- Uber 1v1 starts with a bot factory
- Reduce the amount of orbital defence Uber will produce at one time
- Uber avoids over-investing in anti-orbital defence
- Uber's Commander more willing to contribute towards energy production
- Added Uber Platoon which uses less armies but more units in each army
- Changed how Uber counts fabbers for teching
- All difficulties build land titans
- Fixed Uber producing Imperators in low threat systems
- Fixed Uber's orbital factories sometimes sitting idle
- Uber FFA uses Uber Platoon's approach to armies
- Uber will produce Storms to protect bases under air attack
- Uber will produce Panzers to protect bases under orbital attack
- Fixed issue where Uber might never go advanced on planets it owned
- Loosen restriction on owned planet factory builds when troops are desired elsewhere
- Slow down rate of Uber's light artillery builds
- Fixed Queller not building Stingers
- Updated for PA 116982
- Enable Starcannon usage again following a crash fix in the base game
- Enable Chariot usage following a fix in the base game
- Legion Uber uses Novas to scout
- Fixed Queller trying to form platoons without the necessary units to form them with
- Fixed always opening air with Legion
- Respond to local orbital threats from orbital factories - defend your gas giant, Queller!
- Switch all orbital ratio threat checks to use anti-orbital
- Don't allow orbital fighters to block all factories when responding to local threats
- Uber tries to avoid throwing away its orbital fighters
- Uber gives higher priority to its first gas giant factory
- Avoid overproducing for a local orbital threat response
- Uber uses less orbital fabbers
- Add Uber Orbital which retains the previous Uber fabber behaviour
- Uber doesn't produce dedicated anti-orbital as heavily from orbital factories
- Uber uses more Bluehawks to defend against orbital
- Fixed placement checks for Uber's ground anti-orbital defences
- Uber uses Catapults for anti-orbital defence again
- Uber Advanced Fabbers favour Catapults over Pelters
- Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets
- Allow Catapults to be placed closer to other defences
- Fix Gold Legion not placing Sky Bridge correctly
- Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved
- Added Uber Air again
- Uber Bot will build air when playing as Legion
- Added Uber Land again
- Uber builds Omegas again
- Changed how orbital threat is assessed when determining what orbital units to build
- Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
- Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
- Uber will use Advanced Laser Towers to defend Metal Extractors
- Uber will only build Catapults when advanced land units have been seen
- Uber won't consider Catapults when choosing where not to place other surface defences
- Adjusted how Uber considers its ground based anti-orbital defences
- Don't check for land defence locations with naval fabbers
- Uber builds basic radar to support basic artillery
- When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
- Possible fix for orbital anti-ground units sometimes not engaging enemies
- Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
- Uber makes Stingers to protect base from air even when it can make Spinners
- Attempt to place teleporters in locations which maximise their accessibility
- Better protection at low levels against silly torpedo launcher placements
- Silver and Gold avoid overbuilding Stitches in Unit Cannons
- Uber avoids overproducing Strykers on multi-planet maps
- Avoid blocking factories and teleporters with defences and titans
- Increase space around teleporters
- Reduce unnecessary excess eco expenditure on factories by Uber
- Uber requires less fabbers to start considering nuke builds
- Correct the number of fabbers Platinum builds when alone
- Ensure enough fabbers for super weapons no matter the planet size
- Tweak Bronze and Silver requirements for superweapon builds
- Prevent Casual prematurely building planetary engines
- Don't build Catalysts on a planet where an ally is building engines
- Don't build engines on a planet where an ally is building Catalysts
- Uber brings out Sparks later
- Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval)
- Uber uses less Drifters when a land route is available
- Uber 1v1 techs earlier
- Uber stops using Strykers after the early game
- Uber brings out Grenadiers later
- Uber gives higher priority to getting out a T2 fabber
- Only consider surface threats when looking to build superweapons
- Uber gets off planet faster when alone
- Difficulties above Bronze no longer use land titans due to pathing issues
- Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience
- Added Q-Uber Random which selects a Q-Uber personality at random
- Difficulties above Casual no longer use land titans due to pathing issues
- Uber uses more Dox
- Uber uses more Ants
- Uber more likely to use Energy Storage
- Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes
- Uber now builds Wyrms
- Uber avoids over-investing in air fabbers early on
- Gold will build Skitter and Investigator scouts on small planets
- Added support for the Stinger
- Uber Bot won't spam Dox when alone on a planet
- Uber can build T2 air earlier
- Uber builds less Grenadiers
- Uber builds Grenadiers later
- Uber maintains a limited Stryker presence into the late game
- Added some unit fallbacks in case the units Queller wants are disabled
- Queller will always attempt to avoid getting stuck no matter how low its eco modifier
- Uber builds Catapults for defence again
- Corrected Uber slightly overbuilding advanced fabbers when floating
- Uber builds more nukes when floating resources
- Correctly exclude scouts from minimum platoon size count
- Reduced minimum platoon size required for teleportation
- Gold through Uber may go for orbital earlier
- Uber 1v1 and Uber Rush limit their T1 orbital expansion
- Much more willing to move troops off world when it is already winning its current battle
- Uber correctly cost checks its orbital snipe defence build
- Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings
- Gold and Platinum will always use an air scout if they have the option
- Gold will scout with bots
- Uber uses Dox for slightly longer
- Uber no longer builds Omegas
- Uber no longer builds Solar Arrays
- Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants)
- Uber builds less advanced fabbers unless floating resources
- Uber FFA techs up slightly earlier
- Uber FFA is slightly more aggressive
- Uber no longer builds Advanced Laser Towers
- Fixed Uber's Commander's anti-orbital snipe protection behaviour
- Uber Tank doesn't use Strykers past the early game
- Removed Uber's Colonel response to air titans
- Attempted to make Uber's orbital response less exploitable
- Fix numerous errors in placement checks for Legion
- Uber may build additional mobile AA in bases being attacked by air
- Uber may build additional mobile anti-orbital in bases being attacked by orbital
- Uber no longer builds Ants
- Uber focuses on building Orcas over Barracudas at T1
- Uber ties starting Inferno production to threat levels rather than army size
- Uber is more conservative in ramping up air production in response to an air threat
- Uber 1v1 techs later
- Uber (excluding Uber Tank) stops using Strykers after the early game
- Remove Uber's priority mobile AA builds
- Removed Uber Platoon
- Corrected Casual always starting with an orbital build
- Improve redundant orbital launcher build protection for Casual
- The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors
- Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring
- Fix Uber not building Drifters on islands immediately
- Uber uses more Sparks
- Uber 1v1 delays T2 further
- Uber only builds Bluehawks when the enemy has T2
- Added Uber Platoon which focuses on a smaller number of larger armies
- Uber switches from Dox to Grenadiers earlier
- Uber makes greater use of Drifters
- Gold and Platinum build Strykers
- Platinum builds Grenadiers
- Gold will use Grenadiers immediately
- Uber is much more considerate of its eco when looking to move to T2
- Uber is better at avoiding early game energy stalls
- Gold and Platinum build Sparks earlier
- Fixed Bronze through Platinum not building orbital fabbers from Orbital Factories
- Removed Uber 1v1 factory builds
- Uber only builds Ants after the early game
- Uber 1v1 will tech later
- Fix Uber not responding properly to all bot builds
- Fix Uber's bot factories on islands not producing units
- Uber will continue to use Dox if it doesn't have access to Strykers
- Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
- Uber prioritises its initial advanced fabbers more highly when alone on a planet
- Uber no longer prioritises the Storm over other units when in need of AA
- Uber gives less priority to energy storage again
- Uber uses less Shellers
- Change to how Uber measures Vanguard use
- Uber FFA builds Strykers
- Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
- Uber builds Typhoons against all naval threats
- Uber uses a heavy Stryker presence for a little longer
- Uber won't use as many factories to make Patriots when in need of AA
- Uber's Grenadier build will only happen in response to a land threat
- Ensure Uber will use Spinners in the early game
- Fixed Uber 1v1 not building Spinners
- Uber maintains a small anti-air presence in its naval force if air is present
- Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
- Reduce ratio of air factories Uber builds when losing the air war
- Gold and above are a little more aggressive with light artillery placements
- Bronze and above place advanced artillery for Commander snipes
- Ensure walls are not counted when looking at viability of artillery
- Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence
- Uber Legion less likely to over-build Patriots when alone
- Uber uses Sparks for slightly longer
- Uber uses more Strykers later
- Legion Commander no longer assists in situations where it shouldn't
- Uber uses Strykers in the late game
- Uber 1v1 makes greater use of Strykers
- Use new UNITYPE tags for better platoon sorting
- Uber puts a much higher emphasis on Grenadier usage
- Removed translations for languages where PA includes an official translation
- Uber uses more Orcas
- Uber no longer builds the Catapult
- Uber no longer builds the Arsonist
- Uber can use more Strykers
- Uber can open vehicles as MLA
- Uber will use Grenadiers as the game gets later
- Uber will use Sparks only for the early game
- Uber uses more Sparks but only against bots
- Uber will produce Gil-E more aggressively
- Uber gives higher priority to building Spinners when required
- Uber tries to avoid teching to T2 land first on naval maps
- Silver and Gold use less Booms and Purgers
- Gold through Uber avoid working on T1 orbital factories on more than one planet at a time
- Uber no longer builds Solar Arrays
- Uber uses Drifters only for hover purposes again
- Uber prioritises local orbital recon over remote
- Fix errors in Uber MLA's strategy for recovering from energy crashes
- Uber more likely to use energy storage
- Uber won't work on titans and nukes at the same time
- Uber no longer builds the Horsefly
- Uber delays its Spark build and uses less
- Uber slower to grow its GIL-E presence
- Uber treats getting off its starting planet when alone as its highest priority
- Fixed issue delaying Casual's first build
- Fixed Silver trying to form a land platoon that didn't exist
- Removed translations for languages where PA includes an official translation.
- Fixed Silver teching to T2 vehicles too early
- Removed translations for languages where PA includes an official translation. My thanks to all those who contributed up till now.
