

v4.59.0 - 2020-01-20

  • Search for artillery placements from the perimeter bases first
  • Much less fussy about titan placement
  • Fixed Casual running some checks it didn't need to
  • Gold and above won't launch a naval fleet with only combat barges in it
  • Improved how Queller handles naval maps at all difficulties

v4.58.1 - 2020-01-13

  • Fixed Uber microing Bluehawks wrong

v4.58.0 - 2020-01-12

  • Uber prioritises fixing energy issues over creating a defensive air force when alone
  • Try to ensure AI does not give up if reduced to its commander and stuck on an asteroid
  • Corrected minor error in Bronze Legion's handling of asteroids
  • Bronze and Silver quicker to move fabbers to other planets

v4.57.0 - 2020-01-05

  • Increased flexibility in platoon composition
  • Uber 1v1 uses more T1 bots
  • Uber Free-For-All can use vehicles earlier
  • Cleaned up obsolete build conditions
  • Changed how Uber is assessing the need for more air factories to avoid over-producing them

v4.56.1 - 2019-12-22

  • Prevented Uber from reacting to an orbital-only presence with Icarus
  • Uber won't build Excaliburs when its orbital position is immediately threatened
  • Uber only uses the Icarus strategy in the early game

v4.56.0 - 2019-12-21

  • Uber will use Icarus when the enemy has no mobile anti-air potential outside of the commander
  • Uber will use Icarus offensively again
  • Uber uses more Typhoons
  • Uber won't use Stingray or Manta for anti-air
  • Improvements to how Uber considers its position concerning planet specific orbital threat
  • Uber won't build Artemis when its orbital position is immediately threatened

v4.55.0 - 2019-11-26

  • Casual through Platinum show more variance in which planets they choose to expand to
  • Resolve issue with some levels' failure to expand when starting with a naval factory
  • Uber requires less air dominance to use the Horsefly
  • Gold and Platinum prefer the Horsefly over the Kestrel
  • Silver no longer uses the Hornet
  • Fixed Uber not building more than one Horsefly concurrently
  • Uber properly handles the Horsefly being disabled
  • Uber maintains a smaller bomber/gunship presence when alone
  • Uber no longer maintains a fighter air force when alone
  • Gold through Uber produce less advanced fabbers when alone
  • Uber produces fewer fabbers when floating eco
  • Number of targets in range requirement higher for building advanced artillery
  • All difficulties will use Gustav's in defence
  • Uber more likely to make a defensive Gustav
  • Fixed Uber Free-For-All not building tanks
  • Uber Free-For-All expands as aggressively as other personalities again
  • Gold and above will not overreact with air defence when scouting air fabbers

v4.54.0 - 2019-11-23

  • Stop Uber immediately moving an orbital fabber away from a planet it just arrived at
  • Don't run teleporter checks on gas giants
  • Uber will switch off land and air factories on planets it owns if it cannot afford to run them

v4.53.0 - 2019-11-19

  • Uber makes greater use of the Horsefly
  • Silver through Uber will now build the Typhoon

v4.52.0 - 2019-10-05

  • Added support for Horsefly
  • Gold uses fewer Hornets

v4.51.0 - 2019-09-04

  • Further fiddling of Uber's Unit Cannons. We're rearranging the deck chairs, people!
  • Uber won't build up factory infrastructure on an asteroid if an ally has an engine
  • Uber more likely to assist builds on asteroids
  • Added support for the Stryker
  • Uber completely avoids Skitters for scouting if it has Fireflies

v4.50.0 - 2019-07-24

  • Expanded naval factory builds to encompass all fabbers
  • Uber uses more land scouts and combat fabbers once it has confirmed the existence of mines
  • Slight improvement of mine vision distribution among platoons
  • Uber Naval will use Investigators to spot mines
  • Uber recognises that Investigators built to sweep mines are amphibious
  • Properly attempt to exclude hover tanks from land attack platoons
  • Uber builds Catapults in bases under naval threat
  • Uber prioritises building a naval factory when the enemy has naval and it doesn't
  • Removed island torpedo launcher builds to avoid builds too far inland

v4.49.1 - 2019-07-19

  • Changed again how Uber decides when to build a Unit Cannon
  • Fixed Uber using the wrong platoons

v4.49.0 - 2019-07-18

  • Uber Bot and Uber Rush can now start double bot factory
  • Updated Turkish (tr-TR) translation
  • Tidied up the formation of orbital platoons
  • Corrected an issue that was causing Uber to go orbital much later than it should
  • Updated Uber to ensure similar timing issues weren't occurring elsewhere
  • Updated Uber 1v1 and Uber Rush to ensure they don't prematurely enter orbital now the timing issues are fixed
  • Uber no longer attacks with Icarus as they would merge with bomber platoons and slow them down
  • Uber and its subpersonalities now use the same approach for most land platoons as the base game AI
  • Resolve issue where too many land platoons could be sent off-world during an enemy invasion
  • Only build troops and factories for other planets if those planets can receive them
  • Improved Uber's checks on when to build a Unit Cannon
  • Uber responds faster to nukes when the commander is in danger
  • Corrected error in Uber's Scythe build when responding to air threats
  • Corrected error in Uber's Praetorian build when responding to air titans
  • Improved reliability of Uber's anti-nuke builds to protect the commander
  • Uber is less panicked by minor orbital threats
  • Updated new Uber platoons to more closely align them to the old Uber platoon squad assignments
  • Removed the tank opening from Uber Free-For-All
  • Uber Bot and Uber Tank don't check whether they can form platoons of the other's type

v4.48.0 - 2019-07-14

  • Added Turkish (tr-TR) translations with thanks to fera
  • Uber Aggressive now named Uber 1v1

v4.47.0 - 2019-07-13

  • Cleaned up some unnecessary personality duplication
  • Removed Uber Aggressive
  • Uber Neural renamed Uber Aggressive

v4.46.3 - 2019-07-12

  • Uber uses fewer Locusts
  • Ensure Uber always puts bots in the right squad

v4.46.2 - 2019-07-09

  • Bronze through Uber try to build air and orbital titans somewhere safe

v4.46.1 - 2019-07-08

  • Fix for Uber not properly defending its commander against a low orbital threat
  • Correctly recognises the Unit Cannon as requiring anti-orbital land defences

v4.46.0 - 2019-05-25

  • Reintroduced Uber Neural which uses large numbers of small platoons and leans more heavily on the neural net

v4.45.1 - 2019-04-09

  • Fixed Uber Legion trying to use MLA fabbers for some builds
  • Fixed error in Uber MLA anti-nuke paranoia build

v4.45.0 - 2019-04-09

  • Loosened restrictions on Silver building interplanetary weapons and defences
  • Bronze and Silver correctly handle spreading anti-nukes across a planet
  • Reduced Uber's paranoia about the possibility of nukes on other planets that it hasn't scouted
  • Silver has more freedom to build anti-orbital defences
  • Bronze through Platinum send orbital units in slightly larger groups than before
  • Silver through Platinum will keep their commander closer to the main base
  • More willing to place defences if a commander is in the area
  • Silver puts more effort into protecting planets they own from orbital attack
  • Silver avoids building base defences against non-existent threats
  • Less strict placement of anti-orbital defences when locking down a planet
  • Fabbers try to be more efficient in where they go to place anti-orbital defences when locking down the planet
  • Fixed Silver not always using orbital fighters to attack orbital threats
  • Fixed Silver not moving Booms between planets
  • Fixed Gold MLA not using air scouts on multi-planet systems to check if it was alone on its planet
  • Gold only land scouts when it thinks a local enemy exists
  • Fixed Platinum building too many advanced air factories when alone
  • Uber more aggressive in using the Icarus to correct energy issues on multi-planet systems
  • Uber will build the Gustav as a defensive weapon where it has shields in its base
  • Uber uses more Panzers
  • Puts the Panzer in land armies not hover raids
  • Uber gets more aggressive about maintaining mine vision once it has confirmed mines are in play
  • Uber is more reliable at transitioning to orbital when alone

v4.44.2 - 2019-04-01

  • Uber gives higher priority to Ares and Thor titans
  • Updated French translation with thanks to sevmek
  • Corrected error with T1 fabbers trying to build T2 Locust defences

v4.44.1 - 2019-03-28

  • Uber won't assign Skitters and Investigators to scout when they're being built for minesweeping
  • Uber's commander places anti-snipe defences closer to itself

v4.44.0 - 2019-03-27

  • Gold will rush an orbital launcher on multi-planet systems when it cannot expand and has no orbital
  • Platinum and Uber more reliable at rushing an orbital launcher on multi-planet systems when they cannot expand and have no orbital
  • Fixed error when Uber played as Legion where it might tech to T2 naval first when there were no enemies on the planet
  • Reintroduce behaviour for Uber that was incorrectly removed designed to handle multi-naval planet systems
  • Uber uses a lot more Monstrosities
  • Uber Legion puts more priority on getting its T2 fabbers out before producing T2 troops
  • Uber builds T2 air later
  • Uber Free-For-All techs slightly later
  • Uber takes a proactive approach to orbital
  • All difficulties tech as soon as possible if alone on a planet
  • Uber will build orbital launchers on the water
  • Avoid building duplicate orbital launchers in shared armies
  • Resolved edge case where Uber wouldn't replace its lost orbital launcher
  • Silver and higher can no longer get trapped on asteroids
  • Commander tries to build around the main base where it's theoretically safer
  • Silver uses less air
  • Uber produces more Investigators and Skitters to spot mines
  • Uber uses slightly fewer Storms
  • Monstrosity and Spark moved into main bot squad