- Removed dependency on AI Mod Compatibility Framework
- Uber places lower value on Catapult as an anti-orbital weapon
- Correct Uber's Spinner ratio when alone
- Fix Uber building too many advanced air factories when alone on a metal world
- Revert Drifter builds for Silver through Platinum
- Ensure Stingrays are always deployed as needed to protect mobile naval assets against orbital threats
- Reintroduced T1 naval caps for Uber based on enemy threat
- Uber builds Drifters in response to tanks
- Silver through Platinum build Drifters as standard
- Uber only builds basic radar as artillery support
- Improved Uber's T2 naval decision making
- Platinum and Uber can use vehicles ahead of bots on naval maps
- Merged portions of Uber and Uber Naval
- Avoid naval fabbers in ponds
- Ensure Uber has a fall-back Peacekeeper build for islands and unit restrictions
- Capped how aggressively Uber can scale up its air to try and keep pace
- Removed Uber Naval
- Uber now handles Legion bot scouting the same as Uber Bot
- Uber is back to requiring heavy sub control before switching up its naval play
- Uber Rush puts a lower emphasis on static defence
- Uber Naval places higher priority on Typhoon
- Uber won't build Bluehawks in response to MLA T2 bots
- Updated Polish translation with thanks to Craeox
- Fixed Uber not properly growing its Advanced Fabrication Vehicle presence when alone
- Uber Tank will use the Stryker more
- Uber uses more Bluehawks if it hasn't seen advanced MLA bots
- Fixed Uber Bot being incorrectly cautious
- Uber tries harder again to maintain air parity with its target
- Uber invests in more mobile ground anti-air
- Uber builds Stingray for anti-air again
- Uber responds more aggressively with Narwhals against air threats
- Uber focuses less on Typhoons
- Uber builds Leviathans and Krakens only when it feels it has the sub situation under control
- Uber will build the Epoch purely for shore bombardment
- Updated Portuguese (Brazilian) translation with thanks to CmdrEdem
- Uber won't build the Peacekeeper anymore
- Uber Rush will use more bots as MLA
- Uber uses Infernos and Mauls earlier and in greater numbers
- Clean-up Platinum Legion Walker Foundry builds
- Added Uber Turtle, a personality which puts more emphasis on defending its expansions and building titans
- Uber may build light artillery to defend key expansions
- Uber will no longer open with double bot factories
- Corrected Uber MLA not using advanced fabbers for T1 MEX expansion in some situations
- Updated for Orbital Fabbers and Fabrication Starships being able to build T1 MEX
- Avoid further unnecessary checks on gas giants
- Don't count walls when performing offensive artillery evaluations
- Bronze through Platinum will potentially respond to an orbital threat with an orbital factory
- Bronze will only build orbital units that can defend themselves when its orbital base is threatened
- Bronze more likely to build Unit Cannons on single-planet systems
- Fixed Bronze not going orbital on single-planet systems even though there was supposed to be a small possibility
- Bronze and Silver won't scale their orbital fabber presence on single-planet systems
- Corrected errors in placement of Hives near perimeter MEX by Bronze and Silver
- Corrected errors causing overbuild of certain types of defence by Casual and Bronze
- Build Gustavs closer to Ramparts
- Casual through Gold give a slightly lower priority to building Ramparts
- Improved Silver's T2 economy builds
- More likely to use interplanetary weapons
- Silver won't start with an air factory anymore
- Uber only uses T2 air for eco expansion when alone if the planet is large enough to justify it
- Corrected ratio of Bluehawks used by Uber
- Consolidated orbital beachhead build conditions
- Uber will once again produce mobile AA when it feels it is losing the air game
- Uber will use more Shellers
- Platinum and Uber will produce titans earlier
- Improved decision-making by Gold, Platinum, and Uber about when to expand their naval presence
- Gold and Platinum more likely to try and get in the water if they don't have a naval presence but the enemy does
- Changed how Gold, Platinum and Uber measure the need for land and naval anti-air defences and units
- Ensured Uber Naval is only building land units that are amphibious or hover
- Removed Uber Air personality
- Platinum and Uber may build an orbital launcher to counter an orbital threat
- Fixed Uber MLA still being too paranoid about nukes on planets it hasn't scouted
- Uber will only use combat fabbers for minesweeping when it has confirmed the existence of mines
- Uber will only build orbital fabbers on multi-planet maps
- Corrected missing checks for Platinum in its assessment of whether it needs additional air
- Replaced all checks using FocusTargetThreatRatio as it is exhibiting unexpected behaviour
- Further checks to prevent overbuilding of air by Platinum and Uber
- Uber uses less Gil-E
- Slight adjustments to Platinum and Uber's decision-making process about their orbital launcher presence
- Protect against some orbital edge cases
- Tried to ensure hover and amphibious platoons don't get stuck on islands
- Bronze's commander won't continue to build bot factories when alone
- Uber will always use its Icarus offensively if it can
- Fixed Uber Free-For-All building vehicle factories on islands when playing as the MLA
- Tried to avoid Bronze and Silver building titans in response to tiny forces
- Allowed the use of hover units in army platoons if they aren't strong enough to operate alone
- Removed multi-planet restrictions from Uber's use of naval
- Fixed Uber MLA starting naval even if it didn't think it had a naval path from its base
- Uber will use the Kestrel alongside the Horsefly
- Platinum will use the Kestrel again
- Don't check for threats in build conditions running specifically due to the absence of threats
- Ensure blind builds designed for game openings are only used where the AI believes it has incomplete information
- Platinum and Uber will scout when they have conflicting information about the enemy presence on their planet
- Fixed double bot factory openings
- Uber will use the Astraeus to more quickly establish its first off-world presence
- Uber will set up for scouting faster when it thinks it has arrived on a planet before other players
- Tried to ensure a teleporter is always built before a factory when arriving on a new planet
- Denser energy plant placement
- Gold won't build the Stryker anymore
- Overhauled platoons to resolve numerous inconsistencies and timing issues
- Low difficulties hoard more air before attacking
- All difficulties now prioritise moving armies between planets
- Minor adjustment to the size of naval scout platoons at low difficulties
- Fixed some instances of advanced factories being incorrectly built on islands
- Fixed Bronze Legion teching too early
- Bronze and Silver may now run land and air scouting alongside one another
- Ensured Bronze and Silver scout with the Marauder
- Ensured Silver builds the air units necessary to scout where required even if there's no enemy air presence
- Bronze through Uber form naval platoons earlier than before
- Uber is slightly more aggressive in forming air-to-ground attack platoons
- Ensured mobile artillery ratio checks exclude static artillery
- Don't transfer troops from planets that require assistance
- Fix a major error preventing the teleportation of troops when alone. This one was really bad, sorry :(
- Planets will send as many troops off-world as they can so long as they don't need them
- Uber puts more emphasis on its commander building energy plants
- Correct Uber's Atlas build for the changes to water targeting
- Search for artillery placements from the perimeter bases first
- Much less fussy about titan placement
- Fixed Casual running some checks it didn't need to
- Gold and above won't launch a naval fleet with only combat barges in it
- Improved how Queller handles naval maps at all difficulties
- Fixed Uber microing Bluehawks wrong
- Uber prioritises fixing energy issues over creating a defensive air force when alone
- Try to ensure AI does not give up if reduced to its commander and stuck on an asteroid
- Corrected minor error in Bronze Legion's handling of asteroids
- Bronze and Silver quicker to move fabbers to other planets
- Increased flexibility in platoon composition
- Uber 1v1 uses more T1 bots
- Uber Free-For-All can use vehicles earlier
- Cleaned up obsolete build conditions
- Changed how Uber is assessing the need for more air factories to avoid over-producing them
- Prevented Uber from reacting to an orbital-only presence with Icarus
- Uber won't build Excaliburs when its orbital position is immediately threatened
- Uber only uses the Icarus strategy in the early game
- Uber will use Icarus when the enemy has no mobile anti-air potential outside of the commander
- Uber will use Icarus offensively again
- Uber uses more Typhoons
- Uber won't use Stingray or Manta for anti-air
- Improvements to how Uber considers its position concerning planet specific orbital threat
- Uber won't build Artemis when its orbital position is immediately threatened
- Casual through Platinum show more variance in which planets they choose to expand to
- Resolve issue with some levels' failure to expand when starting with a naval factory
- Uber requires less air dominance to use the Horsefly
- Gold and Platinum prefer the Horsefly over the Kestrel
- Silver no longer uses the Hornet
- Fixed Uber not building more than one Horsefly concurrently
- Uber properly handles the Horsefly being disabled
- Uber maintains a smaller bomber/gunship presence when alone
- Uber no longer maintains a fighter air force when alone
- Gold through Uber produce less advanced fabbers when alone
- Uber produces fewer fabbers when floating eco
- Number of targets in range requirement higher for building advanced artillery
- All difficulties will use Gustav's in defence
- Uber more likely to make a defensive Gustav
- Fixed Uber Free-For-All not building tanks
- Uber Free-For-All expands as aggressively as other personalities again
- Gold and above will not overreact with air defence when scouting air fabbers
- Stop Uber immediately moving an orbital fabber away from a planet it just arrived at
- Don't run teleporter checks on gas giants
- Uber will switch off land and air factories on planets it owns if it cannot afford to run them
- Uber makes greater use of the Horsefly
- Silver through Uber will now build the Typhoon
- Added support for Horsefly
- Gold uses fewer Hornets
- Further fiddling of Uber's Unit Cannons. We're rearranging the deck chairs, people!
- Uber won't build up factory infrastructure on an asteroid if an ally has an engine
- Uber more likely to assist builds on asteroids
- Added support for the Stryker
- Uber completely avoids Skitters for scouting if it has Fireflies
- Expanded naval factory builds to encompass all fabbers
- Uber uses more land scouts and combat fabbers once it has confirmed the existence of mines
- Slight improvement of mine vision distribution among platoons
- Uber Naval will use Investigators to spot mines
- Uber recognises that Investigators built to sweep mines are amphibious
- Properly attempt to exclude hover tanks from land attack platoons
- Uber builds Catapults in bases under naval threat
- Uber prioritises building a naval factory when the enemy has naval and it doesn't
- Removed island torpedo launcher builds to avoid builds too far inland
- Changed again how Uber decides when to build a Unit Cannon
- Fixed Uber using the wrong platoons
- Uber Bot and Uber Rush can now start double bot factory
- Updated Turkish (tr-TR) translation
- Tidied up the formation of orbital platoons
- Corrected an issue that was causing Uber to go orbital much later than it should
- Updated Uber to ensure similar timing issues weren't occurring elsewhere
- Updated Uber 1v1 and Uber Rush to ensure they don't prematurely enter orbital now the timing issues are fixed
- Uber no longer attacks with Icarus as they would merge with bomber platoons and slow them down
- Uber and its subpersonalities now use the same approach for most land platoons as the base game AI
- Resolve issue where too many land platoons could be sent off-world during an enemy invasion
- Only build troops and factories for other planets if those planets can receive them
- Improved Uber's checks on when to build a Unit Cannon
- Uber responds faster to nukes when the commander is in danger
- Corrected error in Uber's Scythe build when responding to air threats
- Corrected error in Uber's Praetorian build when responding to air titans
- Improved reliability of Uber's anti-nuke builds to protect the commander
- Uber is less panicked by minor orbital threats
- Updated new Uber platoons to more closely align them to the old Uber platoon squad assignments
- Removed the tank opening from Uber Free-For-All
- Uber Bot and Uber Tank don't check whether they can form platoons of the other's type
- Added Turkish (tr-TR) translations with thanks to fera
- Uber Aggressive now named Uber 1v1
- Cleaned up some unnecessary personality duplication
- Removed Uber Aggressive
- Uber Neural renamed Uber Aggressive
- Uber uses fewer Locusts
- Ensure Uber always puts bots in the right squad
- Bronze through Uber try to build air and orbital titans somewhere safe
- Fix for Uber not properly defending its commander against a low orbital threat
- Correctly recognises the Unit Cannon as requiring anti-orbital land defences
- Reintroduced Uber Neural which uses large numbers of small platoons and leans more heavily on the neural net
- Fixed Uber Legion trying to use MLA fabbers for some builds
- Fixed error in Uber MLA anti-nuke paranoia build
- Loosened restrictions on Silver building interplanetary weapons and defences
- Bronze and Silver correctly handle spreading anti-nukes across a planet
- Reduced Uber's paranoia about the possibility of nukes on other planets that it hasn't scouted
- Silver has more freedom to build anti-orbital defences
- Bronze through Platinum send orbital units in slightly larger groups than before
- Silver through Platinum will keep their commander closer to the main base
- More willing to place defences if a commander is in the area
- Silver puts more effort into protecting planets they own from orbital attack
- Silver avoids building base defences against non-existent threats
- Less strict placement of anti-orbital defences when locking down a planet
- Fabbers try to be more efficient in where they go to place anti-orbital defences when locking down the planet
- Fixed Silver not always using orbital fighters to attack orbital threats
- Fixed Silver not moving Booms between planets
- Fixed Gold MLA not using air scouts on multi-planet systems to check if it was alone on its planet
- Gold only land scouts when it thinks a local enemy exists
- Fixed Platinum building too many advanced air factories when alone
- Uber more aggressive in using the Icarus to correct energy issues on multi-planet systems
- Uber will build the Gustav as a defensive weapon where it has shields in its base
- Uber uses more Panzers
- Puts the Panzer in land armies not hover raids
- Uber gets more aggressive about maintaining mine vision once it has confirmed mines are in play
- Uber is more reliable at transitioning to orbital when alone
- Uber gives higher priority to Ares and Thor titans
- Updated French translation with thanks to sevmek
- Corrected error with T1 fabbers trying to build T2 Locust defences
- Uber won't assign Skitters and Investigators to scout when they're being built for minesweeping
- Uber's commander places anti-snipe defences closer to itself
- Gold will rush an orbital launcher on multi-planet systems when it cannot expand and has no orbital
- Platinum and Uber more reliable at rushing an orbital launcher on multi-planet systems when they cannot expand and have no orbital
- Fixed error when Uber played as Legion where it might tech to T2 naval first when there were no enemies on the planet
- Reintroduce behaviour for Uber that was incorrectly removed designed to handle multi-naval planet systems
- Uber uses a lot more Monstrosities
- Uber Legion puts more priority on getting its T2 fabbers out before producing T2 troops
- Uber builds T2 air later
- Uber Free-For-All techs slightly later
- Uber takes a proactive approach to orbital
- All difficulties tech as soon as possible if alone on a planet
- Uber will build orbital launchers on the water
- Avoid building duplicate orbital launchers in shared armies
- Resolved edge case where Uber wouldn't replace its lost orbital launcher
- Silver and higher can no longer get trapped on asteroids
- Commander tries to build around the main base where it's theoretically safer
- Silver uses less air
- Uber produces more Investigators and Skitters to spot mines
- Uber uses slightly fewer Storms
- Monstrosity and Spark moved into main bot squad
- Updated translations
- Uber counts Novas towards bomber-gunship platoon formation
- Uber Aggressive and Uber Rush can open two bot factories
- Corrected Uber not putting enough assistants on its first air factory
- Further improved Uber's pond build behaviour
- Updated Uber's use of Bluehawks and Gil-Es in response to the evolution of the meta
- Uber builds the Sheller independent of the amount of Gil-Es it has
- Moved heavy tanks back into the Close squad
- Suicide bot platoons are formed earlier in high threat scenarios
- Don't try and put Locusts in bot scout platoons
- Uber has a higher bot factory minimum for its opening build
- Removed aggressive naval scouting behaviour as shore bombardment behaviour appears to have been improved in 112686
- Fixed errors in placement of advanced torpedo launchers for base defence
- Uber will attempt to defend islands from ships using shore-based torpedo launchers
- Corrected error preventing the building of the Tsunami
- Uber won't produce more Piranhas than it can use
- Base defence will be put in smaller bases
- Uber's Locust attacks are back in the hands of the neural net
- Uber Rush no longer builds suicide bots
- Uber Rush no longer overestimates its strength
- Removed restriction on the number of air platoons at all difficulties
- Introduced minimum bomber-gunship platoon size requirements at all difficulties
- Gold, Platinum and Uber will build the Stingray for vision
- Ensure naval unit pool check matches platoon squad criteria for Casual, Bronze and Silver
- Corrected Uber building too much T1 naval
- Removed redundant builds following spawn pathing detection improvement
- Silver, Gold and Platinum ensure they don't produce more Sparks than used by their platoons
- Uber no longer builds orbital transports on gas giants
- Silver gives a higher priority to anti-orbital defences
- Bronze will build Catapults when alone
- Uber gives a much lower priority to building radar
- Bronze and Silver produce Sparks later
- Allow for "good enough" placement when trying to place defences to protect the commander
- Improve ground anti-orbital placement
- Uber will place anti-Kaiju Catapults on the water as well as land
- Reduce the number of anti-orbital Catapults that Gold, Platinum and Uber will build in one base
- Allow Casual to scout from orbit on any system size
- Casual scouts smarter
- Behaviour updated for gas giant combat fix
- Fixed Casual, Gold and Platinum sometimes not transferring orbital anti-ground lasers between planets
- Platinum and Uber avoid using orbital battleships as anti-orbital weapons where possible
- Uber Naval will only build hover or amphibious units from vehicle factories
- Changed how Uber decides when to start producing Sparks
- Casual won't build an orbital launcher first on arrival at a new planet
- Casual no longer uses the Manhattan
- Disabled usage of self-destruct titans
- Fixed error preventing Silver building Bluehawks
- When alone on a planet only build land troops if another planet wants them
- Uber Air and Uber Free-For-All and Uber playing as Legion will now always build air no later than second to avoid issues with the AI expansion routine on maps like PAX
- Fixed Uber Tank not building air second
- Uber will produce more orbital resource extractors when it is energy or metal blocked
- Uber gives priority to getting a factory on a gas giant
- Uber gives higher priority to anti-orbital defences when alone
- Uber will build orbital defences on gas giants
- Uber scales the amount of anti-orbital defence placed around the commander in accordance with the threat
- Fixed issue with Uber Legion rushing Tolas at the wrong time
- Uber tries to be smarter about assessing orbital threats
- Subpersonalities now always use the correct fabber type for factories
- Uber avoids building expensive recon units on gas giants
- Fixed error delaying orbital scouting
- Uber builds less defence in orbit
- Made correction so Gold and Platinum may build orbital defences on gas giants
- Uber tries to avoid losing its commander to single orbital lasers even if its eco is struggling
- Uber Orbital removed and its behaviour moved into Uber baseline
- Standardised behaviour for getting stuck on a single planet and removed excess build conditions
- Bronze and above will no longer move the commander by orbital transport because of excessive stupidity
- Fixed an error preventing Uber making the correct number of T1 bot fabbers
- All difficulties excluding Casual return to a more conservative placement strategy for expensive builds
- Uber uses more Storms
- Look at friendly Air threat rather than AntiAir when making AA fabber and factory decisions
- Restore old search behaviour for how locations for MEX defence are found
- Check for Catalyst build points from builders not bases
- Uber builds fewer air factories when alone
- Uber builds more orbital fabbers on gas giants
- Gold, Platinum and Uber Free-For-All are faster to build orbital
- Gold and Platinum have reverted to a more proactive approach to orbital
- Avoid instances of idle orbital recon
- Platinum no longer builds the Wyrm
- Uber builds the correct ratio of Spinners when alone
- Improved how Uber decides when to build a Unit Cannon
- Removed Uber Neural
- Commander less likely to accept build assistance
- Commander continues to build energy even after teching to advanced buildings
- Removed Uber Rush's alternate approach to shared armies for ease of maintenance
- Removed offensive Catapult build for performance reasons as it was seldom used
- Don't build more factories if there's nowhere that wants the troops
- Uber commander more aggressive at correcting energy issues
- Uber puts more priority on metal expansion when alone
- Ensure Unit Cannons don't stop building until full
- Always assume land factories have a land route to the teleporter when alone on a planet
- If a factory has hover units it's assumed that land blockages are water or lava and not CSG
- Updated difficulty recommendations for the new leaderboard system
- Silver, Gold, Platinum and Uber grow their fabber presence when alone according to planet size, not factory count
- Bronze, Silver, Gold and Platinum attack earlier with hover and amphibious platoons
- Bronze slightly less likely to place light artillery
- Silver slightly more likely to place light artillery but places less of it per base
- Bronze, Silver, Gold and Uber build less ground orbital factories
- Casual, Bronze and Silver no longer build Titans in response to an enemy air or orbital presence
- Casual will now correctly build the Helios regardless of the absence of enemy threats
- Fixed a bug that could cause Gold, Platinum and Uber to put all their bots on scouting duty when playing as Legion
- Corrected misalignment between criteria for building an anti-nuke and placing an anti-nuke
- Corrected misalignment between criteria for building Ramparts and placing Ramparts
- More aggressive about putting engines on asteroids
- Casual and Bronze won't build land and air titans on asteroids
- Updated or removed placement checks to comply with new max supported range
- Changed the radius of Platinum threat checks for placing structures to match all other difficulties
- Bronze slightly more likely to use nukes and anti-nukes
- Bronze attaches much more importance to building teleporters
- Gold, Platinum and Uber less likely to build radar when alone
- Fixed incorrectly including orbital satellites in base radar presence checks
- Uber more likely to build a bot factory when arriving on a new world with an air
- Ensured Uber Bot will build enough factories in all conditions
- Platinum and Uber are more aggressive about maintaining local intel when they think they're alone
- Correctly preclude Uber Naval from building bots when playing as Legion
- Correctly allow naval fabbers to expand air factory presence
- Fixed Uber Naval not properly expanding its T1 Naval Foundry presence
- Uber produces Bowheads sooner when facing a naval threat
- Avoid unnecessary torpedo defence checks when there's no enemy present
- Uber Naval techs as aggressively as land personalities
- Gold and Platinum build less advanced radars
- Radar no longer built as much for naval due to Stingray changes
- Tweaked radar placements
- Uber Rush will now use tanks
- Improvements to how Gold, Platinum and Uber decide when to send orbital fabbers to other planets
- Uber is a little less predictable in its orbital expansion
- Uber will use T1 energy to climb out of an energy stall
- Uber uses cheaper Laser Defense Tower to defend against Locusts now they've been nerfed
- Uber is much better about spending a boosted economy
- Expanded Locust defence behaviour to Legion Uber
- Casual will send orbital recon off-world to ensure its interplanetary weapons are used
- Fixed error which meant Casual and Bronze would rarely send orbital fabbers to other planets when playing as Legion
- Bronze sends orbital fabbers off-world a little earlier
- Uber Free-For-All works correctly again
- Uber will once again build Colonels and Praetorians when it has heavily lost air control
- Casual will build the Mend
- Uber only uses Colonels and Praetorians for AA once it has met its minimum advanced fabber requirements
- Most builds now done in the base closest to the fabber allowing for shorter pathing, riskier builds and a greater variety of play
- This can also result in some stupid, consider it a major change that will be monitored carefully
- Remove the cap from how many Bluehawks Uber can make at once
- Uber will use a wider variety of fabbers to build AA structures
- Fix issue where Uber would build endless Advanced Torpedo Launchers by MEX
- Uber Rush will build suicide bots
- Uber will only send out bombers and gunships when it has enough fighters to escort them
- Added new personality Uber Neural which uses the neural net for all platoon creation decisions
- Uber Aggressive has been reverted to a slightly more aggressive version of its old form
- Uber is smarter about balancing Spinners and Storms in its platoons
- Uber Rush is more aggressive
- Updated Korean translation to ensure its presentation matches other translations
- Uber will use slightly more Spinners when losing air on a planet
- Uber less likely to expand its T1 naval presence
- Uber Naval more likely to expand its T1 naval presence
- Uber will use Legion advanced air fabbers to build T1 Ship Foundries
- Uber will prioritise getting T2 naval on land maps once it has T1
- Uber will only prioritise naval T2 on single planet systems
- Allow Uber Free-For-All to open tanks
- Minor performance improvements for Legion Uber Tank
- Uber will build the Firebird now that it has been fixed
- Platinum and Uber more likely to build the Infiltrator
- It's no longer 2018 and we should not date our releases with this year
- Removed caps on air platoons for Uber
- Capped Uber's air scout platoons to stop it sending all fighters on scouting at the same time
- Uber Aggressive may delay its first air factory
- Limit the number of teleporter troop transfer platoons formed when not alone
- Uber allowed to build T2 air factories earlier
- Made hover platoon creation more efficient
- Fixed Uber not using the correct AA ratio in naval platoons
- Uber uses fewer fabbers to assist economy builds
- Uber invests less heavily in naval on multi-planet maps
- Uber Free-For-All invests in orbital earlier on multi-planet maps
- Uber Aggressive no longer over-estimates its strength
- Uber Aggressive will form larger numbers of small platoons to increase its activity on the map
- Uber will now always use any Icarus it has to defend its planet if it can
- Casual is slightly more metal aggressive in its spending
- Bronze is slightly more proactive at orbital scouting
- Unified how Bronze handles local orbital scouting for MLA and Legion
- Don't try and force AI to orbital scout if it doesn't want to
- Build Avengers and Vipers from orbital factories at all levels
- Fixed Uber MLA potentially teching to T2 naval slightly later than it should
- Bronze and Silver will ensure they have enough fabbers on a planet before building an advanced factory
- Corrected error where Gold Legion wouldn't tech to T2 vehicles when it couldn't expand
- Tidied up some redundancies and ordering inefficiencies in checks
- Corrected Platinum not properly checking for routes from T2 bot factories
- Corrected error where Platinum MLA wouldn't tech to T2 bots when it couldn't expand
- Platinum Legion was incorrectly using old code for teching to T2 air and bots
- Fixed all instances of placement and drain checks being performed against the wrong factory or unit
- Fixed Gold and Platinum not always counting a naval factory-build against their concurrent build limit
- Removed limits imposed on Bronze and Silver for orbital scouting
- Removed AA factory builds from Uber Legion to match MLA
- Fixed Gold being unable to build the Astraeus
- Fixed Iron Dome rush builds being broken for Casual, Bronze and Silver
- Fixed Uber being unable to teleport its commander when playing as Legion
- Fixed Platinum not scouting with Investigators
- Fixed Gold teching to T2 bots even when it couldn't afford it
- Added specialised asteroid builds which focus on getting a Halley online
- Fixed Silver Legion building a Walker Foundry without a land route
- Fixed an issue which could cause Uber to fail to scale up its fabber presence when alone
- Gold, Platinum and Uber are much faster at building their first orbital launcher if they're alone on a planet
- Platinum and Uber build more scouts if they can't find an enemy on their planet
- All levels more generous in determining valid bases for placement of ground anti-orbital
- Unified Uber MLA and Legion approach to ground anti-orbital