v4.43.0 - 2019-03-08

  • Updated translations
  • Uber counts Novas towards bomber-gunship platoon formation
  • Uber Aggressive and Uber Rush can open two bot factories
  • Corrected Uber not putting enough assistants on its first air factory
  • Further improved Uber's pond build behaviour
  • Updated Uber's use of Bluehawks and Gil-Es in response to the evolution of the meta
  • Uber builds the Sheller independent of the amount of Gil-Es it has
  • Moved heavy tanks back into the Close squad
  • Suicide bot platoons are formed earlier in high threat scenarios
  • Don't try and put Locusts in bot scout platoons
  • Uber has a higher bot factory minimum for its opening build
  • Removed aggressive naval scouting behaviour as shore bombardment behaviour appears to have been improved in 112686
  • Fixed errors in placement of advanced torpedo launchers for base defence
  • Uber will attempt to defend islands from ships using shore-based torpedo launchers
  • Corrected error preventing the building of the Tsunami
  • Uber won't produce more Piranhas than it can use
  • Base defence will be put in smaller bases
  • Uber's Locust attacks are back in the hands of the neural net
  • Uber Rush no longer builds suicide bots
  • Uber Rush no longer overestimates its strength
  • Removed restriction on the number of air platoons at all difficulties
  • Introduced minimum bomber-gunship platoon size requirements at all difficulties
  • Gold, Platinum and Uber will build the Stingray for vision
  • Ensure naval unit pool check matches platoon squad criteria for Casual, Bronze and Silver
  • Corrected Uber building too much T1 naval
  • Removed redundant builds following spawn pathing detection improvement
  • Silver, Gold and Platinum ensure they don't produce more Sparks than used by their platoons
  • Uber no longer builds orbital transports on gas giants
  • Silver gives a higher priority to anti-orbital defences
  • Bronze will build Catapults when alone
  • Uber gives a much lower priority to building radar
  • Bronze and Silver produce Sparks later
  • Allow for "good enough" placement when trying to place defences to protect the commander
  • Improve ground anti-orbital placement
  • Uber will place anti-Kaiju Catapults on the water as well as land
  • Reduce the number of anti-orbital Catapults that Gold, Platinum and Uber will build in one base
  • Allow Casual to scout from orbit on any system size
  • Casual scouts smarter
  • Behaviour updated for gas giant combat fix
  • Fixed Casual, Gold and Platinum sometimes not transferring orbital anti-ground lasers between planets
  • Platinum and Uber avoid using orbital battleships as anti-orbital weapons where possible
  • Uber Naval will only build hover or amphibious units from vehicle factories
  • Changed how Uber decides when to start producing Sparks
  • Casual won't build an orbital launcher first on arrival at a new planet
  • Casual no longer uses the Manhattan
  • Disabled usage of self-destruct titans
  • Fixed error preventing Silver building Bluehawks
  • When alone on a planet only build land troops if another planet wants them
  • Uber Air and Uber Free-For-All and Uber playing as Legion will now always build air no later than second to avoid issues with the AI expansion routine on maps like PAX
  • Fixed Uber Tank not building air second
  • Uber will produce more orbital resource extractors when it is energy or metal blocked
  • Uber gives priority to getting a factory on a gas giant
  • Uber gives higher priority to anti-orbital defences when alone
  • Uber will build orbital defences on gas giants
  • Uber scales the amount of anti-orbital defence placed around the commander in accordance with the threat
  • Fixed issue with Uber Legion rushing Tolas at the wrong time
  • Uber tries to be smarter about assessing orbital threats
  • Subpersonalities now always use the correct fabber type for factories
  • Uber avoids building expensive recon units on gas giants
  • Fixed error delaying orbital scouting
  • Uber builds less defence in orbit
  • Made correction so Gold and Platinum may build orbital defences on gas giants
  • Uber tries to avoid losing its commander to single orbital lasers even if its eco is struggling
  • Uber Orbital removed and its behaviour moved into Uber baseline
  • Standardised behaviour for getting stuck on a single planet and removed excess build conditions
  • Bronze and above will no longer move the commander by orbital transport because of excessive stupidity
  • Fixed an error preventing Uber making the correct number of T1 bot fabbers
  • All difficulties excluding Casual return to a more conservative placement strategy for expensive builds
  • Uber uses more Storms
  • Look at friendly Air threat rather than AntiAir when making AA fabber and factory decisions
  • Restore old search behaviour for how locations for MEX defence are found
  • Check for Catalyst build points from builders not bases
  • Uber builds fewer air factories when alone
  • Uber builds more orbital fabbers on gas giants
  • Gold, Platinum and Uber Free-For-All are faster to build orbital
  • Gold and Platinum have reverted to a more proactive approach to orbital
  • Avoid instances of idle orbital recon
  • Platinum no longer builds the Wyrm
  • Uber builds the correct ratio of Spinners when alone
  • Improved how Uber decides when to build a Unit Cannon
  • Removed Uber Neural
  • Commander less likely to accept build assistance
  • Commander continues to build energy even after teching to advanced buildings
  • Removed Uber Rush's alternate approach to shared armies for ease of maintenance
  • Removed offensive Catapult build for performance reasons as it was seldom used
  • Don't build more factories if there's nowhere that wants the troops
  • Uber commander more aggressive at correcting energy issues
  • Uber puts more priority on metal expansion when alone
  • Ensure Unit Cannons don't stop building until full
  • Always assume land factories have a land route to the teleporter when alone on a planet
  • If a factory has hover units it's assumed that land blockages are water or lava and not CSG
  • Updated difficulty recommendations for the new leaderboard system
  • Silver, Gold, Platinum and Uber grow their fabber presence when alone according to planet size, not factory count
  • Bronze, Silver, Gold and Platinum attack earlier with hover and amphibious platoons
  • Bronze slightly less likely to place light artillery
  • Silver slightly more likely to place light artillery but places less of it per base
  • Bronze, Silver, Gold and Uber build less ground orbital factories
  • Casual, Bronze and Silver no longer build Titans in response to an enemy air or orbital presence
  • Casual will now correctly build the Helios regardless of the absence of enemy threats
  • Fixed a bug that could cause Gold, Platinum and Uber to put all their bots on scouting duty when playing as Legion
  • Corrected misalignment between criteria for building an anti-nuke and placing an anti-nuke
  • Corrected misalignment between criteria for building Ramparts and placing Ramparts
  • More aggressive about putting engines on asteroids
  • Casual and Bronze won't build land and air titans on asteroids
  • Updated or removed placement checks to comply with new max supported range
  • Changed the radius of Platinum threat checks for placing structures to match all other difficulties
  • Bronze slightly more likely to use nukes and anti-nukes
  • Bronze attaches much more importance to building teleporters
  • Gold, Platinum and Uber less likely to build radar when alone
  • Fixed incorrectly including orbital satellites in base radar presence checks
  • Uber more likely to build a bot factory when arriving on a new world with an air
  • Ensured Uber Bot will build enough factories in all conditions
  • Platinum and Uber are more aggressive about maintaining local intel when they think they're alone
  • Correctly preclude Uber Naval from building bots when playing as Legion
  • Correctly allow naval fabbers to expand air factory presence
  • Fixed Uber Naval not properly expanding its T1 Naval Foundry presence
  • Uber produces Bowheads sooner when facing a naval threat
  • Avoid unnecessary torpedo defence checks when there's no enemy present
  • Uber Naval techs as aggressively as land personalities
  • Gold and Platinum build less advanced radars
  • Radar no longer built as much for naval due to Stingray changes
  • Tweaked radar placements
  • Uber Rush will now use tanks
  • Improvements to how Gold, Platinum and Uber decide when to send orbital fabbers to other planets
  • Uber is a little less predictable in its orbital expansion
  • Uber will use T1 energy to climb out of an energy stall
  • Uber uses cheaper Laser Defense Tower to defend against Locusts now they've been nerfed
  • Uber is much better about spending a boosted economy
  • Expanded Locust defence behaviour to Legion Uber
  • Casual will send orbital recon off-world to ensure its interplanetary weapons are used
  • Fixed error which meant Casual and Bronze would rarely send orbital fabbers to other planets when playing as Legion
  • Bronze sends orbital fabbers off-world a little earlier

v4.42.1 - 2019-01-21

  • Uber Free-For-All works correctly again

v4.42.0 - 2019-01-18

  • Uber will once again build Colonels and Praetorians when it has heavily lost air control
  • Casual will build the Mend
  • Uber only uses Colonels and Praetorians for AA once it has met its minimum advanced fabber requirements
  • Most builds now done in the base closest to the fabber allowing for shorter pathing, riskier builds and a greater variety of play
    • This can also result in some stupid, consider it a major change that will be monitored carefully
  • Remove the cap from how many Bluehawks Uber can make at once
  • Uber will use a wider variety of fabbers to build AA structures
  • Fix issue where Uber would build endless Advanced Torpedo Launchers by MEX
  • Uber Rush will build suicide bots
  • Uber will only send out bombers and gunships when it has enough fighters to escort them
  • Added new personality Uber Neural which uses the neural net for all platoon creation decisions
  • Uber Aggressive has been reverted to a slightly more aggressive version of its old form
  • Uber is smarter about balancing Spinners and Storms in its platoons
  • Uber Rush is more aggressive
  • Updated Korean translation to ensure its presentation matches other translations
  • Uber will use slightly more Spinners when losing air on a planet
  • Uber less likely to expand its T1 naval presence
  • Uber Naval more likely to expand its T1 naval presence
  • Uber will use Legion advanced air fabbers to build T1 Ship Foundries
  • Uber will prioritise getting T2 naval on land maps once it has T1
  • Uber will only prioritise naval T2 on single planet systems

v4.41.0 - 2019-01-06

  • Allow Uber Free-For-All to open tanks
  • Minor performance improvements for Legion Uber Tank
  • Uber will build the Firebird now that it has been fixed
  • Platinum and Uber more likely to build the Infiltrator

v4.40.1 - 2019-01-02

  • It's no longer 2018 and we should not date our releases with this year

v4.40.0 - 2019-01-01

  • Removed caps on air platoons for Uber
  • Capped Uber's air scout platoons to stop it sending all fighters on scouting at the same time
  • Uber Aggressive may delay its first air factory

v4.39.0 - 2018-12-31

  • Limit the number of teleporter troop transfer platoons formed when not alone
  • Uber allowed to build T2 air factories earlier
  • Made hover platoon creation more efficient
  • Fixed Uber not using the correct AA ratio in naval platoons
  • Uber uses fewer fabbers to assist economy builds
  • Uber invests less heavily in naval on multi-planet maps
  • Uber Free-For-All invests in orbital earlier on multi-planet maps
  • Uber Aggressive no longer over-estimates its strength
  • Uber Aggressive will form larger numbers of small platoons to increase its activity on the map
  • Uber will now always use any Icarus it has to defend its planet if it can
  • Casual is slightly more metal aggressive in its spending

v4.38.0 - 2018-11-29

  • Bronze is slightly more proactive at orbital scouting
  • Unified how Bronze handles local orbital scouting for MLA and Legion
  • Don't try and force AI to orbital scout if it doesn't want to
  • Build Avengers and Vipers from orbital factories at all levels
  • Fixed Uber MLA potentially teching to T2 naval slightly later than it should
  • Bronze and Silver will ensure they have enough fabbers on a planet before building an advanced factory
  • Corrected error where Gold Legion wouldn't tech to T2 vehicles when it couldn't expand
  • Tidied up some redundancies and ordering inefficiencies in checks
  • Corrected Platinum not properly checking for routes from T2 bot factories
  • Corrected error where Platinum MLA wouldn't tech to T2 bots when it couldn't expand
  • Platinum Legion was incorrectly using old code for teching to T2 air and bots
  • Fixed all instances of placement and drain checks being performed against the wrong factory or unit
  • Fixed Gold and Platinum not always counting a naval factory-build against their concurrent build limit
  • Removed limits imposed on Bronze and Silver for orbital scouting
  • Removed AA factory builds from Uber Legion to match MLA
  • Fixed Gold being unable to build the Astraeus
  • Fixed Iron Dome rush builds being broken for Casual, Bronze and Silver
  • Fixed Uber being unable to teleport its commander when playing as Legion
  • Fixed Platinum not scouting with Investigators
  • Fixed Gold teching to T2 bots even when it couldn't afford it
  • Added specialised asteroid builds which focus on getting a Halley online
  • Fixed Silver Legion building a Walker Foundry without a land route
  • Fixed an issue which could cause Uber to fail to scale up its fabber presence when alone
  • Gold, Platinum and Uber are much faster at building their first orbital launcher if they're alone on a planet
  • Platinum and Uber build more scouts if they can't find an enemy on their planet
  • All levels more generous in determining valid bases for placement of ground anti-orbital
  • Unified Uber MLA and Legion approach to ground anti-orbital
  • Fixed error preventing Legion sometimes placing ground anti-orbital by superweapons
  • Uber and Platinum maintain more scouts when alone on a planet
  • MLA and Legion orbital launchers and factories are built near the fabber rather than the main base
  • Fixed errors preventing Uber Legion from expanding properly
  • Fixed all duplicate build condition names

v4.37.1 - 2018-11-19

  • Introduced workaround for AI placement bug in 112176 onwards by allowing air opening if all else fails

v4.37.0 - 2018-11-15

  • Uber transitions to T1 vehicles as game progresses
  • Removed Uber's factory AA rules due to greater use of vehicles
  • Uber correctly builds T1 vehicles when alone on a planet
  • Booms now use dedicated platoons only
  • Adjusted flexibility Silver and Gold have in sending out Booms
  • Greater Gil-E usage by Platinum and Uber

v4.36.0 - 2018-11-08

  • Check for the presence of water rather than absence when forming hover platoons
  • Fix Uber not properly checking T2 requirements before teching to T2 naval when floating eco and playing MLA
  • Bluehawk built as part of the standard army at all levels
  • Uber builds Gil-E even without sighting tactical missiles
  • Hover attacks always handled by land neural network
  • Platinum and Uber scout with bots later into the game
  • Uber more likely to stop using Single Laser Towers

v4.35.1 - 2018-10-17

  • Fixed error preventing Uber forming bombing platoons after the early game

v4.35.0 - 2018-10-06

  • Uber properly handles the overlap between Investigator and Guardian for mine detection
  • A better spread of unit types between platoons
  • Put Sparks back in the Fast squad
  • Uber is more accurate in checking its AA needs when a shared army has MLA and Legion commanders
  • Fixed my most embarrassing error so far as I found factories were being counted in combat fabber checks
  • Silver, Gold, Platinum and Uber minesweeper ratios changed in light of this bug but may need more work
  • All difficulties understand that land scouts can see mines
  • Gold will use the Guardian more often
  • Bronze, Silver will build the Barnacle and Remora
  • Gold, Platinum and Uber will build the Barnacle and Remora to detect mines
  • Uber correctly searches from the perimeter inwards when looking to place Laser Turrets to defend MEX
  • Allow Uber more freedom to use Catapults for base defence
  • Uber rushes its anti-orbital based on the location of its fabbers
  • Updated difficulty recommendations in the readme
  • Fixed Platinum not building the Stitch when needing minesweepers

v4.34.0 - 2018-09-30

  • Changed how Uber decides to bring out Sparks which will lead to it using them more often
  • Uber Bot will use Sparks
  • Platinum and Uber will use Stitches to detect mines
  • Fixed Uber Bot building vehicle factories when alone on a planet
  • Uber gets out a fighter earlier

v4.33.0 - 2018-09-29

  • Added Polish translation with thanks to Craeox

v4.32.0 - 2018-09-26

  • Uber Naval won't build bot factories
  • Don't build bot factories specifically for amphibious usage
  • Uber uses fewer Narwhals
  • Cleaned up some odd bot conditions in Gold and Platinum that I have no idea what I was doing with
  • Translation adjustments to better align with official translations
  • Uber no longer prematurely techs when using an elevated econ rate
  • Uber Naval uses less Kaiju
  • Uber no longer idles T2 naval factories when switching to hover units and playing as Legion
  • Uber will build Advanced Torpedo Launchers outside the base
  • Uber more likely to build Tsunamis outside the base
  • Uber includes the Stingray in its anti-air ratio
  • Uber Naval doesn't use pond builds
  • Fixed Uber spamming Stingrays in ponds
  • Added Swedish translation with thanks to Linus Petersson and Spassky
  • Added partial Norwegian translation with thanks to Spassky