- Fixed error preventing Legion sometimes placing ground anti-orbital by superweapons
- Uber and Platinum maintain more scouts when alone on a planet
- MLA and Legion orbital launchers and factories are built near the fabber rather than the main base
- Fixed errors preventing Uber Legion from expanding properly
- Fixed all duplicate build condition names
- Introduced workaround for AI placement bug in 112176 onwards by allowing air opening if all else fails
- Uber transitions to T1 vehicles as game progresses
- Removed Uber's factory AA rules due to greater use of vehicles
- Uber correctly builds T1 vehicles when alone on a planet
- Booms now use dedicated platoons only
- Adjusted flexibility Silver and Gold have in sending out Booms
- Greater Gil-E usage by Platinum and Uber
- Check for the presence of water rather than absence when forming hover platoons
- Fix Uber not properly checking T2 requirements before teching to T2 naval when floating eco and playing MLA
- Bluehawk built as part of the standard army at all levels
- Uber builds Gil-E even without sighting tactical missiles
- Hover attacks always handled by land neural network
- Platinum and Uber scout with bots later into the game
- Uber more likely to stop using Single Laser Towers
- Fixed error preventing Uber forming bombing platoons after the early game
- Uber properly handles the overlap between Investigator and Guardian for mine detection
- A better spread of unit types between platoons
- Put Sparks back in the Fast squad
- Uber is more accurate in checking its AA needs when a shared army has MLA and Legion commanders
- Fixed my most embarrassing error so far as I found factories were being counted in combat fabber checks
- Silver, Gold, Platinum and Uber minesweeper ratios changed in light of this bug but may need more work
- All difficulties understand that land scouts can see mines
- Gold will use the Guardian more often
- Bronze, Silver will build the Barnacle and Remora
- Gold, Platinum and Uber will build the Barnacle and Remora to detect mines
- Uber correctly searches from the perimeter inwards when looking to place Laser Turrets to defend MEX
- Allow Uber more freedom to use Catapults for base defence
- Uber rushes its anti-orbital based on the location of its fabbers
- Updated difficulty recommendations in the readme
- Fixed Platinum not building the Stitch when needing minesweepers
- Changed how Uber decides to bring out Sparks which will lead to it using them more often
- Uber Bot will use Sparks
- Platinum and Uber will use Stitches to detect mines
- Fixed Uber Bot building vehicle factories when alone on a planet
- Uber gets out a fighter earlier
- Added Polish translation with thanks to Craeox
- Uber Naval won't build bot factories
- Don't build bot factories specifically for amphibious usage
- Uber uses fewer Narwhals
- Cleaned up some odd bot conditions in Gold and Platinum that I have no idea what I was doing with
- Translation adjustments to better align with official translations
- Uber no longer prematurely techs when using an elevated econ rate
- Uber Naval uses less Kaiju
- Uber no longer idles T2 naval factories when switching to hover units and playing as Legion
- Uber will build Advanced Torpedo Launchers outside the base
- Uber more likely to build Tsunamis outside the base
- Uber includes the Stingray in its anti-air ratio
- Uber Naval doesn't use pond builds
- Fixed Uber spamming Stingrays in ponds
- Added Swedish translation with thanks to Linus Petersson and Spassky
- Added partial Norwegian translation with thanks to Spassky
- Fix version numbers not displaying in Chinese (Simplified)
- Unified Chinese (Traditional) and Chinese (HK) translations
- Update Korean translation with Judou marks
- Updated Italian translation with thanks to Fred
- Updated Spanish translation with thanks to Fred
- Added Portuguese (Brazil) translation with thanks to CmdrEdem
- Added Russian translation with thanks to something more than human
- Removed empty strings from translations so they properly failback to the source text
- Eliminated situation where Bronze and Silver would try to go naval when alone
- Uber will build a battleship in a pond and defend it with anti-air to control the area
- Stopped Uber building more Narwhals than it should
- Uber requires greater sub dominance before producing battleships
- Changed how factory-build checks are performed at Casual and Bronze to match the other levels
- Fixed some factory checks for Silver not having been properly updated for the changes in 4.27.0
- Ensure opening naval factory checks are used in the opening only
- Bronze properly only uses naval units when sharing a planet
- Changes to how all levels below Uber handle naval builds which should help performance but may make them slower to get in the water
- Fixed Uber Naval still trying to build naval with land fabbers
- Fixed Uber Naval not building Naval Foundries using air fabbers and floating eco
- Ensure advanced air fabbers try to build naval factories too
- Fixed Uber Naval being unable to use Legion naval fabber to ensure the second factory is air
- Help performance by limiting second air builds to the only fabber types that could exist
- Gold, Platinum and Uber won't wait so long to form Locust platoons
- Added behaviour to help prevent Queller from getting stuck with only a single factory if it went naval first on certain planet layouts
- Fixed a bug which caused Uber Naval to sometimes start bots
- Uber Tank will go second air when playing as Legion
- Fixed priority Uber Air gives to additional air factories when floating eco
- Made changes to how Gold, Platinum and Uber handle not understanding the landing zone terrain
- Uber will properly handle a naval opening - you should still use Uber Naval for these though
- Fixed incorrect build condition name
- Fixed some personality assignment errors
- Updated the translation files
- Panzer builds at Uber level properly updated for changes to anti-air ratios
- Uber builds fewer Deathmarks
- Uber builds more Scorpions
- Improved checks for lava
- Uber builds fewer Monstrosities
- Increased chance of Uber building an Ares
- Fix for Gold, Platinum and Uber getting in situations where they wouldn't scout in the orbital layer
- Tweak to teleporter placement
- Gold won't build Locusts in Unit Cannon to work around an issue which caused them not to fire
- Uber builds more Minimen in response to Scorpions
- Uber won't build Praetorians in response to non-Titan air
- Uber Naval puts greater emphasis on T1 naval when it's fighting a sub war
- Don't look for naval build locations using land fabbers as it's rare enough that it's not worth the performance cost
- Capped the number of naval scouts Uber will use
- Uber won't build Hammerheads when it's losing the sub war
- Uber forms larger naval platoons for Legion when using Catfish
- Don't treat Kaijus as artillery
- Don't count Talos when forming offensive naval scout platoons
- Fixed hover units not being excluded from offensive naval scout platoons by Silver and Uber
- Uber uses a higher number of Peacekeepers in its early game forces and maintains a small amount later on
- Expanded lobby message to cover AI best practice
- Removed remaining references to Uber Land
- Fix for Gold, Platinum and Uber building too many Marauders at once
- Fixed Uber Tank not working correctly when playing as Legion
- Prevent Corsairs from being put in the wrong squad
- Uber Naval will build air second with Legion as it doesn't have access to Patriots
- Uber Naval is smarter about meeting its fabber requirements
- Bronze, Silver and Gold now always make sure to check if a naval route is available from a naval factory
- Allow Uber to build advanced air a little earlier
- Casual, Bronze and Silver won't build most defences or artillery when alone
- Casual places fewer Umbrellas in bases
- Bronze won't grow its air presence when alone on a planet
- Casual, Bronze and Silver won't grow their naval presence when alone on a planet
- Casual and Bronze won't build Halleys on their main eco planet
- Casual more likely to build Unit Cannon
- Casual will send Manhattans through teleporters
- Casual, Bronze and Silver now rush anti-nukes when necessary
- Fixed the amount of anti-orbital being placed by Legion at low difficulty levels
- Reduced the amount of orbital defence placed by Casual
- Fixed Causal, Bronze and Silver not properly using hover units
- Properly exclude hover units from offensive scout platoons
- Fixed issue causing Silver, Gold and Platinum to keep orbital fighters on gas giants too long
- Fixed more build condition naming errors
- Fixed lobby version chat message being incorrect
- Uber doesn't run its energy as tight
- Corrected an error in Uber's energy handling
- Lowered priority of building factories specifically for AA
- Check Advanced Vehicle Fabricators can move around before Uber builds them
- Improve how Uber's commander protects itself from air snipes
- Uber MLA uses far less Gil-Es
- Uber MLA uses fewer Bluehawks
- Reduce the amount of T1 factories constructed as an AA measure
- Uber Legion won't build more T1 bot factories for AA if it has a T2 bot factory
- Uber MLA Free-For-All uses fewer Locusts
- Uber MLA never uses Gil-E for AA
- Uber MLA less likely to build Colonels
- Changed how factory-build checks are performed from Silver upwards to encourage more builds and help performance
- Corrected some build condition name errors
- Uber's commander attempts to better protect itself against Boom and Purger snipes
- Uber avoids building land factories using air fabbers as the initiating builder
- Uber more consistent at teching
- Uber will build more advanced naval factories in ponds
- Uber MLA more willing to go tanks on planets it owns to increase the likelihood of Levelers
- Removed Uber Tech personality
- Removed Uber Land personality
- Uber Free-For-All won't use fighters for scouting
- Remove some checks which stopped Uber Free-For-All from using tanks when it should
- Uber Naval uses more Krakens
- Separate Kaiju from naval platoons again to prevent hoarding when facing sub fleets
- Uber assigns fewer fabbers to metal expansion when alone than it did before
- Fixed Uber Legion not properly checking for advanced metal extractor possibilities when alone
- Uber Naval builds an advanced naval fabber before advanced offensive ships
- Further delayed Uber's building of advanced air
- Uber prioritises metal expansion over energy
- Uber Free-For-All is a little less expansive
- Uber Air won't open with air
- Uber more likely to produce Spinners when sighting air
- Reduced the percentage of Uber's land forces comprised of mobile AA
- Mod icon correctly linked using HTTPS
- Corrections and updates for Chinese (Traditional) with thanks to IPWIW
- Corrections and updates for Chinese (Traditional) with thanks to IPWIW
- Corrections to Chinese translations with thanks to omylist
- Added translations for:
- Chinese (Simplified) (zh-CN)
- Chinese (Traditional) (zh-TW)
- Chinese (Hong Kong) (zh-HK)
- Updated German translation with thanks to tunsel
- Corrected some issues with Uber Legion's nuke builds
- Uber won't build long-range artillery in reaction to naval any more
- Increased priority Uber gives to going orbital
- Fixed an error in Uber Air's economy handling
- Updated Uber Rush to make use of multiple commanders
- Fix for Legion commanders not leaving their starting planet
- Continue to build basic energy into the late game
- Uber Legion checks it has enough fabbers before having them build energy
- Uber more likely to throw additional resources at building nukes
- Uber less likely to throw additional resources at anti-nukes with a missile in the silo
- Corrected issue on naval maps which could cause Bronze and Silver to not produce fabbers
- Bronze now spaces its defences
- Corrected inconsistencies in defence spacing
- Allowed tighter placement of anti-orbital defences
- Bronze will build the Hive on the perimeter
- Fixed Uber not building the Laser Defence Tower when it was supposed to
- Corrected errors preventing defence placement in certain circumstances
- Changed how each difficulty detects where it can place defences
- Bronze and Silver try to avoid placing laser turrets on water
- Consider more than just land threats when placing Ramparts
- Push Uber's MEX defence further from the base again
- Uber slightly more likely to use the Single Laser Defence Tower and Jackal
- Fix Uber Legion not putting Tolas by superweapons
- Uber more likely to put AA by MEX
- Additional language translations:
- Korean (ko) translation courtesy of R.O.S.S
- Uber Legion will use a small number of Monstrosities balanced against its advanced bots
- Fixed subpersonalities not teching at the same speed as Uber
- Uber Cautious will tech as quickly as Uber Tech
- Properly exclude hover titans and Locusts from hover platoons
- Changed how Locusts are used to avoid them engaging units
- Uber less likely to use support commanders
- Lower the number of factories Gold, Platinum and Uber can use to make Locusts
- Uber makes greater use of turrets around its MEX
- Uber doesn't place MEX defences as close to the main base
- Uber tries to place defences to deal with Locust threats
- Gold, Platinum and Uber properly check energy before building orbital scouts
- Uber favours the Catapult over the Advanced Laser Turret
- Uber checks advanced units are around before building Decimators
- Casual through Silver should never get stuck on their starting island
- Don't rush for a T1 naval factory if a T2 naval factory remains
- Won't keep building units to clear mines when the enemy's planetary presence has been removed
- Corrected Gold Legion not building certain units for invasions
- Gold Legion is a little more selective with its advanced unit mix
- Casual will build fabbers even when under attack
- Bronze won't build fabbers when its base is threatened
- Platinum uses fewer Deathmarks
- Platinum and Uber no longer build Locusts in the Unit Cannon
- Uber produces fewer Bluehawks in response to orbital threats
- When thinking about Bluehawks and Panzers Uber will only worry about the local orbital threat when still fighting for the planet
- Platinum and Uber check that an air threat exists before building AA for invasion forces
- If alone on a planet don't build troops unless there is somewhere to send them to save the sim and free up resources for other purposes
- Corrected what appeared to be errors in Uber Bot's T2 Legion choices
- Ensure proper chance of Uber MLA teching to T2 tanks when alone
- Move Locusts between planets
- Minor changes made to various checks to try and help performance
- Fixed difficulties below Uber not assigning Levelers to platoons
- Fixed Levelers not being sent through teleporters
- Uber no longer requires a base amount of vehicle fabbers
- Allow Uber to build Tyrs on multiple planets at the same time
- Reduced Uber's usage of Anchors and Centurions to defend ground bases
- Allow Gold, Platinum and Uber to use Anchors and Centurions across more of a planet
- Stopped Umbrellas including anti-ground defence in their placement calculations
- Uber tries to be smarter about when it needs certain anti-orbital units
- Never have orbital scouts or radar perform recon on a gas giant
- Allow building of amphibious bots again due to land pathfinding detection sometimes failing which causes factories to idle
- Restore the old defence placement method to reduce undercounting of defences
- Uber won't use more orbital fabbers when alone
- Setup lobby messages to work with translations
- Fix for orbital units never leaving gas giants
- Gold more aggressive about their gas giant expansion
- Combined some orbital defence checks for performance
- Less orbital defence at most levels
- Uber uses less orbital fabbers outside gas giants
- Orbital factory builds no longer block land factory builds
- Gold, Platinum and Uber choose between T2 factories or Unit Cannons to ensure focused builds
- Uber Cautious is now Uber Free-For-All
- Uber Free-For-All is less cautious
- Don't build a transport for commander evac if a teleporter is available
- Won't allow gas giant attack bug to trap it in an anti-orbital build loop
- Gold, Platinum and Uber no longer increase the naval fabber to factory ratio when alone on a planet
- Uber Free-For-All doesn't prioritise early air as highly
- Place artillery slightly within max range to account for interference from planet curvature
- Uber less likely to build Solar Arrays
- Gold will tech if it can't expand
- Gold won't rush a nuke as early
- Gold and Platinum prioritise a teleporter over a factory when arriving on a new world
- Uber uses a new method to determine the risk of nukes it hasn't scouted on other worlds existing
- Casual, Platinum and Uber more likely to use a planet splitter titan
- Uber Legion fabbers now properly aligned with the commander on when vehicle factory builds should occur
- Don't form a land platoon if the only thing available to attack is naval
- Uber doesn't mistake T1 artillery for T2 when placing Ramparts
- Uber accounts for the difference in range between MLA and Legion artillery when placing Ramparts
- Don't make the Odin turn as much due to low turret speed preventing it from tracking
- Fixed error where Uber was placing defences outside of shields instead of inside them
- Uber Legion uses less T2 defence at each location
- Uber more likely to use Decimators when it has Ramparts
- Ensure that on arriving at a new world a teleporter is always placed before a factory
- Properly exclude naval units from land and air scout ratio checks
- Prevent Platinum over scouting with Fighters
- Allow all levels to be much freer with their bombers and gunships to try and help prevent air sitting in the base
- Limit the splitting of air forces again
- Largest Locust platoon made smaller to allow for quicker deployment
- Uber allowed to build nukes and Titans a little earlier again
- Fewer Locusts built by Uber
- Uber now has the option to try for a nuke when it's losing on the land
- Properly exclude Locusts from army available unit checks
- Scout with fighters only when there's nothing they're needed for right now
- Fixed issue where naval production was intermittent early on mixed sea/land maps
- Fixed issue causing Queller Legion to build too many turrets in one place
- Fixed issue causing Bronze and Silver to build orbital factories on the ground. Thanks to Xangi for tracking this one down.
- Silver and above only use area builds for metal which will help sim performance
- Uber builds MEX more aggressively once it owns a planet
- Updated for changes to the AI Mod Compatibility Framework
- Uber Naval won't build laser towers by MEX to avoid uselessly building them on water
- Uber properly considers subs in addition to ships when considering torpedo base defence
- Fixed error where Gold would not build torpedo launchers in response to subs
- Introduce failback behaviour for Uber Naval to prevent idle factories due to misdetection of ability to deploy naval
- Corrected lobby version number
- Uber builds a tiny number of Vanguards to provide radar for Shellers
- Uber less likely to produce as many Gil-E when alone and Shellers are an option
- Uber won't build advanced specialist units until it has its advanced fabbers out
- Owing to AI targeting issues Queller will now stop building Dox when it realises it can't path by land
- Uber Naval properly limits basic factory building
- Uber will use a small number of Locusts and more when dealing with naval maps
- Send out Locust swarms earlier in the late game
- Uber won't build Pelters and Theodors to counter naval any more
- Fix Uber Naval making too many air fabbers
- Uber uses fewer Shellers
- Bronze uses fewer Pelters and Theodors
- Bronze more likely to use Catapults near the front
- Catapults always properly included in base defence counts
- Ramparts always properly excluded from base defence counts
- Uber prioritises getting out an early Firefly
- Uber puts out more early Piranhas and Catfish
- Uber far less likely to use bots on island maps unless it can push to advanced bots
- Uber will no longer get stuck on naval maps (though you should still use Uber Naval)
- Corrected Uber Naval over producing T1 factories when floating
- Allow Uber to use more T2 naval when floating eco
- Uber Naval much more aggressive about teching
- Corrected Uber failing to expand T1 naval to counter subs
- Unified a lot of Uber and Uber Naval behaviours as Uber was performing better in the water
- Uber Naval always assigns hover units to its naval attack behaviours
- Uber will use a small number of Gil-Es as a counter to Catapults
- Uber more willing to scout with the Firefly
- Let Casual build the Manhattan because why not
- Properly exclude orbital fabbers from fabber counts where appropriate
- Platinum and Uber will develop more fabbers before trying to build nukes
- Gold through Uber will develop more fabbers before trying to build Titans
- Gold through Uber will check how the ground war is going before trying to build nukes
- All levels allow more fabbers to assist building a planet splitter Titan
- Adjusted handling of Sparks and Monstrosities
- Fixed broken behaviour for building more factories when floating
- Uber prefers Hermes and Spectre for local orbital scouting
- Uber Naval can now correctly expand its naval presence with naval fabbers
- Platinum no longer has behaviours for spending excess eco
- Uber won't use excess eco to expand its T1 presence outside of specialised subpersonality behaviour
- Only Uber Naval will now use excess eco to expand its naval presence
- Uber won't use T2 fabbers to build T1 factories outside of some specialised circumstances
- Fix possible issue with Platinum and Uber commanders escaping by orbital transport
- Removed experimental give up behaviour that shouldn't have been in release
- Uber no longer makes more factories than intended when building for AA
- Uber uses a small number of Shellers as standard
- Uber uses fewer Gil-Es and Storms in invasion forces
- No longer prioritises nukes over Holkins
- Increased priority of Ares Titan
- Uber techs a little earlier
- Tone down Uber's love of nukes slightly
- All difficulties give Titans more space when building them
- Corrected how many fabbers Uber Legion puts on building nukes when alone
- Uber prioritises nukes over Holkins if the target has no anti-nukes
- Correctly checks whether an ally is building planet engines or Catalysts when playing as Legion
- Capped the number of factories Uber can build at once when floating eco
- Removed rarely used Platinum and Uber metal expansion routines to improve performance
- Fixed bug interfering with Bronze through Platinum properly forming new armies
- Fixed bug preventing Silver building orbital factories in certain situations
- Fixed bug preventing Platinum rushing orbital when other players do
- Fixed bug which could delay Uber closing out a game as it required anti-air units to form large armies
- Exclude scouts from unit counts when forming armies
- Better division of air defence between armies
- Resolved an issue that would cause Gold to sometimes idle its naval factories
- Lobby message now includes the version number
- Increase spacing between Uber radar builds
- Uber more likely to build additional radars when using ships
- Casual MLA now correctly builds orbital fabbers from orbital factories
- Casual MLA will now build Avengers from orbital factories
- Casual Legion will not build T1 recon from T2 orbital factories
- Casual through Silver won't build orbital transports on gas giants
- Fixed building a transport for the commander to retreat
- Fixed not always moving orbital radar away from gas giants should they somehow end up there
- No longer tries to transfer orbital scouts which don't exist
- Casual and Bronze now scout with orbital on single planet systems
- Casual will build the Helios
- Air and Orbital Titans react to the presence of air and orbital units at all difficulties
- Prevent low levels bouncing orbital scouts and radars between planets
- Resolved an issue that could cause Bronze and Silver to stop expanding on island maps
- Casual through Silver may now open naval first on maps like Pacific
- Bronze and Silver will always open air or naval on island spawns to prevent expansion issues from occurring
- Fixed errors in Legion naval foundry placement
- Additional checks to stop low levels crippling expansion with naval fabbers
- Casual slower to expand
- Casual builds Titans further from the base to avoid blocking them in with future builds
- Modified recommended difficulty levels in the readme
- Uber Bot no longer builds vehicle factories when low on AA
- Uber Tank no longer builds bot foundries when low on AA
- Uber just as likely to tech to bots as vehicles when playing MLA
- Fixed error preventing Uber Bot from properly spending its eco on T2 factories
- Uber prioritises T2 over the need for more AA for the most part
- Platinum will build the Gil-E
- Uber will build Shellers in response to Gil-Es
- Uber will build Gil-E in response to advanced air
- Fixed error in Uber's Gustav placement
- Uber doesn't build the Monstrosity again
- Tweaks to which base a structure is placed in and where in the base it's placed
- Gold through Uber must be losing a planet more heavily before building a planet splitter
- Casual will continue to use its commander to build metal extractors throughout the game
- Fixed error with lower levels checking how many radar satellites were moving through space
- Fixed Platinum building nothing but Catfish from its naval factories
- Uber is more likely to build defence by its MEXs
- Fixed Uber not building AA by MEX expansions close to the main base
- Properly exclude orbital factories from checks related to moving to T2
- Bronze and Silver faster to get orbital factories once they've gone orbital
- Bronze and Silver will scout with Marauders
- Moved Novas into a valid air squad
- Platinum and Uber will now rush orbital on multi-planet maps if other players have done so
- Gold no longer builds the Necromancer
- Uber builds more Catfish
- Ensure Sparks are in the proper squad when teleporting
- Ensure Bluehawks are always treated as a long-range unit
- Removed the amphibious platoon
- Less willing to disengage with short-range units like Infernos and Mauls
- Uber places greater emphasis on protecting the commander against nukes
- Uber avoids spamming Barracudas just because it saw some Stokes
- Uber more likely to build Iron Domes
- Uber more likely to build the Tyr
- Uber favours the Tyr over other Titans
- Uber more likely to build Catalysts
- Silver won't build Catalysts when the enemy is on the planet
- Bronze and Silver won't put their only fabber to building a Catalyst
- Fixed error which might have stopped some difficulties moving the Tyr between planets
- Silver, Gold, Platinum and Uber require more orbital units before moving between planets
- Stopped lower levels sometimes arriving and immediately leaving with orbital
- Uber better about switching between Barracudas and Orcas as needed
- Properly account for sub threats when building torpedo launchers
- Gold, Platinum and Uber more likely to build torpedo launchers to defend MEX
- Gold and Platinum more likely to build base defence
- Uber builds less base defence
- Build additional radars at the outskirts of territory rather than the interior
- Uber will use Pelters only on land
- Platinum and Uber won't build air on asteroids
- Uber will correctly move to T2 naval in lakes without enemies when playing as Legion
- Uber more willing to tech for hover ships in lakes
- Fixed issue where Uber was sometimes unable to place MEX AA even though it wanted to
- Bronze, Silver and Gold are a tiny bit worse at threat assessments than before
- Uber Cautious no longer produces more initial advanced fabbers than Uber
- Uber faster to build advanced factories in response to excess income
- Uber more cautious in the use of solar arrays
- Uber will use more Avengers and Vipers
- Uber will use the Imperator more
- Uber will use support commanders when losing the air
- Uber is more willing to use Novas
- Uber places its base defences around Ramparts when playing as Legion
- Properly account for Catapults when spacing defences
- Uber brings out Mauls earlier when facing bots
- Ensure Ramparts built to defend things are in range to defend them
- When Uber is losing to air it prioritises getting factories which can produce anti-air
- Uber gives greater weight to producing mobile T2 AA when required
- Don't build multiple factories at once on a new world
- Bronze through Uber won't build offensive structures on asteroids
- All difficulties will use Catapults as an anti-orbital defence
- Uber prioritises orbital if there's an orbital threat on a multi-planet map and it hasn't gone orbital yet
- Uber won't build air Titans when alone
- Uber and Platinum properly tech up naval when they can't expand
- Always meets minimum fabber count regardless of terrain
- Platinum and Uber are more aggressive about teching when they can't expand
- Lobby message tells players how to select a Queller AI
- Fixed Ramparts getting built too close to one another at higher levels
- Casual and Bronze now build the Typhoon
- Bronze and Silver push faster to get an anti-nuke if there's a nuke threat
- New amphibious platoon for mixed faction armies
- Properly micro Stokes in their platoon
- Uber uses less Legion AA ships
- Uber makes greater use of Catfish against naval threats
- Fixed issue causing Uber Legion factories to pause production before enemy contact
- Uber can use more fabbers to assist nuke production
- Uber MLA can build tanks earlier
- When unable to expand Platinum and Uber will tech if they haven't already
- Uber Cautious less likely to scout in an antagonistic way
- Changed how Uber Legion performs its initial scouting
- Uber will use Skitter to scout if it hasn't found an enemy yet
- Gold will scout with the Investigator
- Uber no longer idles scouts sent to other planets
- Uber builds Corsairs earlier
- Smarter limit on the number of Talos built by Casual through Platinum
- Platinum uses fewer Monstrosities
- Gold no longer patrols all its Marauders when alone on a planet
- Increased distance between Jigs and Rigs at higher difficulties
- Platinum uses more bots
- Platinum uses fewer Sparks
- Uber MLA slightly more likely to tech vehicles
- Platinum no longer uses Grenadiers
- Platinum will always prefer to open with bots over vehicles
- Uber Legion never goes T2 air first
- Platinum no longer uses the Gil-E
The Queller AI Client is no longer required and should be uninstalled.