v4.31.0 - 2018-09-25

  • Fix version numbers not displaying in Chinese (Simplified)
  • Unified Chinese (Traditional) and Chinese (HK) translations
  • Update Korean translation with Judou marks
  • Updated Italian translation with thanks to Fred
  • Updated Spanish translation with thanks to Fred
  • Added Portuguese (Brazil) translation with thanks to CmdrEdem
  • Added Russian translation with thanks to something more than human

v4.30.1 - 2018-09-25

  • Removed empty strings from translations so they properly failback to the source text

v4.30.0 - 2018-09-24

  • Eliminated situation where Bronze and Silver would try to go naval when alone
  • Uber will build a battleship in a pond and defend it with anti-air to control the area
  • Stopped Uber building more Narwhals than it should
  • Uber requires greater sub dominance before producing battleships
  • Changed how factory-build checks are performed at Casual and Bronze to match the other levels
  • Fixed some factory checks for Silver not having been properly updated for the changes in 4.27.0
  • Ensure opening naval factory checks are used in the opening only
  • Bronze properly only uses naval units when sharing a planet
  • Changes to how all levels below Uber handle naval builds which should help performance but may make them slower to get in the water
  • Fixed Uber Naval still trying to build naval with land fabbers
  • Fixed Uber Naval not building Naval Foundries using air fabbers and floating eco
  • Ensure advanced air fabbers try to build naval factories too
  • Fixed Uber Naval being unable to use Legion naval fabber to ensure the second factory is air
  • Help performance by limiting second air builds to the only fabber types that could exist
  • Gold, Platinum and Uber won't wait so long to form Locust platoons
  • Added behaviour to help prevent Queller from getting stuck with only a single factory if it went naval first on certain planet layouts

v4.29.2 - 2018-09-20

  • Fixed a bug which caused Uber Naval to sometimes start bots

v4.29.1 - 2018-09-15

  • Uber Tank will go second air when playing as Legion
  • Fixed priority Uber Air gives to additional air factories when floating eco
  • Made changes to how Gold, Platinum and Uber handle not understanding the landing zone terrain
  • Uber will properly handle a naval opening - you should still use Uber Naval for these though
  • Fixed incorrect build condition name
  • Fixed some personality assignment errors
  • Updated the translation files

v4.29.0 - 2018-09-13

  • Panzer builds at Uber level properly updated for changes to anti-air ratios
  • Uber builds fewer Deathmarks
  • Uber builds more Scorpions
  • Improved checks for lava
  • Uber builds fewer Monstrosities
  • Increased chance of Uber building an Ares
  • Fix for Gold, Platinum and Uber getting in situations where they wouldn't scout in the orbital layer
  • Tweak to teleporter placement
  • Gold won't build Locusts in Unit Cannon to work around an issue which caused them not to fire
  • Uber builds more Minimen in response to Scorpions
  • Uber won't build Praetorians in response to non-Titan air
  • Uber Naval puts greater emphasis on T1 naval when it's fighting a sub war
  • Don't look for naval build locations using land fabbers as it's rare enough that it's not worth the performance cost
  • Capped the number of naval scouts Uber will use
  • Uber won't build Hammerheads when it's losing the sub war
  • Uber forms larger naval platoons for Legion when using Catfish
  • Don't treat Kaijus as artillery
  • Don't count Talos when forming offensive naval scout platoons
  • Fixed hover units not being excluded from offensive naval scout platoons by Silver and Uber
  • Uber uses a higher number of Peacekeepers in its early game forces and maintains a small amount later on
  • Expanded lobby message to cover AI best practice
  • Removed remaining references to Uber Land
  • Fix for Gold, Platinum and Uber building too many Marauders at once
  • Fixed Uber Tank not working correctly when playing as Legion
  • Prevent Corsairs from being put in the wrong squad
  • Uber Naval will build air second with Legion as it doesn't have access to Patriots
  • Uber Naval is smarter about meeting its fabber requirements

v4.28.1 - 2018-09-07

  • Bronze, Silver and Gold now always make sure to check if a naval route is available from a naval factory
  • Allow Uber to build advanced air a little earlier

v4.28.0 - 2018-09-03

  • Casual, Bronze and Silver won't build most defences or artillery when alone
  • Casual places fewer Umbrellas in bases
  • Bronze won't grow its air presence when alone on a planet
  • Casual, Bronze and Silver won't grow their naval presence when alone on a planet
  • Casual and Bronze won't build Halleys on their main eco planet
  • Casual more likely to build Unit Cannon
  • Casual will send Manhattans through teleporters
  • Casual, Bronze and Silver now rush anti-nukes when necessary
  • Fixed the amount of anti-orbital being placed by Legion at low difficulty levels
  • Reduced the amount of orbital defence placed by Casual
  • Fixed Causal, Bronze and Silver not properly using hover units
  • Properly exclude hover units from offensive scout platoons

v4.27.1 - 2018-08-28

  • Fixed issue causing Silver, Gold and Platinum to keep orbital fighters on gas giants too long
  • Fixed more build condition naming errors
  • Fixed lobby version chat message being incorrect

v4.27.0 - 2018-08-27

  • Uber doesn't run its energy as tight
  • Corrected an error in Uber's energy handling
  • Lowered priority of building factories specifically for AA
  • Check Advanced Vehicle Fabricators can move around before Uber builds them
  • Improve how Uber's commander protects itself from air snipes
  • Uber MLA uses far less Gil-Es
  • Uber MLA uses fewer Bluehawks
  • Reduce the amount of T1 factories constructed as an AA measure
  • Uber Legion won't build more T1 bot factories for AA if it has a T2 bot factory
  • Uber MLA Free-For-All uses fewer Locusts
  • Uber MLA never uses Gil-E for AA
  • Uber MLA less likely to build Colonels
  • Changed how factory-build checks are performed from Silver upwards to encourage more builds and help performance
  • Corrected some build condition name errors
  • Uber's commander attempts to better protect itself against Boom and Purger snipes
  • Uber avoids building land factories using air fabbers as the initiating builder
  • Uber more consistent at teching
  • Uber will build more advanced naval factories in ponds
  • Uber MLA more willing to go tanks on planets it owns to increase the likelihood of Levelers
  • Removed Uber Tech personality
  • Removed Uber Land personality
  • Uber Free-For-All won't use fighters for scouting
  • Remove some checks which stopped Uber Free-For-All from using tanks when it should
  • Uber Naval uses more Krakens
  • Separate Kaiju from naval platoons again to prevent hoarding when facing sub fleets
  • Uber assigns fewer fabbers to metal expansion when alone than it did before
  • Fixed Uber Legion not properly checking for advanced metal extractor possibilities when alone
  • Uber Naval builds an advanced naval fabber before advanced offensive ships
  • Further delayed Uber's building of advanced air
  • Uber prioritises metal expansion over energy
  • Uber Free-For-All is a little less expansive
  • Uber Air won't open with air
  • Uber more likely to produce Spinners when sighting air
  • Reduced the percentage of Uber's land forces comprised of mobile AA

v4.26.3 - 2018-06-23

  • Mod icon correctly linked using HTTPS
  • Corrections and updates for Chinese (Traditional) with thanks to IPWIW

v4.26.2 - 2018-05-02

  • Corrections and updates for Chinese (Traditional) with thanks to IPWIW

v4.26.1 - 2018-04-24

  • Corrections to Chinese translations with thanks to omylist

v4.26.0 - 2018-04-17

  • Added translations for:
    • Chinese (Simplified) (zh-CN)
    • Chinese (Traditional) (zh-TW)
    • Chinese (Hong Kong) (zh-HK)

v4.25.2 - 2018-04-08

  • Updated German translation with thanks to tunsel
  • Corrected some issues with Uber Legion's nuke builds
  • Uber won't build long-range artillery in reaction to naval any more

v4.25.1 - 2018-04-03

  • Increased priority Uber gives to going orbital

v4.25.0 - 2018-04-03

  • Fixed an error in Uber Air's economy handling
  • Updated Uber Rush to make use of multiple commanders
  • Fix for Legion commanders not leaving their starting planet
  • Continue to build basic energy into the late game
  • Uber Legion checks it has enough fabbers before having them build energy
  • Uber more likely to throw additional resources at building nukes
  • Uber less likely to throw additional resources at anti-nukes with a missile in the silo

v4.24.0 - 2018-03-27

  • Corrected issue on naval maps which could cause Bronze and Silver to not produce fabbers
  • Bronze now spaces its defences
  • Corrected inconsistencies in defence spacing
  • Allowed tighter placement of anti-orbital defences
  • Bronze will build the Hive on the perimeter
  • Fixed Uber not building the Laser Defence Tower when it was supposed to
  • Corrected errors preventing defence placement in certain circumstances
  • Changed how each difficulty detects where it can place defences
  • Bronze and Silver try to avoid placing laser turrets on water
  • Consider more than just land threats when placing Ramparts
  • Push Uber's MEX defence further from the base again
  • Uber slightly more likely to use the Single Laser Defence Tower and Jackal
  • Fix Uber Legion not putting Tolas by superweapons
  • Uber more likely to put AA by MEX

v4.23.0 - 2018-03-24

  • Additional language translations:
    • Korean (ko) translation courtesy of R.O.S.S
  • Uber Legion will use a small number of Monstrosities balanced against its advanced bots
  • Fixed subpersonalities not teching at the same speed as Uber
  • Uber Cautious will tech as quickly as Uber Tech
  • Properly exclude hover titans and Locusts from hover platoons
  • Changed how Locusts are used to avoid them engaging units
  • Uber less likely to use support commanders
  • Lower the number of factories Gold, Platinum and Uber can use to make Locusts
  • Uber makes greater use of turrets around its MEX
  • Uber doesn't place MEX defences as close to the main base
  • Uber tries to place defences to deal with Locust threats
  • Gold, Platinum and Uber properly check energy before building orbital scouts
  • Uber favours the Catapult over the Advanced Laser Turret
  • Uber checks advanced units are around before building Decimators
  • Casual through Silver should never get stuck on their starting island
  • Don't rush for a T1 naval factory if a T2 naval factory remains
  • Won't keep building units to clear mines when the enemy's planetary presence has been removed
  • Corrected Gold Legion not building certain units for invasions
  • Gold Legion is a little more selective with its advanced unit mix
  • Casual will build fabbers even when under attack
  • Bronze won't build fabbers when its base is threatened
  • Platinum uses fewer Deathmarks
  • Platinum and Uber no longer build Locusts in the Unit Cannon
  • Uber produces fewer Bluehawks in response to orbital threats
  • When thinking about Bluehawks and Panzers Uber will only worry about the local orbital threat when still fighting for the planet
  • Platinum and Uber check that an air threat exists before building AA for invasion forces
  • If alone on a planet don't build troops unless there is somewhere to send them to save the sim and free up resources for other purposes
  • Corrected what appeared to be errors in Uber Bot's T2 Legion choices
  • Ensure proper chance of Uber MLA teching to T2 tanks when alone
  • Move Locusts between planets
  • Minor changes made to various checks to try and help performance
  • Fixed difficulties below Uber not assigning Levelers to platoons
  • Fixed Levelers not being sent through teleporters
  • Uber no longer requires a base amount of vehicle fabbers
  • Allow Uber to build Tyrs on multiple planets at the same time
  • Reduced Uber's usage of Anchors and Centurions to defend ground bases
  • Allow Gold, Platinum and Uber to use Anchors and Centurions across more of a planet
  • Stopped Umbrellas including anti-ground defence in their placement calculations
  • Uber tries to be smarter about when it needs certain anti-orbital units
  • Never have orbital scouts or radar perform recon on a gas giant
  • Allow building of amphibious bots again due to land pathfinding detection sometimes failing which causes factories to idle
  • Restore the old defence placement method to reduce undercounting of defences
  • Uber won't use more orbital fabbers when alone
  • Setup lobby messages to work with translations
  • Fix for orbital units never leaving gas giants
  • Gold more aggressive about their gas giant expansion
  • Combined some orbital defence checks for performance
  • Less orbital defence at most levels
  • Uber uses less orbital fabbers outside gas giants
  • Orbital factory builds no longer block land factory builds
  • Gold, Platinum and Uber choose between T2 factories or Unit Cannons to ensure focused builds
  • Uber Cautious is now Uber Free-For-All
  • Uber Free-For-All is less cautious
  • Don't build a transport for commander evac if a teleporter is available
  • Won't allow gas giant attack bug to trap it in an anti-orbital build loop
  • Gold, Platinum and Uber no longer increase the naval fabber to factory ratio when alone on a planet
  • Uber Free-For-All doesn't prioritise early air as highly
  • Place artillery slightly within max range to account for interference from planet curvature
  • Uber less likely to build Solar Arrays
  • Gold will tech if it can't expand
  • Gold won't rush a nuke as early
  • Gold and Platinum prioritise a teleporter over a factory when arriving on a new world
  • Uber uses a new method to determine the risk of nukes it hasn't scouted on other worlds existing
  • Casual, Platinum and Uber more likely to use a planet splitter titan
  • Uber Legion fabbers now properly aligned with the commander on when vehicle factory builds should occur
  • Don't form a land platoon if the only thing available to attack is naval
  • Uber doesn't mistake T1 artillery for T2 when placing Ramparts
  • Uber accounts for the difference in range between MLA and Legion artillery when placing Ramparts
  • Don't make the Odin turn as much due to low turret speed preventing it from tracking
  • Fixed error where Uber was placing defences outside of shields instead of inside them
  • Uber Legion uses less T2 defence at each location
  • Uber more likely to use Decimators when it has Ramparts
  • Ensure that on arriving at a new world a teleporter is always placed before a factory

v4.22.0 - 2018-03-16

  • Properly exclude naval units from land and air scout ratio checks
  • Prevent Platinum over scouting with Fighters
  • Allow all levels to be much freer with their bombers and gunships to try and help prevent air sitting in the base
  • Limit the splitting of air forces again
  • Largest Locust platoon made smaller to allow for quicker deployment
  • Uber allowed to build nukes and Titans a little earlier again
  • Fewer Locusts built by Uber
  • Uber now has the option to try for a nuke when it's losing on the land
  • Properly exclude Locusts from army available unit checks
  • Scout with fighters only when there's nothing they're needed for right now

v4.21.2 - 2018-03-10

  • Fixed issue where naval production was intermittent early on mixed sea/land maps
  • Fixed issue causing Queller Legion to build too many turrets in one place

v4.21.1 - 2018-03-09

  • Fixed issue causing Bronze and Silver to build orbital factories on the ground. Thanks to Xangi for tracking this one down.