- mikeyh updated personality script to account for changes in 99377
- Additional language translations:
- Español (es) translation added courtesy of gmase
- Nederlands (nl) and Nederlands (België) (nl-BE) added courtesy of PRoeleert
- Fixed Queller translations breaking PA translations
- Uber requires less air dominance before building a Zeus
- Properly use client mod as a companion and not only a dependency
- Fix an issue that might cause the vanilla AI to tech earlier than it was supposed to
- Disabled translations owing to PA translations breaking with them active
- Translated Queller difficulties to local languages as best I can
- Deutsch (de)
- Français (fr)
- Thanks to K-Orthic | Gamax
- Italiano (it)
- Uber builds support commanders in response to air titans
- Silver is no longer capped on sending troops off-world
- Bronze and Silver won't build an orbital factory as their first factory on a new world
- Silver gives a higher priority to building a teleporter on new planets
- Silver doesn't produce air when alone
- Silver more likely to go orbital on multi-planet systems even when not alone
- Tweaked when Silver, Gold and Platinum tech when alone
- Silver will move fabbers by orbital transport a little quicker
- Stopped Silver from wrecking its early economy by going orbital too quickly
- Silver sends orbital fabbers off-world earlier
- Fixed error with Silver not always forming bombing platoons when it should
- Fixed error preventing Uber from using the Infiltrator in some situations
- Silver produces less early orbital fabbers
- Gold now sends basic AA with its invasion forces
- Gold and Platinum will use the Grenadier as part of their invasions
- Bronze can form an attacking platoon earlier
- Gold no longer crashes its energy
- Won't build an orbital factory unless it has established a meaningful fabber presence
- Gold will build more fabbers when alone
- Platinum uses less Shellers and Gil-Es
- Fixed error in Uber Legion T1 energy builds
- Platinum uses fewer Grenadiers
- Silver will no longer go all air
- All difficulties more likely to build Catalysts
- Gold uses fewer Shellers
- Gold uses more Vanguards
- Gold will use Sparks in invasions
- Updated difficulty recommendations
- Uber can build tanks earlier
- Uber will build more fabbers when alone
- Implemented change to reduce the chance of Uber wrecking its economy when going orbital alone
- Uber faster to respond to late game energy shortages
- Prefixed all difficulties with Q for ease of identification
- Build artillery and Catapults in response to naval near the base
- Restored Uber Tech
- Check the right threat when assessing whether to build Catapults in response to Kaiju
- When alone Uber limits the number of T1 factories to help the sim and focus on saving for higher-tech items
- Avoid running certain checks when alone to help performance
- Fewer air factories when alone
- Uber Legion won't try and force early air
- Uber is a bit more willing to commit to Omegas when assaulting other worlds
- Uber Air correctly builds T1 air when alone
- Uber more reliably builds air second and does so in a more performance-friendly way
- Uber gives higher priority to defending its commander from orbital snipes
- Uber focuses on producing Spinners from its vehicle factories when alone
- Cap on how many factories Uber will use for the production of Storms
- Revoked change to Uber's building of Catalysts
- Give a higher priority to assisting nuke production when alone on a planet and put more fabbers on the job
- Uber will only send orbital reinforcements in force now rather than dribs and drabs
- Uber gets orbital battleships off of gas giants quickly
- Uber focuses solely on clearing local orbit threats before committing to any other orbital military operations
- Uber won't over-micro Levelers
- Fixed Legion not building advanced fabbers when alone for many factories
- The numbers of advanced fabbers Uber builds are now based on enemy layer presence
- Uber more likely to produce Spinners as needed
- All Uber personalities except Tank require larger land platoons before moving out
- No upper limit on platoon sizes to better allow combining multiple forces into one
- Uber no longer builds the Gil-E
- Fixed scouting with fighters being broken
- Loosened restrictions on orbital travel for lower levels a little
- Silver willing to move more troops at a time via teleporter
- All system-wide counts replaced with planetary ones for performance reasons
- Platinum will tech faster
- Uber gets tanks a little later on larger planets
- Uber Tank will use Skitters to scout
- Uber Bot will use Investigators to scout
- Uber no longer fails to scout on small maps like Forge
- Stopped non-naval Uber profiles building naval scouts they won't use
- Corrected mistake stopping Uber Legion from using Marauders to scout more than once
- Fixed sub-personalities using the wrong number of fabbers
- Correct Uber Legion T2 vehicle factories not operating correctly if they never saw bots
- Uber Bot Legion works again
- Allow land fabbers to build torpedo launchers in naval bases
- Uber Land will never build naval defences
- Uber Bot can build the Miniman
- Properly capped Investigator scout platoons
- Uber MLA focuses on T1 bots rather than tanks
- Uber MLA will use T2 bots as well as tanks
- Uber decides between factories on a new planet based on enemy layer presence
- Don't bring out the Spark until after teching and only in limited numbers
- Uber will use advanced fabbers to build defences by MEX
- Uber uses less Gil-Es to shoot down tactical missiles
- Uber gets naval fabbers out without waiting to confirm that they can travel
- Uber no longer gets confused and stops producing offensive land units from T2 land factories
- Uber builds more orbital fabbers when alone
- Uber won't build advanced naval without a surface threat
- Uber Legion will build advanced naval if it's being stopped from expanding
- Tweaks to help Uber recognise faster that it's safe to rush orbital
- Made some changes to help Silver avoid getting stuck on a single planet
- Bronze and Silver will go orbital faster in multi-planet games
- Casual and Bronze less selective in their orbital unit builds
- Casual, Bronze and Silver take longer to send orbital fabbers to other worlds
- Casual, Bronze far more restricted in moving orbital units between planets
- Casual, Bronze and Silver are slower to scout other worlds
- Added minimum fabber requirements to Catalysts at almost all levels so they don't stop interplanetary expansion
- Properly exclude orbital fabbers from Catalyst build checks
- Uber much more likely to go orbital if the enemy does and it has no orbital presence
- Uber gives higher priority to its first anti-nuke on multi-planet maps
- Uber less likely to build Catalysts when it can't commit to all five
- Moved Sparks and Monstrosities into the fast squad for land attacks
- Fixed error causing Uber to produce Deathmarks when it shouldn't
- Fixed errors in build condition names
- Correctly ignore Storms when considering Miniman ratios
- Update Uber Legion builds for Legion Expansion 1.0
- Uber better about avoiding an early energy stall
- Uber uses an additional early fabber
- Reverted change to the minimum distance from base required for MEX defences
- Uber Cautious starts with more fabbers
- Uber much more likely to build metal storage when required
- Increased chance of defences being built by MEX at Uber level when playing as Legion
- Bronze Legion no longer spams OmniSilos
- Fixed Silver building less storage than intended
- Uber no longer builds the Meteor
- Uber builds the Salamander again
- Uber chooses between Salamander and Lockheed based on the AA types it has seen
- Fixed errors in the number of Uber air scouts
- Corrected error which could cause Uber Legion to prematurely go T2 air
- Uber Legion gives priority to air scouts over combat units
- Uber Legion will scout with combat bots again
- Uber only uses Scorpion if it has seen bots otherwise it favours the Deathmark
- Uber won't build Fireflies if it doesn't need scouting intel
- Uber MLA only triggers its anti-bot behaviour on maps with land routes to the enemy
- Uber MLA will go T2 tanks against all bots in anticipation of advanced bots
- Uber won't build T2 tanks in areas with no land routes to the enemy
- Uber more flexible in where its land fabbers come from
- Uber will build Catapults to defend against tanks
- Uber uses Advanced Laser Defense Towers as an anti-bot weapons
- Uber counts Advanced Laser Defense towards total base defence rather than separately
- Gold through Uber tech faster, though Uber Rush remains unchanged
- Uber Tech has become Uber Orbital
- Uber Rush's one fabber preference no longer overridden
- Uber MLA will use a limited amount of T2 air
- Increased chance Uber Legion will use T2 air
- Uber Cautious correctly rushes orbital on multi-planet maps
- Every level will now use no more than one bomber group and one fighter group at a time
- Gold through Uber always use the largest fighter or bomber platoon possible
- Corrected error where Silver formed a bomber platoon smaller than it wanted to
- Uber uses fewer air scouts
- Uber uses fewer fighters to scout
- Uber won't scout a planet with Skitters or Investigators but will still send them to scout other planets
- Uber no longer builds the Wyrm
- Fixed error where Uber Air MLA commander was not properly building T1 air factories
- Uber more likely to build Phoenix
- Uber only builds fighters when alone if there is an air threat somewhere in the system
- Uber will use basic radar to support T1 artillery
- Ensure everything works as well as possible in a mixed faction shared army setup
- Fixed overproduction of Angels
- Fixed an issue leading to little to no Kestrels at Gold, Platinum and Uber
- Restored air dominance Uber requires before building Kestrels
- Uber no longer builds the Angel
- Uber Air favours the Zeus and Loki titans
- Gold and Platinum build fewer Angels
- Silver techs later when alone
- Platinum techs earlier when alone
- Uber has a smaller sized planet requirement for additional bot factories
- Uber slower to go orbital when there's a ground threat but Uber Tech rushes orbital
- Fixed Uber Cautious not teching as quick as it's supposed to
- Uber no longer thinks a teleporter it built in its main base represents a beachhead
- Casual and Bronze will build the Icarus
- Bronze and Uber can use the Icarus to attack
- Uber favours the Meteor as its Legion T2 air choice
- Removed caps on Meteor builds across all levels
- Meteors can be used to form bomber platoons
- Uber slightly more likely to use T2 Legion air
- Fixed Uber Air MLA not teching when it can't expand
- Uber places its orbital factories further away from Jigs and Rigs
- Uber won't send land scouts intended for mine spotting off scouting
- Uber will build a transport for commander evac if it wants to run and its teleporter is about to run out of energy
- Uber won't build a Tyr unless it has enough fabbers to do it quickly
- Uber less likely to build defences around a teleporter unless it has spotted a threat
- Uber only anticipates nukes on other worlds if it's likely someone is on that other world
- Corrected and unified heavy unit checks
- Amount of Miniman units depends on what Uber has seen and has been reduced overall
- Uber doesn't use the Monstrosity
- Numerous personality updates to reflect changes in human playstyles:
- Casual
- A new personality which takes on the role of the old Bronze
- Bronze
- Prioritise defence at the perimeter rather than inside the base
- Much lower chance of orbital factories and Unit Cannons on single planet maps
- More T1 before teching
- Better economy handling
- Expand a little better
- Use a small number of land units on naval maps
- Fewer fabbers though still a lot
- Builds a factory first
- Less opening fabbers
- Make Titans later
- More likely to enter the water
- Can send out smaller bomber/gunship platoons
- A smaller delay between units being produced by factories
- Sends some units early on to check whether it has land or naval routes to you
- Produces less initial advanced fabbers
- Silver
- No delay between units being produced by factories
- Expands more aggressively
- Less likely to use orbital on a single planet map
- No longer builds Unit Cannons on single planet maps
- More early fabbers
- Make Titans later
- Slightly more flexibility building factories
- Will use a small land presence on naval maps
- More scouting options
- Can send out smaller bomber/gunship platoons
- Less T1 static artillery
- Less defence in the main base but more on the front lines
- Uses Booms and Purgers
- Produces more initial advanced fabbers
- Gold
- No longer builds Unit Cannons on single planet maps