v4.21.0 - 2018-03-04

  • Silver and above only use area builds for metal which will help sim performance
  • Uber builds MEX more aggressively once it owns a planet
  • Updated for changes to the AI Mod Compatibility Framework

v4.20.3 - 2018-03-02

  • Uber Naval won't build laser towers by MEX to avoid uselessly building them on water
  • Uber properly considers subs in addition to ships when considering torpedo base defence
  • Fixed error where Gold would not build torpedo launchers in response to subs

v4.20.2 - 2018-03-01

  • Introduce failback behaviour for Uber Naval to prevent idle factories due to misdetection of ability to deploy naval

v4.20.1 - 2018-02-28

  • Corrected lobby version number

v4.20.0 - 2018-02-28

  • Uber builds a tiny number of Vanguards to provide radar for Shellers
  • Uber less likely to produce as many Gil-E when alone and Shellers are an option
  • Uber won't build advanced specialist units until it has its advanced fabbers out
  • Owing to AI targeting issues Queller will now stop building Dox when it realises it can't path by land
  • Uber Naval properly limits basic factory building
  • Uber will use a small number of Locusts and more when dealing with naval maps
  • Send out Locust swarms earlier in the late game
  • Uber won't build Pelters and Theodors to counter naval any more
  • Fix Uber Naval making too many air fabbers
  • Uber uses fewer Shellers
  • Bronze uses fewer Pelters and Theodors
  • Bronze more likely to use Catapults near the front
  • Catapults always properly included in base defence counts
  • Ramparts always properly excluded from base defence counts
  • Uber prioritises getting out an early Firefly
  • Uber puts out more early Piranhas and Catfish
  • Uber far less likely to use bots on island maps unless it can push to advanced bots
  • Uber will no longer get stuck on naval maps (though you should still use Uber Naval)
  • Corrected Uber Naval over producing T1 factories when floating
  • Allow Uber to use more T2 naval when floating eco
  • Uber Naval much more aggressive about teching
  • Corrected Uber failing to expand T1 naval to counter subs
  • Unified a lot of Uber and Uber Naval behaviours as Uber was performing better in the water
  • Uber Naval always assigns hover units to its naval attack behaviours

v4.19.0 - 2018-01-27

  • Uber will use a small number of Gil-Es as a counter to Catapults
  • Uber more willing to scout with the Firefly
  • Let Casual build the Manhattan because why not
  • Properly exclude orbital fabbers from fabber counts where appropriate
  • Platinum and Uber will develop more fabbers before trying to build nukes
  • Gold through Uber will develop more fabbers before trying to build Titans
  • Gold through Uber will check how the ground war is going before trying to build nukes
  • All levels allow more fabbers to assist building a planet splitter Titan
  • Adjusted handling of Sparks and Monstrosities
  • Fixed broken behaviour for building more factories when floating
  • Uber prefers Hermes and Spectre for local orbital scouting
  • Uber Naval can now correctly expand its naval presence with naval fabbers
  • Platinum no longer has behaviours for spending excess eco
  • Uber won't use excess eco to expand its T1 presence outside of specialised subpersonality behaviour
  • Only Uber Naval will now use excess eco to expand its naval presence
  • Uber won't use T2 fabbers to build T1 factories outside of some specialised circumstances
  • Fix possible issue with Platinum and Uber commanders escaping by orbital transport
  • Removed experimental give up behaviour that shouldn't have been in release
  • Uber no longer makes more factories than intended when building for AA
  • Uber uses a small number of Shellers as standard
  • Uber uses fewer Gil-Es and Storms in invasion forces

v4.18.0 - 2018-01-19

  • No longer prioritises nukes over Holkins
  • Increased priority of Ares Titan
  • Uber techs a little earlier
  • Tone down Uber's love of nukes slightly
  • All difficulties give Titans more space when building them

v4.17.2 - 2018-01-16

  • Corrected how many fabbers Uber Legion puts on building nukes when alone
  • Uber prioritises nukes over Holkins if the target has no anti-nukes
  • Correctly checks whether an ally is building planet engines or Catalysts when playing as Legion
  • Capped the number of factories Uber can build at once when floating eco
  • Removed rarely used Platinum and Uber metal expansion routines to improve performance
  • Fixed bug interfering with Bronze through Platinum properly forming new armies
  • Fixed bug preventing Silver building orbital factories in certain situations
  • Fixed bug preventing Platinum rushing orbital when other players do
  • Fixed bug which could delay Uber closing out a game as it required anti-air units to form large armies
  • Exclude scouts from unit counts when forming armies
  • Better division of air defence between armies

v4.17.1 - 2018-01-13

  • Resolved an issue that would cause Gold to sometimes idle its naval factories
  • Lobby message now includes the version number

v4.17.0 - 2018-01-12

  • Increase spacing between Uber radar builds
  • Uber more likely to build additional radars when using ships
  • Casual MLA now correctly builds orbital fabbers from orbital factories
  • Casual MLA will now build Avengers from orbital factories
  • Casual Legion will not build T1 recon from T2 orbital factories
  • Casual through Silver won't build orbital transports on gas giants
  • Fixed building a transport for the commander to retreat
  • Fixed not always moving orbital radar away from gas giants should they somehow end up there
  • No longer tries to transfer orbital scouts which don't exist
  • Casual and Bronze now scout with orbital on single planet systems
  • Casual will build the Helios
  • Air and Orbital Titans react to the presence of air and orbital units at all difficulties
  • Prevent low levels bouncing orbital scouts and radars between planets

v4.16.1 - 2018-01-09

  • Resolved an issue that could cause Bronze and Silver to stop expanding on island maps
  • Casual through Silver may now open naval first on maps like Pacific
  • Bronze and Silver will always open air or naval on island spawns to prevent expansion issues from occurring
  • Fixed errors in Legion naval foundry placement
  • Additional checks to stop low levels crippling expansion with naval fabbers

v4.16.0 - 2018-01-06

  • Casual slower to expand
  • Casual builds Titans further from the base to avoid blocking them in with future builds
  • Modified recommended difficulty levels in the readme
  • Uber Bot no longer builds vehicle factories when low on AA
  • Uber Tank no longer builds bot foundries when low on AA
  • Uber just as likely to tech to bots as vehicles when playing MLA
  • Fixed error preventing Uber Bot from properly spending its eco on T2 factories
  • Uber prioritises T2 over the need for more AA for the most part

v4.15.0 - 2017-11-18

  • Platinum will build the Gil-E
  • Uber will build Shellers in response to Gil-Es
  • Uber will build Gil-E in response to advanced air
  • Fixed error in Uber's Gustav placement
  • Uber doesn't build the Monstrosity again
  • Tweaks to which base a structure is placed in and where in the base it's placed
  • Gold through Uber must be losing a planet more heavily before building a planet splitter
  • Casual will continue to use its commander to build metal extractors throughout the game
  • Fixed error with lower levels checking how many radar satellites were moving through space
  • Fixed Platinum building nothing but Catfish from its naval factories
  • Uber is more likely to build defence by its MEXs
  • Fixed Uber not building AA by MEX expansions close to the main base
  • Properly exclude orbital factories from checks related to moving to T2
  • Bronze and Silver faster to get orbital factories once they've gone orbital
  • Bronze and Silver will scout with Marauders
  • Moved Novas into a valid air squad
  • Platinum and Uber will now rush orbital on multi-planet maps if other players have done so
  • Gold no longer builds the Necromancer
  • Uber builds more Catfish
  • Ensure Sparks are in the proper squad when teleporting
  • Ensure Bluehawks are always treated as a long-range unit
  • Removed the amphibious platoon
  • Less willing to disengage with short-range units like Infernos and Mauls
  • Uber places greater emphasis on protecting the commander against nukes
  • Uber avoids spamming Barracudas just because it saw some Stokes
  • Uber more likely to build Iron Domes
  • Uber more likely to build the Tyr
  • Uber favours the Tyr over other Titans
  • Uber more likely to build Catalysts
  • Silver won't build Catalysts when the enemy is on the planet
  • Bronze and Silver won't put their only fabber to building a Catalyst
  • Fixed error which might have stopped some difficulties moving the Tyr between planets
  • Silver, Gold, Platinum and Uber require more orbital units before moving between planets
  • Stopped lower levels sometimes arriving and immediately leaving with orbital
  • Uber better about switching between Barracudas and Orcas as needed
  • Properly account for sub threats when building torpedo launchers
  • Gold, Platinum and Uber more likely to build torpedo launchers to defend MEX
  • Gold and Platinum more likely to build base defence
  • Uber builds less base defence
  • Build additional radars at the outskirts of territory rather than the interior
  • Uber will use Pelters only on land
  • Platinum and Uber won't build air on asteroids
  • Uber will correctly move to T2 naval in lakes without enemies when playing as Legion
  • Uber more willing to tech for hover ships in lakes
  • Fixed issue where Uber was sometimes unable to place MEX AA even though it wanted to
  • Bronze, Silver and Gold are a tiny bit worse at threat assessments than before
  • Uber Cautious no longer produces more initial advanced fabbers than Uber
  • Uber faster to build advanced factories in response to excess income
  • Uber more cautious in the use of solar arrays
  • Uber will use more Avengers and Vipers
  • Uber will use the Imperator more
  • Uber will use support commanders when losing the air
  • Uber is more willing to use Novas
  • Uber places its base defences around Ramparts when playing as Legion
  • Properly account for Catapults when spacing defences
  • Uber brings out Mauls earlier when facing bots
  • Ensure Ramparts built to defend things are in range to defend them
  • When Uber is losing to air it prioritises getting factories which can produce anti-air
  • Uber gives greater weight to producing mobile T2 AA when required
  • Don't build multiple factories at once on a new world
  • Bronze through Uber won't build offensive structures on asteroids
  • All difficulties will use Catapults as an anti-orbital defence
  • Uber prioritises orbital if there's an orbital threat on a multi-planet map and it hasn't gone orbital yet
  • Uber won't build air Titans when alone
  • Uber and Platinum properly tech up naval when they can't expand
  • Always meets minimum fabber count regardless of terrain
  • Platinum and Uber are more aggressive about teching when they can't expand

v4.14.1 - 2017/09/10

  • Lobby message tells players how to select a Queller AI

v4.14.0 - 2017/04/21

  • Fixed Ramparts getting built too close to one another at higher levels
  • Casual and Bronze now build the Typhoon
  • Bronze and Silver push faster to get an anti-nuke if there's a nuke threat
  • New amphibious platoon for mixed faction armies
  • Properly micro Stokes in their platoon
  • Uber uses less Legion AA ships
  • Uber makes greater use of Catfish against naval threats
  • Fixed issue causing Uber Legion factories to pause production before enemy contact
  • Uber can use more fabbers to assist nuke production
  • Uber MLA can build tanks earlier
  • When unable to expand Platinum and Uber will tech if they haven't already
  • Uber Cautious less likely to scout in an antagonistic way
  • Changed how Uber Legion performs its initial scouting
  • Uber will use Skitter to scout if it hasn't found an enemy yet
  • Gold will scout with the Investigator
  • Uber no longer idles scouts sent to other planets
  • Uber builds Corsairs earlier
  • Smarter limit on the number of Talos built by Casual through Platinum
  • Platinum uses fewer Monstrosities
  • Gold no longer patrols all its Marauders when alone on a planet

v4.13.0 - 2017/04/02

  • Increased distance between Jigs and Rigs at higher difficulties
  • Platinum uses more bots
  • Platinum uses fewer Sparks
  • Uber MLA slightly more likely to tech vehicles
  • Platinum no longer uses Grenadiers
  • Platinum will always prefer to open with bots over vehicles
  • Uber Legion never goes T2 air first
  • Platinum no longer uses the Gil-E

v4.12.3 - 2017/03/24

The Queller AI Client is no longer required and should be uninstalled.