- More early fabbers
- Techs earlier
- Builds Booms later
- Builds Purgers
- Produces more initial advanced fabbers
- Platinum
- Techs earlier
- Produces less initial advanced fabbers
- Uber
- Legion has a much greater focus on bots
- Produces less initial advanced fabbers
- Casual
- Fixed my misunderstanding in storage ratios which led to most levels not building storage
- Prioritise Catalyst over Halley/Diplomat where a planet supports both
- Silver properly excludes all invalid units from its scout platoon
- Uber Rush is now a T1 focused Uber Bot with less opening fabbers
- Uber Bot now uses the same fabber opening as Uber
- MetMinAdvancedFabberCount is a real test so I've used it to improve check speeds and personality individuality
- If Uber can't expand then it will try to tech if it hasn't already
- Further measures introduced to reduce instances of entire naval fleets camping their base on mixed land/naval maps
- Fixed Silver trying to form bomber platoons without enough bombers to do so
- Never form platoons in response to a wall
- Only build the Unit and Star Cannons in situations where the AI will probably use them
- Remove restrictions on which fabbers can build a naval factory
- Fixed bug preventing Stingrays from leaving the base
- Uber deploys Orbweavers in response to enemy air build-up
- Uber Bot Legion no longer builds AA when the enemy has a larger air force than it because it doesn't build one
- Uber Legion only builds T2 air on planets it completely owns
- Uber Legion puts less priority on an early air factory
- Disabled Starcannon owing to multiple server crashes linked to the unit
- Sparks counted towards platoon formation
- Uber builds Sparks later
- Tweak to when Inferno/Mauls built
- Uber Bot no longer uses Sparks
- Uber less likely to spam storage or build it early
- Uber less cautious about teching
- Uber uses more bots on larger worlds
- Won't build T2 air for fast expand if it's floating or if it's unable to expand
- Slight tweak to Uber to try and focus on expanding land presence when no naval threat
- Uber Naval ignores the limits on naval expansion
- Increased space around naval factories to reduce the chance of them getting blocked off
- Spark properly excluded from heavy unit checks
- Legion Uber Bot no longer uses air unless alone on the planet
- Doesn't use Panzers for AA if it has access to Orbweavers
- Corrected error where AI might try to form its largest air platoon too early
- Remove workaround for BomberAttack as it's now fixed
- No longer requires an enemy surface presence to deploy its air titans against air threats
- Tactical units properly excluded from squads other than Artillery
- Angels will now leave the base
- Bronze will build Catapults even when alone
- Fixed error preventing placement of ground-to-orbital defence in some situations
- Bronze more likely to use Ramparts
- Bronze is slower to expand to other planets
- Silver will expand to other planets a little faster
- Fixed error where Uber was overly cautious when forming air platoons
- Fixed error where Uber was incorrectly checking AA threat instead of air
- Uber will no longer stop building advanced factories and float heavily
- Better about placing Advanced Bot Factories
- When floating heavily Uber can start multiple advanced factories
- Legion and Bronze no longer spam naval fabbers
- Artillery can form a larger part of a platoon
- No longer invades with huge AA armies
- Uber makes fewer Corsairs
- Uber Legion will now mix tanks and bots
- Correctly include Corsairs in artillery squad when forming hover platoons
- Uber Tech is more aggressive about building T2 factories
- Correctly looks only at surface enemy presence when evaluating how many surface troops to teleport
- Fixed cap not being correctly applied to metal expansion in some instances
- Uber Cautious and Tech favour T2 vehicles over bots
- Uber requires more fabbers before trying to build a titan
- Uber won't start risky build projects when the base is under attack
- No longer rushes artillery to commander snipe as the AI won't target the commander
- Uber throws more fabbers at ground-to-orbital defence rushes
- Uber builds more ground-to-orbital defences as the orbital threat grows
- Fix error in anti-nuke placement checks
- Check to place artillery is no longer greater than the requirements to build it
- Don't build Gil-E in response to missile ships
- Corrected the range on Gustav placement checks
- Fixed and increased priority of Uber's air snipe defences
- Uber smarter about not leaving itself so vulnerable after teching
- Requires a minimum force size before building Storms
- Prioritise commander building AA to protect against air snipes
- Greater priority is given to T2 long-range weapons
- Uber more likely to build Titans
- Uber more likely to use Metal Storage as required
- Uber will build advanced naval just to get to hover naval ships
- Uber overlaps anti-nukes but doesn't build as many
- Uber more aggressive with forming bomber platoons
- Uber will only build Ramparts on the outskirts if it protects against artillery
- Uber only builds Monstrosity once it has a large enough army
- Uber uses the Nova less
- Corrected the bug causing Uber to confuse Unit Cannons for artillery and build Ramparts in response
- A small reduction in the amount of ground orbital factories Silver will make on a single planet systems
- Uber won't build Stingrays to defend against air and orbital unless it has somewhere to send its fleet
- Uber won't use Lancers until it sees tanks
- Adjusted Uber T2 Legion unit ratios
- Uber Legion advanced air has slightly higher requirements
- Uber Rush Legion uses standard Legion tech path
- Lower focus on air for Uber Rush
- Uber Air builds slightly more air
- Bronze and Silver will scout with the Hermes and Spectre
- Bronze and Silver no longer allow ground/orbital fabbers to interfere with the other's defensive builds
- Bronze more likely to build orbital defences
- Legion Bronze no longer spams radar
- Bronze more likely to send its armies out
- Suicide units now included in land armies
- Uber more likely to places defences by MEX
- Uber uses Support commanders when building on islands
- Uber will use Catapults to attack nearby structures
- Uber panic grabs slightly less metal to try and avoid overextending too much
- Uber more aggressive in breaking out nuke spam during multi-planet games
- Uber brings out Kestrels slightly earlier
- Decreased use of Miniman by Uber
- Decreased use of Monstrosities by Uber
- Integrated Novas into air squads
- Novas now use escort behaviour in place of suicide
- Improved Uber checks for unit ratios
- Platinum and Uber use the Nova again
- Bronze, Silver and Gold use less Novas
- Increased minimum army size requirements for some Legion units used by Uber while widening the units counted
- Lancers moved to the fast squad
- Fixed bug which could result in Legion not scouting at Gold and higher
- Fix for issue where Queller would do nothing on certain maps
- thanks to MrTBSC for reporting this
- Gold and Platinum move into the water faster at the expense of sometimes starting naval when they should start land
- MetMinBasicFabberCount now works for naval and is utilised by Uber to ensure personalities work the same on water as in other theatres
- Updated for changes to which units the Starcannon can build
- Platinum can now build Advanced Bot Factories with the Colonel
- Uber no longer uses the Nova
- Uber will use more Meteors
- Uber will only use Legion T2 bombers and gunships when it has air dominance
- Increased chance of Uber Legion teching to T2 bots
- Uber produces Panzers earlier in response to air and orbital threats
- Uber stops producing Havocs once advanced units hit the field
- No longer keeps the Thor at maximum range
- Uber builds OmniSilos a little further away from its buildings
- mikeyh fixed error in way personalities were passed between hosts which also makes it compatible with PA's stable release
- mikeyh removed dependency on AI Compatibility Mod Personalities Patch
- Added support for the Legion Expansion
- Big thanks to Alpha2546 and Graushwein for their help
- Sub-Personality changes:
- Removed Uber Eco
- Uber Dox renamed Uber Rush
- Added Uber Land: ignores the water completely
- Added Uber Naval: gets in the water as fast as it can
- Added Uber Tank: no bots used
- Added Uber Aggressive: it's Uber but a little more rash
- Uber Air is now Uber but without the air limits
- Uber Turtle is now Uber Cautious: a more conservative and tech happy Uber
- Smarter spacing between defences for Uber
- Uber looks to have a greater air presence before bringing out bombers and gunships
- No more idle scouts in base
- Implemented a nasty hack to work around the bomber_attack neural net being broken so that bombers and gunships will leave the base
- Uber doesn't use scouts for artillery vision any more
- Check if fighters are needed somewhere before attaching them to bombers
- No longer sacrifices air defence for mine vision in its platoons
- Uber doesn't wait for you to go orbital before building Orbital Factories
- Errors in T1 bot and T2 vehicle factory placement fixed
- Resolved issue which prevented the building of vehicle factories when alone
- Uber switches to Kaijus if getting overwhelmed by subs
- Uber properly defends its orbital lasers with fighters like it's supposed to
- Uber uses Sparks to fight tanks not bots
- Uber is better at hoarding its air force
- Uber only goes advanced bots for torpedoes or to counter orbital or when bot rushed
- Uber favours the Ares and Zeus over the Atlas
- Uber won't build the Zeus when it doesn't have a strong lead in the air
- Uber more cautious about rushing a nuke when it has a planetary threat to deal with but throws more resources at building it
- Properly checks air factory ratios
- Fixed bug preventing Platinum properly building Hummingbirds
- Fix for Zeus stopping Gold reinforcing its Kestrels
- Gold is more active with its fighters
- Bronze and Silver don't clump their anti-nukes together
- Bronze and Silver send Support commanders through teleporters
- Bronze and Silver transport Support commanders by Astraeus
- Advanced fabbers will build Pelters at Gold or higher
- Bronze and Silver no longer position Holkins specifically to target commanders
- Silver no longer smashes with its primary eco planet
- Some minor performance improvements
- Silver and Platinum are a little rasher with their armies, while Bronze is more conservative
- Higher levels try to be smarter about not building MEXs near threats
- Titans excluded from standard platoons as pathfinding does not play nice and it could stop the AI attacking
- Won't build orbital lasers if no surface threats remain in the system
- Uber now less predictable in the late game especially on higher resource bonuses
- Fixed a bug where Titans never left the base
- Uber gives higher priority to commander snipes with Holkins
- Updated to work with the latest Planetary Annihilation release
- Thanks to mikeyh and PRoeleert for their help with this
- Uber less likely to build advanced defences to allow greater focus on factories and superweapons
- Uber commits more fabbers to Titan builds if it can
- Uber updated for change in radar ranges
- Uber more aggressive about using Pelters against commanders
- Uber tries to better protect itself against air snipes
- Bronze now better recognises the existence of the Drifter
- Bronze and Silver no longer build naval factories at the same time as other factories
- Bronze never area builds
- Cap on the number of Pelters Silver can build per base
- Bronze is more likely to try for a Ragnarok
- Bronze now correctly checks the Advanced Air Fabber ratio
- Bronze no longer produces T1 units from T2 factories
- Bronze will include Drifters in standard armies
- Limit the building of Orbital Factories by Gold and Platinum
- Fix unnecessary travel between Orbital Factory builds
- Bronze builds a broader range of units in the Unit Cannon
- Uber Tech now properly checks requirements of an Advanced Vehicle Factory
- Uber now properly checks requirements of an Advanced Bot Factory in all situations
- Uber T2 bot usage properly regulated according to whether it's a land, naval or lava map
- More specialised usage of single laser turrets for base defence
- Uber no longer builds Booms, Locusts or Grenadiers
- Uber uses fewer Gil-Es when it uses them at all
- Booms will now use teleporters
- Tries to figure out whether the blockage to its land forces is water or lava
- Improved amphibious checks by looking at historical enemy forces, not just current ones
- Fixed Uber still trying to use Krakens alone
- Improved use of naval forces against shore targets
- Largest land and bot platoons were incorrectly capped with a maximum size