  • mikeyh updated personality script to account for changes in 99377
  • Additional language translations:
    • Español (es) translation added courtesy of gmase
    • Nederlands (nl) and Nederlands (België) (nl-BE) added courtesy of PRoeleert
  • Fixed Queller translations breaking PA translations

v4.12.2 - 2017/03/17

  • Uber requires less air dominance before building a Zeus
  • Properly use client mod as a companion and not only a dependency
  • Fix an issue that might cause the vanilla AI to tech earlier than it was supposed to

v4.12.1 - 2017/02/28

  • Disabled translations owing to PA translations breaking with them active

v4.12.0 - 2017/01/22

  • Translated Queller difficulties to local languages as best I can
    • Deutsch (de)
    • Français (fr)
      • Thanks to K-Orthic | Gamax
    • Italiano (it)
  • Uber builds support commanders in response to air titans
  • Silver is no longer capped on sending troops off-world
  • Bronze and Silver won't build an orbital factory as their first factory on a new world
  • Silver gives a higher priority to building a teleporter on new planets
  • Silver doesn't produce air when alone
  • Silver more likely to go orbital on multi-planet systems even when not alone
  • Tweaked when Silver, Gold and Platinum tech when alone
  • Silver will move fabbers by orbital transport a little quicker
  • Stopped Silver from wrecking its early economy by going orbital too quickly
  • Silver sends orbital fabbers off-world earlier
  • Fixed error with Silver not always forming bombing platoons when it should
  • Fixed error preventing Uber from using the Infiltrator in some situations
  • Silver produces less early orbital fabbers
  • Gold now sends basic AA with its invasion forces
  • Gold and Platinum will use the Grenadier as part of their invasions
  • Bronze can form an attacking platoon earlier
  • Gold no longer crashes its energy
  • Won't build an orbital factory unless it has established a meaningful fabber presence
  • Gold will build more fabbers when alone
  • Platinum uses less Shellers and Gil-Es
  • Fixed error in Uber Legion T1 energy builds
  • Platinum uses fewer Grenadiers
  • Silver will no longer go all air
  • All difficulties more likely to build Catalysts
  • Gold uses fewer Shellers
  • Gold uses more Vanguards
  • Gold will use Sparks in invasions
  • Updated difficulty recommendations
  • Uber can build tanks earlier
  • Uber will build more fabbers when alone
  • Implemented change to reduce the chance of Uber wrecking its economy when going orbital alone
  • Uber faster to respond to late game energy shortages

v4.11.1 - 2017/01/20

  • Prefixed all difficulties with Q for ease of identification

v4.11.0 - 2017/01/19

  • Build artillery and Catapults in response to naval near the base
  • Restored Uber Tech
  • Check the right threat when assessing whether to build Catapults in response to Kaiju
  • When alone Uber limits the number of T1 factories to help the sim and focus on saving for higher-tech items
  • Avoid running certain checks when alone to help performance
  • Fewer air factories when alone
  • Uber Legion won't try and force early air
  • Uber is a bit more willing to commit to Omegas when assaulting other worlds
  • Uber Air correctly builds T1 air when alone
  • Uber more reliably builds air second and does so in a more performance-friendly way
  • Uber gives higher priority to defending its commander from orbital snipes
  • Uber focuses on producing Spinners from its vehicle factories when alone
  • Cap on how many factories Uber will use for the production of Storms
  • Revoked change to Uber's building of Catalysts
  • Give a higher priority to assisting nuke production when alone on a planet and put more fabbers on the job
  • Uber will only send orbital reinforcements in force now rather than dribs and drabs
  • Uber gets orbital battleships off of gas giants quickly
  • Uber focuses solely on clearing local orbit threats before committing to any other orbital military operations
  • Uber won't over-micro Levelers
  • Fixed Legion not building advanced fabbers when alone for many factories
  • The numbers of advanced fabbers Uber builds are now based on enemy layer presence
  • Uber more likely to produce Spinners as needed
  • All Uber personalities except Tank require larger land platoons before moving out
  • No upper limit on platoon sizes to better allow combining multiple forces into one
  • Uber no longer builds the Gil-E
  • Fixed scouting with fighters being broken
  • Loosened restrictions on orbital travel for lower levels a little
  • Silver willing to move more troops at a time via teleporter
  • All system-wide counts replaced with planetary ones for performance reasons
  • Platinum will tech faster
  • Uber gets tanks a little later on larger planets

v4.10.1 - 2017/01/14

  • Uber Tank will use Skitters to scout
  • Uber Bot will use Investigators to scout
  • Uber no longer fails to scout on small maps like Forge
  • Stopped non-naval Uber profiles building naval scouts they won't use
  • Corrected mistake stopping Uber Legion from using Marauders to scout more than once
  • Fixed sub-personalities using the wrong number of fabbers
  • Correct Uber Legion T2 vehicle factories not operating correctly if they never saw bots
  • Uber Bot Legion works again
  • Allow land fabbers to build torpedo launchers in naval bases
  • Uber Land will never build naval defences
  • Uber Bot can build the Miniman
  • Properly capped Investigator scout platoons

v4.10.0 - 2017/01/13

  • Uber MLA focuses on T1 bots rather than tanks
  • Uber MLA will use T2 bots as well as tanks
  • Uber decides between factories on a new planet based on enemy layer presence
  • Don't bring out the Spark until after teching and only in limited numbers
  • Uber will use advanced fabbers to build defences by MEX
  • Uber uses less Gil-Es to shoot down tactical missiles
  • Uber gets naval fabbers out without waiting to confirm that they can travel
  • Uber no longer gets confused and stops producing offensive land units from T2 land factories
  • Uber builds more orbital fabbers when alone
  • Uber won't build advanced naval without a surface threat
  • Uber Legion will build advanced naval if it's being stopped from expanding
  • Tweaks to help Uber recognise faster that it's safe to rush orbital
  • Made some changes to help Silver avoid getting stuck on a single planet
  • Bronze and Silver will go orbital faster in multi-planet games
  • Casual and Bronze less selective in their orbital unit builds
  • Casual, Bronze and Silver take longer to send orbital fabbers to other worlds
  • Casual, Bronze far more restricted in moving orbital units between planets
  • Casual, Bronze and Silver are slower to scout other worlds
  • Added minimum fabber requirements to Catalysts at almost all levels so they don't stop interplanetary expansion
  • Properly exclude orbital fabbers from Catalyst build checks
  • Uber much more likely to go orbital if the enemy does and it has no orbital presence
  • Uber gives higher priority to its first anti-nuke on multi-planet maps
  • Uber less likely to build Catalysts when it can't commit to all five

v4.9.0 - 2016/12/22

  • Moved Sparks and Monstrosities into the fast squad for land attacks
  • Fixed error causing Uber to produce Deathmarks when it shouldn't
  • Fixed errors in build condition names
  • Correctly ignore Storms when considering Miniman ratios
  • Update Uber Legion builds for Legion Expansion 1.0
  • Uber better about avoiding an early energy stall
  • Uber uses an additional early fabber
  • Reverted change to the minimum distance from base required for MEX defences
  • Uber Cautious starts with more fabbers
  • Uber much more likely to build metal storage when required
  • Increased chance of defences being built by MEX at Uber level when playing as Legion

v4.8.0 - 2016/12/06

  • Bronze Legion no longer spams OmniSilos
  • Fixed Silver building less storage than intended
  • Uber no longer builds the Meteor
  • Uber builds the Salamander again
  • Uber chooses between Salamander and Lockheed based on the AA types it has seen
  • Fixed errors in the number of Uber air scouts
  • Corrected error which could cause Uber Legion to prematurely go T2 air
  • Uber Legion gives priority to air scouts over combat units
  • Uber Legion will scout with combat bots again
  • Uber only uses Scorpion if it has seen bots otherwise it favours the Deathmark
  • Uber won't build Fireflies if it doesn't need scouting intel
  • Uber MLA only triggers its anti-bot behaviour on maps with land routes to the enemy
  • Uber MLA will go T2 tanks against all bots in anticipation of advanced bots
  • Uber won't build T2 tanks in areas with no land routes to the enemy
  • Uber more flexible in where its land fabbers come from
  • Uber will build Catapults to defend against tanks
  • Uber uses Advanced Laser Defense Towers as an anti-bot weapons
  • Uber counts Advanced Laser Defense towards total base defence rather than separately

v4.7.0 - 2016/12/02

  • Gold through Uber tech faster, though Uber Rush remains unchanged
  • Uber Tech has become Uber Orbital
  • Uber Rush's one fabber preference no longer overridden
  • Uber MLA will use a limited amount of T2 air
  • Increased chance Uber Legion will use T2 air
  • Uber Cautious correctly rushes orbital on multi-planet maps
  • Every level will now use no more than one bomber group and one fighter group at a time
  • Gold through Uber always use the largest fighter or bomber platoon possible
  • Corrected error where Silver formed a bomber platoon smaller than it wanted to
  • Uber uses fewer air scouts
  • Uber uses fewer fighters to scout
  • Uber won't scout a planet with Skitters or Investigators but will still send them to scout other planets

v4.6.0 - 2016/11/29

  • Uber no longer builds the Wyrm
  • Fixed error where Uber Air MLA commander was not properly building T1 air factories
  • Uber more likely to build Phoenix
  • Uber only builds fighters when alone if there is an air threat somewhere in the system
  • Uber will use basic radar to support T1 artillery
  • Ensure everything works as well as possible in a mixed faction shared army setup
  • Fixed overproduction of Angels
  • Fixed an issue leading to little to no Kestrels at Gold, Platinum and Uber
  • Restored air dominance Uber requires before building Kestrels
  • Uber no longer builds the Angel
  • Uber Air favours the Zeus and Loki titans
  • Gold and Platinum build fewer Angels

v4.5.0 - 2016/11/22

  • Silver techs later when alone
  • Platinum techs earlier when alone
  • Uber has a smaller sized planet requirement for additional bot factories
  • Uber slower to go orbital when there's a ground threat but Uber Tech rushes orbital
  • Fixed Uber Cautious not teching as quick as it's supposed to
  • Uber no longer thinks a teleporter it built in its main base represents a beachhead
  • Casual and Bronze will build the Icarus
  • Bronze and Uber can use the Icarus to attack
  • Uber favours the Meteor as its Legion T2 air choice
  • Removed caps on Meteor builds across all levels
  • Meteors can be used to form bomber platoons
  • Uber slightly more likely to use T2 Legion air
  • Fixed Uber Air MLA not teching when it can't expand
  • Uber places its orbital factories further away from Jigs and Rigs
  • Uber won't send land scouts intended for mine spotting off scouting
  • Uber will build a transport for commander evac if it wants to run and its teleporter is about to run out of energy
  • Uber won't build a Tyr unless it has enough fabbers to do it quickly
  • Uber less likely to build defences around a teleporter unless it has spotted a threat
  • Uber only anticipates nukes on other worlds if it's likely someone is on that other world

v4.4.0 - 2016/11/18

  • Corrected and unified heavy unit checks
  • Amount of Miniman units depends on what Uber has seen and has been reduced overall
  • Uber doesn't use the Monstrosity
  • Numerous personality updates to reflect changes in human playstyles:
    • Casual
      • A new personality which takes on the role of the old Bronze
    • Bronze
      • Prioritise defence at the perimeter rather than inside the base
      • Much lower chance of orbital factories and Unit Cannons on single planet maps
      • More T1 before teching
      • Better economy handling
      • Expand a little better
      • Use a small number of land units on naval maps
      • Fewer fabbers though still a lot
      • Builds a factory first
      • Less opening fabbers
      • Make Titans later
      • More likely to enter the water
      • Can send out smaller bomber/gunship platoons
      • A smaller delay between units being produced by factories
      • Sends some units early on to check whether it has land or naval routes to you
      • Produces less initial advanced fabbers
    • Silver
      • No delay between units being produced by factories
      • Expands more aggressively
      • Less likely to use orbital on a single planet map
      • No longer builds Unit Cannons on single planet maps
      • More early fabbers
      • Make Titans later
      • Slightly more flexibility building factories
      • Will use a small land presence on naval maps
      • More scouting options
      • Can send out smaller bomber/gunship platoons
      • Less T1 static artillery
      • Less defence in the main base but more on the front lines
      • Uses Booms and Purgers
      • Produces more initial advanced fabbers
    • Gold
      • No longer builds Unit Cannons on single planet maps
      • More early fabbers
      • Techs earlier
      • Builds Booms later
      • Builds Purgers
      • Produces more initial advanced fabbers
    • Platinum
      • Techs earlier
      • Produces less initial advanced fabbers
    • Uber
      • Legion has a much greater focus on bots
      • Produces less initial advanced fabbers
  • Fixed my misunderstanding in storage ratios which led to most levels not building storage
  • Prioritise Catalyst over Halley/Diplomat where a planet supports both
  • Silver properly excludes all invalid units from its scout platoon
  • Uber Rush is now a T1 focused Uber Bot with less opening fabbers
  • Uber Bot now uses the same fabber opening as Uber
  • MetMinAdvancedFabberCount is a real test so I've used it to improve check speeds and personality individuality
  • If Uber can't expand then it will try to tech if it hasn't already
  • Further measures introduced to reduce instances of entire naval fleets camping their base on mixed land/naval maps
  • Fixed Silver trying to form bomber platoons without enough bombers to do so
  • Never form platoons in response to a wall
  • Only build the Unit and Star Cannons in situations where the AI will probably use them
  • Remove restrictions on which fabbers can build a naval factory
  • Fixed bug preventing Stingrays from leaving the base
  • Uber deploys Orbweavers in response to enemy air build-up
  • Uber Bot Legion no longer builds AA when the enemy has a larger air force than it because it doesn't build one
  • Uber Legion only builds T2 air on planets it completely owns
  • Uber Legion puts less priority on an early air factory
  • Disabled Starcannon owing to multiple server crashes linked to the unit

v4.3.0 - 2016/11/07

  • Sparks counted towards platoon formation
  • Uber builds Sparks later
  • Tweak to when Inferno/Mauls built
  • Uber Bot no longer uses Sparks
  • Uber less likely to spam storage or build it early
  • Uber less cautious about teching
  • Uber uses more bots on larger worlds
  • Won't build T2 air for fast expand if it's floating or if it's unable to expand
  • Slight tweak to Uber to try and focus on expanding land presence when no naval threat
  • Uber Naval ignores the limits on naval expansion
  • Increased space around naval factories to reduce the chance of them getting blocked off
  • Spark properly excluded from heavy unit checks

v4.2.0 - 2016/11/04

  • Legion Uber Bot no longer uses air unless alone on the planet
  • Doesn't use Panzers for AA if it has access to Orbweavers
  • Corrected error where AI might try to form its largest air platoon too early
  • Remove workaround for BomberAttack as it's now fixed
  • No longer requires an enemy surface presence to deploy its air titans against air threats
  • Tactical units properly excluded from squads other than Artillery
  • Angels will now leave the base
  • Bronze will build Catapults even when alone
  • Fixed error preventing placement of ground-to-orbital defence in some situations
  • Bronze more likely to use Ramparts
  • Bronze is slower to expand to other planets
  • Silver will expand to other planets a little faster
  • Fixed error where Uber was overly cautious when forming air platoons
  • Fixed error where Uber was incorrectly checking AA threat instead of air
  • Uber will no longer stop building advanced factories and float heavily
  • Better about placing Advanced Bot Factories
  • When floating heavily Uber can start multiple advanced factories
  • Legion and Bronze no longer spam naval fabbers
  • Artillery can form a larger part of a platoon
  • No longer invades with huge AA armies
  • Uber makes fewer Corsairs
  • Uber Legion will now mix tanks and bots
  • Correctly include Corsairs in artillery squad when forming hover platoons
  • Uber Tech is more aggressive about building T2 factories
  • Correctly looks only at surface enemy presence when evaluating how many surface troops to teleport
  • Fixed cap not being correctly applied to metal expansion in some instances
  • Uber Cautious and Tech favour T2 vehicles over bots
  • Uber requires more fabbers before trying to build a titan
  • Uber won't start risky build projects when the base is under attack
  • No longer rushes artillery to commander snipe as the AI won't target the commander
  • Uber throws more fabbers at ground-to-orbital defence rushes
  • Uber builds more ground-to-orbital defences as the orbital threat grows
  • Fix error in anti-nuke placement checks
  • Check to place artillery is no longer greater than the requirements to build it
  • Don't build Gil-E in response to missile ships
  • Corrected the range on Gustav placement checks
  • Fixed and increased priority of Uber's air snipe defences
  • Uber smarter about not leaving itself so vulnerable after teching
  • Requires a minimum force size before building Storms
  • Prioritise commander building AA to protect against air snipes
  • Greater priority is given to T2 long-range weapons
  • Uber more likely to build Titans
  • Uber more likely to use Metal Storage as required
  • Uber will build advanced naval just to get to hover naval ships
  • Uber overlaps anti-nukes but doesn't build as many
  • Uber more aggressive with forming bomber platoons
  • Uber will only build Ramparts on the outskirts if it protects against artillery
  • Uber only builds Monstrosity once it has a large enough army
  • Uber uses the Nova less
  • Corrected the bug causing Uber to confuse Unit Cannons for artillery and build Ramparts in response
  • A small reduction in the amount of ground orbital factories Silver will make on a single planet systems
  • Uber won't build Stingrays to defend against air and orbital unless it has somewhere to send its fleet
  • Uber won't use Lancers until it sees tanks
  • Adjusted Uber T2 Legion unit ratios
  • Uber Legion advanced air has slightly higher requirements
  • Uber Rush Legion uses standard Legion tech path
  • Lower focus on air for Uber Rush
  • Uber Air builds slightly more air
  • Bronze and Silver will scout with the Hermes and Spectre
  • Bronze and Silver no longer allow ground/orbital fabbers to interfere with the other's defensive builds
  • Bronze more likely to build orbital defences
  • Legion Bronze no longer spams radar
  • Bronze more likely to send its armies out
  • Suicide units now included in land armies
  • Uber more likely to places defences by MEX
  • Uber uses Support commanders when building on islands
  • Uber will use Catapults to attack nearby structures
  • Uber panic grabs slightly less metal to try and avoid overextending too much
  • Uber more aggressive in breaking out nuke spam during multi-planet games
  • Uber brings out Kestrels slightly earlier

v4.1.0 - 2016/07/28

  • Decreased use of Miniman by Uber
  • Decreased use of Monstrosities by Uber
  • Integrated Novas into air squads
  • Novas now use escort behaviour in place of suicide
  • Improved Uber checks for unit ratios
  • Platinum and Uber use the Nova again
  • Bronze, Silver and Gold use less Novas
  • Increased minimum army size requirements for some Legion units used by Uber while widening the units counted
  • Lancers moved to the fast squad

v4.0.5 - 2016/07/11

  • Fixed bug which could result in Legion not scouting at Gold and higher

v4.0.4 - 2016/07/07

  • Fix for issue where Queller would do nothing on certain maps
    • thanks to MrTBSC for reporting this
  • Gold and Platinum move into the water faster at the expense of sometimes starting naval when they should start land

v4.0.3 - 2016/06/12

  • MetMinBasicFabberCount now works for naval and is utilised by Uber to ensure personalities work the same on water as in other theatres
  • Updated for changes to which units the Starcannon can build
  • Platinum can now build Advanced Bot Factories with the Colonel

v4.0.2 - 2016/05/14

  • Uber no longer uses the Nova
  • Uber will use more Meteors
  • Uber will only use Legion T2 bombers and gunships when it has air dominance
  • Increased chance of Uber Legion teching to T2 bots
  • Uber produces Panzers earlier in response to air and orbital threats
  • Uber stops producing Havocs once advanced units hit the field
  • No longer keeps the Thor at maximum range

v4.0.1 - 2016/04/29

  • Uber builds OmniSilos a little further away from its buildings
  • mikeyh fixed error in way personalities were passed between hosts which also makes it compatible with PA's stable release
  • mikeyh removed dependency on AI Compatibility Mod Personalities Patch

v4.0.0 - 2016/04/25

  • Added support for the Legion Expansion
    • Big thanks to Alpha2546 and Graushwein for their help
  • Sub-Personality changes:
    • Removed Uber Eco
    • Uber Dox renamed Uber Rush
    • Added Uber Land: ignores the water completely
    • Added Uber Naval: gets in the water as fast as it can
    • Added Uber Tank: no bots used
    • Added Uber Aggressive: it's Uber but a little more rash
    • Uber Air is now Uber but without the air limits
    • Uber Turtle is now Uber Cautious: a more conservative and tech happy Uber
  • Smarter spacing between defences for Uber
  • Uber looks to have a greater air presence before bringing out bombers and gunships
  • No more idle scouts in base
  • Implemented a nasty hack to work around the bomber_attack neural net being broken so that bombers and gunships will leave the base
  • Uber doesn't use scouts for artillery vision any more
  • Check if fighters are needed somewhere before attaching them to bombers
  • No longer sacrifices air defence for mine vision in its platoons
  • Uber doesn't wait for you to go orbital before building Orbital Factories
  • Errors in T1 bot and T2 vehicle factory placement fixed
  • Resolved issue which prevented the building of vehicle factories when alone
  • Uber switches to Kaijus if getting overwhelmed by subs
  • Uber properly defends its orbital lasers with fighters like it's supposed to
  • Uber uses Sparks to fight tanks not bots
  • Uber is better at hoarding its air force
  • Uber only goes advanced bots for torpedoes or to counter orbital or when bot rushed
  • Uber favours the Ares and Zeus over the Atlas
  • Uber won't build the Zeus when it doesn't have a strong lead in the air
  • Uber more cautious about rushing a nuke when it has a planetary threat to deal with but throws more resources at building it
  • Properly checks air factory ratios
  • Fixed bug preventing Platinum properly building Hummingbirds
  • Fix for Zeus stopping Gold reinforcing its Kestrels
  • Gold is more active with its fighters
  • Bronze and Silver don't clump their anti-nukes together
  • Bronze and Silver send Support commanders through teleporters
  • Bronze and Silver transport Support commanders by Astraeus
  • Advanced fabbers will build Pelters at Gold or higher
  • Bronze and Silver no longer position Holkins specifically to target commanders
  • Silver no longer smashes with its primary eco planet
  • Some minor performance improvements
  • Silver and Platinum are a little rasher with their armies, while Bronze is more conservative
  • Higher levels try to be smarter about not building MEXs near threats
  • Titans excluded from standard platoons as pathfinding does not play nice and it could stop the AI attacking
  • Won't build orbital lasers if no surface threats remain in the system
  • Uber now less predictable in the late game especially on higher resource bonuses
  • Fixed a bug where Titans never left the base
  • Uber gives higher priority to commander snipes with Holkins
  • Updated to work with the latest Planetary Annihilation release
    • Thanks to mikeyh and PRoeleert for their help with this
  • Uber less likely to build advanced defences to allow greater focus on factories and superweapons
  • Uber commits more fabbers to Titan builds if it can
  • Uber updated for change in radar ranges
  • Uber more aggressive about using Pelters against commanders
  • Uber tries to better protect itself against air snipes
  • Bronze now better recognises the existence of the Drifter
  • Bronze and Silver no longer build naval factories at the same time as other factories
  • Bronze never area builds
  • Cap on the number of Pelters Silver can build per base
  • Bronze is more likely to try for a Ragnarok
  • Bronze now correctly checks the Advanced Air Fabber ratio
  • Bronze no longer produces T1 units from T2 factories
  • Bronze will include Drifters in standard armies
  • Limit the building of Orbital Factories by Gold and Platinum
  • Fix unnecessary travel between Orbital Factory builds
  • Bronze builds a broader range of units in the Unit Cannon
  • Uber Tech now properly checks requirements of an Advanced Vehicle Factory
  • Uber now properly checks requirements of an Advanced Bot Factory in all situations
  • Uber T2 bot usage properly regulated according to whether it's a land, naval or lava map
  • More specialised usage of single laser turrets for base defence
  • Uber no longer builds Booms, Locusts or Grenadiers
  • Uber uses fewer Gil-Es when it uses them at all

v3.3 - 2016/03/01

  • Booms will now use teleporters
  • Tries to figure out whether the blockage to its land forces is water or lava
  • Improved amphibious checks by looking at historical enemy forces, not just current ones
  • Fixed Uber still trying to use Krakens alone
  • Improved use of naval forces against shore targets
  • Largest land and bot platoons were incorrectly capped with a maximum size
  • Removed platoons that are no longer used
  • Completely removed all duplicate build condition names
  • Fixed issues with some personalities not sending orbital units to other planets
  • Fixed issue preventing Uber from rushing nukes when the enemy has no anti-nukes
  • Titans better integrated into platoons
  • Fixed issue preventing Support commanders being built

v3.2 - 2016/02/16

  • Uber now focuses on Levelers over other T2 vehicles
  • Uber no longer techs to T2 air except in special circumstances
  • Uber only uses Support commanders when it is prevented from expanding
  • Uber uses Gil-Es only as a counter to missile units
  • Uber now uses the Slammer as a primary T2 bot
  • Uber will use more T2 bots if it thinks it's being bot rushed
  • Corrected bug preventing Queller from building Levelers
  • Uber no longer uses Krakens alone
  • Uber favours the Kraken for naval warfare
  • Where a land target cannot be found hover platoons will pursue naval targets

v3.1.6 - 2016/01/29

  • Titans now properly excluded from teleporter platoons
  • Titans now properly excluded from general squads in hover platoons
  • Fixed bug where Uber would sometimes run placement checks using the T2 naval factory when trying to place a T2 air factory

v3.1.5 - 2016/01/22

  • Fixed an issue that could cause only one Advanced Air Factory to build anything
  • Resolved issue with duplicate Drifter build block names

v3.1.4 - 2015/10/06

  • Removed an unnecessary platoon templates file
  • Fixed all instances where Queller's platoons shared a name with vanilla platoons

v3.1.3 - 2015/10/01

  • Vanilla AI split off into a separate mod
  • Added dependency on AI Mod Compatibility Patch

v3.1.2 - 2015/09/21

  • Updated vanilla AI
  • Booms use the new Suicide squad type

v3.1.1 - 2015/09/12

  • Made some very minor performance optimisations
  • Silver now deploys the Catapult as a defensive measure rather than an offensive one
  • Silver will build the Catapult in response to orbital threats
  • Platinum and Uber only build the Wyrm if they control the skies but there's a lot of AA
  • Corrected a bug that could lead to Bronze and Silver stopping advanced air production
  • Storms will now be correctly included in invasion forces
  • Silver will use more Infernos and Vanguards
  • An enemy with an orbital only presence on a planet will no longer cause inappropriate changes to build orders and unit compositions
  • Fixed an error where Uber would only build the Stingray for AA where an orbital threat existed
  • Silver will use the Stingray even when there's no orbital threat
  • Gold will now correctly form platoons when it has enough Piranhas
  • Gold won't build Piranhas unless there's an enemy surface naval presence
  • Gold no longer produces more Piranhas for scouting than it can use
  • Gold will no longer inappropriately go orbital on naval maps
  • Fixed a bug for Gold, Platinum and Uber where T2 would never be achieved on an all naval multi-planet system
  • Fixed some checks preventing a factory being the first building on a new world under certain circumstances

v3.1 - 2015/09/09

  • Silver gives higher priority to Orbital Launcher on multi-planet maps
  • Added support for new platoon performance savers
  • Added support for tests designed to stop interference with ally Halleys, Catalysts and Ragnaroks
  • Added missing personality checks for Locust platoons
  • Titan support added to Bronze and Silver
  • Won't try to destroy asteroids with Ragnaroks
  • Won't build torpedo launchers in land bases on non-symmetrical planets
  • Omegas can be used to form orbital to ground attack platoons in the same way an SXX can
  • Will no longer idle Orbital Factories if there's no orbital threat and alone on the planet
  • Will build SXXs at gas giants
  • No longer tries to (unsuccessfully) put the Zeus in bomber platoons
  • Ignores Kaiju when looking at a fleet's composition
  • Fixed errors in Gold, Platinum and Uber causing them to only look at surface water threats when making naval build and platoon choices
  • Fixed Platinum and Uber not building ships early on in certain situations
  • Turned off Typhoon at all levels due to issues in the AI's handling of the unit
  • Increase in threat required for Gold, Platinum and Uber to build Titans
  • Uber will build a Zeus when it's alone on a planet
  • Bronze and Silver avoid spamming Orbital Launchers and don't make it their first factory on a new world
  • Updated vanilla AI
  • Uber no longer sends orbital units off-world when they're still needed on the planet
  • Bronze can now send orbital units between worlds
  • Only Bronze will build Titans on asteroids
  • Enabled land Titans for all AI levels
  • Lowered the priority for Titans at Uber and Platinum
  • Titans can now be included in other hover and land platoons
  • Fixed an error which led to higher levels building too many Storms
  • Higher air threat required for Platinum and Uber to build Storms
  • Fixed all instances of missing personality checks
  • Added a new subpersonality - Bot
  • Three fabber personality trait now correctly covers naval as well
  • Uber will use the Icarus to correct energy issues when it's alone and metal is plentiful
  • Uber will produce more Stingrays when facing a large air threat
  • Uber better limits its Narwhal production
  • Smarter at judging whether ships should be produced from its factories on multi-planet systems

v3.0 - 2015/09/04

NOW DESIGNED SOLELY FOR TITANS

  • Updated vanilla AI
  • Removed Deep Space Radar references
  • Umbrellas no longer require any kind of radar
  • Focus is back on Bolos over Grenadiers at all levels
  • Uber builds Grenadiers in response to spotting Walls
  • Uber will build the Gil-E as a response to spotting Bluehawks
  • Added support for TITANS units
  • Fixed Gold so it will build Levelers as intended
  • Uber properly checks the placement of vehicle factories
  • Updated openings for TITANS
  • Updated naval ship choices for TITANS
  • Uber Air has been transformed to be a more standard personality with an earlier and heavier emphasis on air
  • Sends out single ship platoons at higher levels
  • Uber chooses its first factory on a new planet based on whether there's an enemy presence or not
  • Uber more likely to assign vehicle and naval fabbers to energy production than other types of fabber
  • Capped the number of fighters produced on planets where Queller is alone
  • Uber will use T2 air outside of metal planets
  • Lower difficulties more likely to more poor decisions about when to commit their armies
  • Fixed bug preventing Uber Tech from building advanced energy
  • Uber Tech is much more aggressive about teching
  • Much more sensible about which planet to pull reinforcements from via Teleporter
  • Fixed bracket errors leading to improper filtering
  • Uber and Platinum more aggressive about getting up anti-orbital measures where none exist but an orbital threat does
  • Updated all difficulties in accordance with the latest playstyles in each league
  • Naval platoon 12 now maps to the correct template
  • Platinum now builds Levelers
  • Uber brings out Infernos even when not winning the land war to help in base attacks or raids
  • Gold's micro is a little worse
  • Removed naval platoon 16
  • No longer shuts down factories to bring the eco back in line
  • Eco is going to need more work as this exposes some issues that were previously hidden
  • Bronze and Silver favour the Astraeus for getting off-planet
  • Builds either Kestrels or Hornets but never both
  • Bronze no longer artificially restricted on the number of factories it can build

v2.1 - 2015/08/09

  • Gold will build the Leveler
  • Uber will check there's some metal in storage in addition to looking at eco-efficiency before assuming float and building more stuff
  • Silver correctly checks whether it can afford to have fabbers to assist on a project
  • Correctly exclude the orbital fabber from all checks it should be excluded from
  • Uber will send ARKYD off-world even if it's the only one if it doesn't need it on that planet
  • No longer builds an Astraeus for an evacuation it doesn't perform
  • Corrected errors in the advanced fabber ratios
  • Uber less reluctant to build advanced fabbers
  • Uber floats less energy on multi-planet systems
  • Gold through Uber have been updated for the Grenadier meta
  • Uber is better at building storage when it can't immediately counter an eco float
  • Uber prioritises Deep Space Radar after going orbital
  • Removed the building of Booms for now
  • Gold is more likely to build the Unit Cannon on a multi-planet system
  • Uber spaces its Jigs out more
  • Uber won't assign as many fabbers to grab metal while it's floating
  • Platinum more likely to tech up when it's out of expansion options
  • Gold less likely to tech up when it's out of expansion options
  • Uber and Platinum want more fabbers before trying for a Catalyst
  • Fixed error prevent Gold and Platinum building Advanced Air Fabbers in certain situations
  • Gold will sometimes go for T2 air outside of powering out a Catalyst
  • Gold, Platinum and Uber will build Kestrels
  • Uber smarter about assessing land threat when teching
  • Uber will form squads smaller than four units again
  • Uber no longer prioritises dual laser defences over others
  • Uber is smarter about when to wait until it can afford a nuke missile and when to just get building
  • Corrected placement check for Teleporter
  • Gold expands a little slower
  • Integrated vanilla AI so that it is selectable alongside Queller by choosing normal, hard, relentless or absurd
  • Do not use this version to report bugs to Sorian as it might be my fault
  • Fixed error in Gold vehicle fabber opening
  • Bronze no longer area builds MEXs
  • Fixed discrepancies between area and standard MEX building for Uber
  • Uber prioritises building Umbrellas in important bases first before locking down everywhere else
  • Uber is smarter about how it moves its orbital fabbers
  • Gold is less sophisticated in its troop choices
  • Gold is slower to react to mines
  • Gold will build the Slammer
  • Gold through Uber use less Dox scouts on smaller planets
  • Platinum over expands
  • Uber will tech if there's no one near its base and it thinks it can afford to rush it
  • Uber will produce more fabbers if it can't shake its eco float
  • Uber will use the Slammer when it's dealing with bots not tanks
  • Uber won't tech while its base is under threat
  • Checks added to stop the building of torpedo launchers in lakes with no enemy navy
  • Fixed an error leading Gold through Uber to put all their advanced defence in a tiny area
  • Uber rushes nukes based on the anti-nuke status of its target rather than other players
  • Uber requires a higher income to tech than previously
  • Uber won't build duplicate radars when looking to scout another world
  • Uber is smarter about when rushing orbital on a multi-planet system with a single spawnable planet is appropriate
  • Uber will build Skitters to sight for mobile artillery
  • No longer waits until a planet can receive assistance to build troops because this was leading to feeble invasions
  • Uber is more aggressive with scouting if you might be on its planet but it can't find you
  • Uber produces more Spinners when preparing an invasion
  • Further work has been done to prevent overwhelming land threats stopping the AI from using its ships
  • Uber now has sub-personalities allowing you to customise how it plays
  • Adaptive
  • Air
  • Dox
  • Eco
  • Grenadier
  • Infernodier
  • Tech
  • Turtle
  • Uber sets up an Anchor defence around teleporters in response to air threat in addition to land and orbital
  • Uber is smarter about transitioning in and out of the water depending on how it's doing in the relevant theatre
  • Fixed error preventing the Stingray from being built
  • Stripped whitespace from release to reduce server mod download time
  • More likely to try for a Catalyst
  • Uber uses the Astraeus if it cannot afford an orbital fabber or is already building one
  • Uber doesn't cram all its anti-nukes together in a base
  • Uber checks that the commander has anti-nuke coverage
  • Uber gives a higher priority to Umbrellas

v2.0.1 - 2015/07/09

  • Bronze and Silver no longer build defences where there's nothing to defend (thanks to DarkslayerRoy for the report)
  • Bronze favours dual lasers over single lasers just like the other difficulties
  • Bronze correctly only builds one anti-nuke silo at a time
  • Bronze correctly checks Advanced Laser Tower numbers against other land defences rather than naval ones
  • Bronze can build more basic defences
  • Silver no longer builds multiple basic radars in a base
  • Building defences against one threat layer no longer stops Bronze building defences against a different threat type

v2.0 - 2015/07/03

  • Integrated new AI checks to replace hacky workarounds
  • Builds its factories tighter
  • Slightly more cautious about artillery placement
  • Won't build Halleys if the planet is its main eco base
  • Won't transfer troops to another planet when its base is threatened
  • Uses the new threat considerations when making fabber and army decisions to behave smarter in games with more than two players/teams
  • Added support for the Unit Cannon
  • Added Slammer support for use by the Unit Cannon
  • Will use an Astraeus rather than a Teleporter to get off-planet when its base is in water
  • Will pursue orbital more aggressively when on multi-planet systems with only one spawnable planet
  • Prioritise a factory above all else on arrival at a new world
  • Will evac commander by Astraeus if it doesn't have the energy to run its teleporters
  • Use new eco checks to be more aggressive about avoiding eco floating
  • Added support for the Phoenix to be built
  • Throws more fabbers at advanced factory projects
  • No longer rushes orbital when it has orbital elsewhere in the system
  • Will consider more than just the local planet when considering whether to rush nukes
  • Won't build laser towers on the water any more
  • Added some very beta level Boom support to counter aggressive commander play which might be rubbish
  • Looks at the air situation as a whole rather than just anti-air when considering building more air factories
  • Will sometimes send Krakens off by themselves to take advantage of their stealth
  • Better about getting into the water on maps like Meso
  • Will scout with fighters again as a means to find and kill sneaky air fabbers
  • Reduced the ratio of bot factories to planet size
  • Replaced HaveSeenEnemyUnit checks with threat assessments where possible to avoid responding to threats which no longer exist
  • More reactive with its naval fleet compositions
  • A complete overhaul of Naval fleet platoons to make them more appropriate in size and better avoid huge fleet in base syndrome
  • Forced an air presence within the first three factories
  • Introduced Queller personalities to allow for a range of difficulties - Bronze is easier than Normal and Uber is harder than Absurd - see the readme for more details
  • Will no longer spam defence structures within a small area
  • Will no longer loop the commander through a teleporter
  • Checks it has the radar necessary for ground anti-orbital defences
  • Higher priority is given to getting orbital radar when orbital has come into play
  • Defends Halleys and Catalysts with ground anti-orbital
  • Scales platoon sizes better in the late game
  • Techs when there's no other way to grow the economy
  • A tighter grip on the economy
  • Won't let nuke launchers sit idle for minutes at a time
  • Reordered all checks to optimise AI performance
  • Added missing placement check for teleporters
  • Now builds Advanced Torpedo Launchers
  • Much faster at taking over planets it completely owns
  • Fixed error introduced in 1.3.3 preventing the building of orbital radar
  • Does more to protect its gas giant investments
  • Tries to control the orbital space before flying expensive and vulnerable radar around the local planet
  • Builds SXX to destroy naval threats in addition to land ones

v1.3.3 - 2015/05/29

The "oh shit new patch with new folder structure which breaks my baby!" release

  • Fixed bug in checking the placement of advanced naval factory
  • Updated for new AI folder structure
  • No longer stops building Gil-Es when there is an orbital threat

v1.3.2 - 2015/05/04

  • Put the ai_unit_map file back because I need it for the Piranha. Derp!

v1.3.1 - 2015/05/03

  • Now works on air only maps
  • Removed dependency on ai_config (except for unit cap, but 3000 will do)
  • Now checks for commander as a means to determine whether this is a military or eco planet
  • Fixed an error that allowed proxy air bases to spam air fabbers
  • Dropped custom ai_unit_map file until I use it

v1.3 - 2015/04/26

  • More aggressive about building MEX defences
  • Will build turrets to remove enemy MEX when there's no threat in the area
  • Deploys Spinners at lower threat levels
  • Deploys Spinners in reaction to losing the air war in anticipation of bombers to come
  • A little faster at getting in the water on island maps like Meso (and at getting out of it)
  • A little less energy floating
  • More aggressive about getting nukes where no enemy anti-nuke exists
  • Won't spam anti-nukes when there's no nuke threat unless planets exist where it has no presence
  • Will no longer build Piranhas it doesn't need
  • Will stop building ships after a while if it no longer has anywhere to send them
  • Reduced scout spam a little
  • No longer spams naval fabbers in lakes
  • Invests in Hummingbirds at lower threat levels due to a tendency to underestimate the threat and not have enough of them
  • Only builds land troops when alone on a planet if it has somewhere to send them

v1.2.4 - 2015/04/17

  • When unable to expand it now checks its need for an advanced factory against the number of advanced factories, not fabbers
  • Inferno, Spinner and Skitter ratios are now calculated only against units which are relevant to their potential platoon makeup
  • Added support for Pelters and Holkins
  • Will always get at least one orbital fabber out
  • Corrected an error allowing the AI to build Bumblebees and air fabbers when it's losing the air war
  • Less air fabber spam during the opening on naval maps
  • Maintains a higher Hummingbird minimum force

v1.2.3 - 2015/04/10

  • No longer prevented from building basic fabbers when advanced ones exist
  • Advanced fabbers can now build Umbrellas
  • Removed any meaningful cap on the number of fabbers used

v1.2.2 - 2015/04/09

  • No longer builds Skitters in reaction to scouting a commander (herp derp!)
  • Will spam Umbrellas over planets it owns (this is going to need some work)
  • Will attempt to protect the commander from orbital snipes using Umbrellas (might be a bit spammy right now)

v1.2.1 - 2015/04/08

  • Now builds Skitters when it has seen mines or advanced combat fabbers
  • Will now only build an orbital launcher to run away to another planet if there's another planet to run away to
  • Checks ability to expand in addition to the availability of metal before trying to tech during dangerous times
  • Corrected a minor error in Piranha build checks
  • Will favour an air factory first on planets it's invading
  • No longer sends orbital fabbers to planets only to immediately send them elsewhere after doing nothing
  • Can now redeploy orbital fabbers from gas giants

v1.2 - 2015/04/07

  • Removed platoon minimum requirements for frontline units to allow Queller to form land attacks faster
  • Will build Bluehawks and Stingrays when there's an orbital threat
  • Will try and go orbital when it has no local expansion options, even if it's not winning the battle on the planet
  • If a game has gone orbital then the AI can go bots late to allow it access to Bluehawks for invasion support
  • Corrected major whoopsie where AI wouldn't build advanced vehicle fabbers when it had a planet to itself
  • Now builds Vanguards relative to the number of Shellers it has
  • Removed Slammers for the time being as AI needs dedicated anti-naval Slammer platoons to use them effectively
  • Forced some advanced fabbers regardless of eco to get AI out of the trap of never being able to afford them
  • Will keep building Hummingbirds even on empty planets to counter Phoenix attacks
  • Stingray now correctly used as a defensive unit in all naval platoon sizes
  • Will spam air fabbers faster to facilitate planet takeover
  • Added support for the Phoenix (but it doesn't build it yet)
  • Higher priority is given to advanced radar
  • Increased bomber platoon sizes by 50%
  • Will build Skitters in reaction to sighting combat fabbers
  • Will no longer build orbital factories and advanced factories at the same time
  • Will build Skitters on multi-planet maps to use as advance scouts to avoid invasion forces sitting on their hands
  • Even more aggressive producing anti-nukes

v1.1 - 2015/03/30

This release provides a massive overhaul in how Queller tackles the orbital layer. It also brings Queller's game up-to-speed with the latest balance changes.

  • No longer builds Piranhas when its base is threatened
  • Will build a small contingent of Hummingbirds when alone to shoot down air fabber invaders
  • Fixed AI building the Astraeus for a commander evac that would never happen
  • Added support for moving orbital fabbers between planets
  • Higher priority is given to Deep Space Radar when alone
  • Higher priority is given to Deep Space Radar when orbital has been sighted and the AI hasn't built one yet
  • Properly checks that it can afford to run the Deep Space Radar before building it
  • Fixed a bug with Skitters not being assigned to the correct platoon
  • Added support for Jigs
  • Will no longer smash with Annihilaser planets
  • Higher priority for orbital fabbers
  • Can send bots through teleporters again
  • Correctly uses a laser tower blueprint when checking possible placement for laser tower instead of using a laser tower single
  • Normal, Hard and Relentless difficulties work again (thanks to MCXplode for the report)
  • Much greater use of naval fabbers on naval maps
  • No longer starts air
  • Stopped the commander spamming air factories
  • More aggressive about building Hummingbirds to own the skies
  • Builds orbital fabbers and Avengers from the orbital factory
  • Will try to avoid building the SXX at gas giants as it can't send them off-planet and it has no use for them there
  • Won't use ARKYDs for remote scouting when it can produce Advanced Radar Satellites
  • AI will build anti-nukes sooner in response to a nuclear threat
  • AI will now use Slammers in armies not raiding forces
  • Fixed error where AI wasn't checking it could afford to run advanced fabbers before building them and thus tanking its economy after teching
  • Corrected errors in checking how many Spinners it can build
  • Added Boom Bot support (though the AI doesn't use them yet)
  • More likely to build the advanced radar

v1.0.2 - 2015/03/20

  • No longer builds Piranhas when the base is threatened
  • Won't start naval if it can attack by land

v1.0.1 - 2015/03/20

  • Fixed issue with Piranha scouting
  • Fixed commander factory drain checks to use the correct factory
  • Somehow broke my naval attack fix before releasing version 1. Fixed for reals this time.
  • Corrected bug where the commander wasn't checking drain on its first two vehicle factories

v1.0 - 2015/03/17

  • Won't move commander by Astraeus except as a last resort
  • Reduced buffer spaces from many buildings to allow tighter base packing
  • More aggressive about getting an air presence
  • Will ensure it has air if it's alone on a planet
  • Builds orbital radar if it's alone on a planet and doesn't have any
  • Fixed bug when checking if an advanced naval factory is needed
  • Updated for new AI features
  • Will build advanced air fabbers when alone
  • Added sub support
  • Commander has more flexibility in building eco structures
  • Uses more fabbers
  • More aggressive in using fabbers for building factories
  • Only use air fabbers when the skies are somewhat safe
  • Now uses Piranhas as scouts when it doesn't have full air scouting yet
  • Shadowed ai_unit_map file as the official version is missing the Piranha
  • Can now open with air on naval maps
  • Can now build a bot factory on naval maps regardless of other factory choices
  • Overhauled naval platoons
  • Fixed issue preventing the AI from attacking with naval forces
  • Resolved all known issues of idle fabbers
  • Will try to be aggressive about getting in the water when no land attack route exists
  • Removed beta tag

v0.5.1 - 2015/01/08

  • All fabbers can build naval again
  • Removed three fabber opening

v0.5.0.1 - 2015/01/06

  • Updated for new meta
  • Wider variety of openings now possible, more responsive to what an opponent is doing
  • Added bot raid platoons per the updated default AI
  • SXX lasers can now be accompanied by Avenger escorts
  • Don't build basic fabbers if you can build advanced ones
  • First pass at some proper naval play
  • AI builds naval platoons at sizes relevant to the threat (will need tuning)
  • Naval platoons have been broken down into squads
  • Torpedo defences used identically to laser turrets
  • A higher ratio of advanced fabbers to factories
  • Bot sightings can now cause the AI to go air if it hasn't already
  • Much greater spacing between radars
  • At this point ignores almost all AI personality settings not relating to the economy
  • Allowed to drop more defences at heavy MEX concentrations
  • Tries to ensure it has an advanced radar for advanced naval
  • Added support for catalysts
  • Updated now obsolete Need[Basic/Advanced]LandFabber to use the new Bot/Vehicle test
  • Take the skies before building bombers

v0.4.2 - 2014/11/27

  • After reverting platoons I forgot to revert the squad percentage makeup to my own. Now fixed.

v0.4.1 - 2014/11/11

  • Reverted AI land platoon sizes to vanilla settings as it seems the AI is better with large numbers of small platoons than small numbers of large platoons

v0.4 - 2014/11/11

  • Corrected bug where AI only used half as many Dox scouts as it was supposed to
  • Updated the basic factory builds to work properly in a multi-planet scenario
  • Increased maximum land platoon sizes
  • Removed fighter requirement from bomber platoons
  • Small land platoons are now only formed for mobile targets
  • Bomber platoons are now only formed for mobile targets (and teleporters)
  • First pass on orbital
  • Return to mandatory bot factories, but the number is based on the size of the planet
  • Reverted to Firefly scouts because the AI seems severely limited when it has poor scouting
  • AI shouldn't prematurely tech unless it has bad intel
  • A teleporter should always be the first thing the AI constructs on landing somewhere
  • Assistance allowed on combat units again so a fabber has something to do when it has nothing to build
  • Disabled storage for the time being as I just can't stop it building the things at stupid timings

v0.3 - 2014/11/09

  • Skitter can be used to scout if AI plays a three vehicle opening (this is now actually true)
  • AI will no longer go all bots
  • Increased chances of MEX defence
  • AI will now prefer dual lasers in place of single lasers
  • Increased distance between radar installations
  • Increased platoon minimum size requirements
  • Further reduced use of infernos
  • Slammers now used where naval has been sighted
  • AI will continue to produce units regardless of whether a teleporter exists yet
  • Removed advanced to basic factory ratio requirement
  • A greater ratio of fighters to bombers
  • Fewer bombers required for the AI to roll out an air attack
  • Reverted to economy building rules more aligned with the default AI (this is now actually true)
  • Fabbers will now construct basic factories in the "mid-game"
  • A higher number of advanced fabbers "required"
  • AI no longer uses Catapults or Holkins
  • More assistance allowed and required on various defence/offence structures

v0.2 - 2014/11/07

  • Total overhaul of AI's opening builds
  • AI now has bot, tank and air openings
  • Openings are influenced by planet size
  • Number of fabbers determined by opening factory choices
  • Further refinements to the AI's building of defences
  • Changes to air platoon sizes
  • Allowed assistance on factory building to prevent opening fabber assisting troop building and then going into immediate radar
  • Skitter can be used to scout if AI plays a three vehicle opening
  • Reverted to economy building rules more aligned with the default AI (for now)
  • AI will no longer build offensive Pelters

v0.1 - 2014/11/05

  • Alpha release
  • AI uses larger platoons
  • AI produces more factories
  • Unit mix completely overhauled
  • Commander given responsibility for all basic factory production
  • Scouting now done by Dox and Hummingbirds in place of Fireflies and Skitters
  • AI builds far fewer turrets
  • A much higher percentage of fighters to bombers in air squadrons
  • Naval platoon updated to use squads - untested
  • AI opens with troops immediately after its first fabber
  • Drastically lowered the basic fabber to factory ratio
  • Raised the fabber ratio for empty planets
  • The AI will now only build the Orbital Launcher in emergencies or when it's winning on its planet