- Removed platoons that are no longer used
- Completely removed all duplicate build condition names
- Fixed issues with some personalities not sending orbital units to other planets
- Fixed issue preventing Uber from rushing nukes when the enemy has no anti-nukes
- Titans better integrated into platoons
- Fixed issue preventing Support commanders being built
- Uber now focuses on Levelers over other T2 vehicles
- Uber no longer techs to T2 air except in special circumstances
- Uber only uses Support commanders when it is prevented from expanding
- Uber uses Gil-Es only as a counter to missile units
- Uber now uses the Slammer as a primary T2 bot
- Uber will use more T2 bots if it thinks it's being bot rushed
- Corrected bug preventing Queller from building Levelers
- Uber no longer uses Krakens alone
- Uber favours the Kraken for naval warfare
- Where a land target cannot be found hover platoons will pursue naval targets
- Titans now properly excluded from teleporter platoons
- Titans now properly excluded from general squads in hover platoons
- Fixed bug where Uber would sometimes run placement checks using the T2 naval factory when trying to place a T2 air factory
- Fixed an issue that could cause only one Advanced Air Factory to build anything
- Resolved issue with duplicate Drifter build block names
- Removed an unnecessary platoon templates file
- Fixed all instances where Queller's platoons shared a name with vanilla platoons
- Vanilla AI split off into a separate mod
- Added dependency on AI Mod Compatibility Patch
- Updated vanilla AI
- Booms use the new Suicide squad type
- Made some very minor performance optimisations
- Silver now deploys the Catapult as a defensive measure rather than an offensive one
- Silver will build the Catapult in response to orbital threats
- Platinum and Uber only build the Wyrm if they control the skies but there's a lot of AA
- Corrected a bug that could lead to Bronze and Silver stopping advanced air production
- Storms will now be correctly included in invasion forces
- Silver will use more Infernos and Vanguards
- An enemy with an orbital only presence on a planet will no longer cause inappropriate changes to build orders and unit compositions
- Fixed an error where Uber would only build the Stingray for AA where an orbital threat existed
- Silver will use the Stingray even when there's no orbital threat
- Gold will now correctly form platoons when it has enough Piranhas
- Gold won't build Piranhas unless there's an enemy surface naval presence
- Gold no longer produces more Piranhas for scouting than it can use
- Gold will no longer inappropriately go orbital on naval maps
- Fixed a bug for Gold, Platinum and Uber where T2 would never be achieved on an all naval multi-planet system
- Fixed some checks preventing a factory being the first building on a new world under certain circumstances
- Silver gives higher priority to Orbital Launcher on multi-planet maps
- Added support for new platoon performance savers
- Added support for tests designed to stop interference with ally Halleys, Catalysts and Ragnaroks
- Added missing personality checks for Locust platoons
- Titan support added to Bronze and Silver
- Won't try to destroy asteroids with Ragnaroks
- Won't build torpedo launchers in land bases on non-symmetrical planets
- Omegas can be used to form orbital to ground attack platoons in the same way an SXX can
- Will no longer idle Orbital Factories if there's no orbital threat and alone on the planet
- Will build SXXs at gas giants
- No longer tries to (unsuccessfully) put the Zeus in bomber platoons
- Ignores Kaiju when looking at a fleet's composition
- Fixed errors in Gold, Platinum and Uber causing them to only look at surface water threats when making naval build and platoon choices
- Fixed Platinum and Uber not building ships early on in certain situations
- Turned off Typhoon at all levels due to issues in the AI's handling of the unit
- Increase in threat required for Gold, Platinum and Uber to build Titans
- Uber will build a Zeus when it's alone on a planet
- Bronze and Silver avoid spamming Orbital Launchers and don't make it their first factory on a new world
- Updated vanilla AI
- Uber no longer sends orbital units off-world when they're still needed on the planet
- Bronze can now send orbital units between worlds
- Only Bronze will build Titans on asteroids
- Enabled land Titans for all AI levels
- Lowered the priority for Titans at Uber and Platinum
- Titans can now be included in other hover and land platoons
- Fixed an error which led to higher levels building too many Storms
- Higher air threat required for Platinum and Uber to build Storms
- Fixed all instances of missing personality checks
- Added a new subpersonality - Bot
- Three fabber personality trait now correctly covers naval as well
- Uber will use the Icarus to correct energy issues when it's alone and metal is plentiful
- Uber will produce more Stingrays when facing a large air threat
- Uber better limits its Narwhal production
- Smarter at judging whether ships should be produced from its factories on multi-planet systems
NOW DESIGNED SOLELY FOR TITANS
- Updated vanilla AI
- Removed Deep Space Radar references
- Umbrellas no longer require any kind of radar
- Focus is back on Bolos over Grenadiers at all levels
- Uber builds Grenadiers in response to spotting Walls
- Uber will build the Gil-E as a response to spotting Bluehawks
- Added support for TITANS units
- Fixed Gold so it will build Levelers as intended
- Uber properly checks the placement of vehicle factories
- Updated openings for TITANS
- Updated naval ship choices for TITANS
- Uber Air has been transformed to be a more standard personality with an earlier and heavier emphasis on air
- Sends out single ship platoons at higher levels
- Uber chooses its first factory on a new planet based on whether there's an enemy presence or not
- Uber more likely to assign vehicle and naval fabbers to energy production than other types of fabber
- Capped the number of fighters produced on planets where Queller is alone
- Uber will use T2 air outside of metal planets
- Lower difficulties more likely to more poor decisions about when to commit their armies
- Fixed bug preventing Uber Tech from building advanced energy
- Uber Tech is much more aggressive about teching
- Much more sensible about which planet to pull reinforcements from via Teleporter
- Fixed bracket errors leading to improper filtering
- Uber and Platinum more aggressive about getting up anti-orbital measures where none exist but an orbital threat does
- Updated all difficulties in accordance with the latest playstyles in each league
- Naval platoon 12 now maps to the correct template
- Platinum now builds Levelers
- Uber brings out Infernos even when not winning the land war to help in base attacks or raids
- Gold's micro is a little worse
- Removed naval platoon 16
- No longer shuts down factories to bring the eco back in line
- Eco is going to need more work as this exposes some issues that were previously hidden
- Bronze and Silver favour the Astraeus for getting off-planet
- Builds either Kestrels or Hornets but never both
- Bronze no longer artificially restricted on the number of factories it can build
- Gold will build the Leveler
- Uber will check there's some metal in storage in addition to looking at eco-efficiency before assuming float and building more stuff
- Silver correctly checks whether it can afford to have fabbers to assist on a project
- Correctly exclude the orbital fabber from all checks it should be excluded from
- Uber will send ARKYD off-world even if it's the only one if it doesn't need it on that planet
- No longer builds an Astraeus for an evacuation it doesn't perform
- Corrected errors in the advanced fabber ratios
- Uber less reluctant to build advanced fabbers
- Uber floats less energy on multi-planet systems
- Gold through Uber have been updated for the Grenadier meta
- Uber is better at building storage when it can't immediately counter an eco float
- Uber prioritises Deep Space Radar after going orbital
- Removed the building of Booms for now
- Gold is more likely to build the Unit Cannon on a multi-planet system
- Uber spaces its Jigs out more
- Uber won't assign as many fabbers to grab metal while it's floating
- Platinum more likely to tech up when it's out of expansion options
- Gold less likely to tech up when it's out of expansion options
- Uber and Platinum want more fabbers before trying for a Catalyst
- Fixed error prevent Gold and Platinum building Advanced Air Fabbers in certain situations
- Gold will sometimes go for T2 air outside of powering out a Catalyst
- Gold, Platinum and Uber will build Kestrels
- Uber smarter about assessing land threat when teching
- Uber will form squads smaller than four units again
- Uber no longer prioritises dual laser defences over others
- Uber is smarter about when to wait until it can afford a nuke missile and when to just get building
- Corrected placement check for Teleporter
- Gold expands a little slower
- Integrated vanilla AI so that it is selectable alongside Queller by choosing normal, hard, relentless or absurd
- Do not use this version to report bugs to Sorian as it might be my fault
- Fixed error in Gold vehicle fabber opening
- Bronze no longer area builds MEXs
- Fixed discrepancies between area and standard MEX building for Uber
- Uber prioritises building Umbrellas in important bases first before locking down everywhere else
- Uber is smarter about how it moves its orbital fabbers
- Gold is less sophisticated in its troop choices
- Gold is slower to react to mines
- Gold will build the Slammer
- Gold through Uber use less Dox scouts on smaller planets
- Platinum over expands
- Uber will tech if there's no one near its base and it thinks it can afford to rush it
- Uber will produce more fabbers if it can't shake its eco float
- Uber will use the Slammer when it's dealing with bots not tanks
- Uber won't tech while its base is under threat
- Checks added to stop the building of torpedo launchers in lakes with no enemy navy
- Fixed an error leading Gold through Uber to put all their advanced defence in a tiny area
- Uber rushes nukes based on the anti-nuke status of its target rather than other players
- Uber requires a higher income to tech than previously
- Uber won't build duplicate radars when looking to scout another world
- Uber is smarter about when rushing orbital on a multi-planet system with a single spawnable planet is appropriate
- Uber will build Skitters to sight for mobile artillery
- No longer waits until a planet can receive assistance to build troops because this was leading to feeble invasions
- Uber is more aggressive with scouting if you might be on its planet but it can't find you
- Uber produces more Spinners when preparing an invasion
- Further work has been done to prevent overwhelming land threats stopping the AI from using its ships
- Uber now has sub-personalities allowing you to customise how it plays
- Adaptive
- Air
- Dox
- Eco
- Grenadier
- Infernodier
- Tech
- Turtle
- Uber sets up an Anchor defence around teleporters in response to air threat in addition to land and orbital
- Uber is smarter about transitioning in and out of the water depending on how it's doing in the relevant theatre
- Fixed error preventing the Stingray from being built
- Stripped whitespace from release to reduce server mod download time
- More likely to try for a Catalyst
- Uber uses the Astraeus if it cannot afford an orbital fabber or is already building one
- Uber doesn't cram all its anti-nukes together in a base
- Uber checks that the commander has anti-nuke coverage
- Uber gives a higher priority to Umbrellas
- Bronze and Silver no longer build defences where there's nothing to defend (thanks to DarkslayerRoy for the report)
- Bronze favours dual lasers over single lasers just like the other difficulties
- Bronze correctly only builds one anti-nuke silo at a time
- Bronze correctly checks Advanced Laser Tower numbers against other land defences rather than naval ones
- Bronze can build more basic defences
- Silver no longer builds multiple basic radars in a base
- Building defences against one threat layer no longer stops Bronze building defences against a different threat type
- Integrated new AI checks to replace hacky workarounds
- Builds its factories tighter
- Slightly more cautious about artillery placement
- Won't build Halleys if the planet is its main eco base
- Won't transfer troops to another planet when its base is threatened
- Uses the new threat considerations when making fabber and army decisions to behave smarter in games with more than two players/teams
- Added support for the Unit Cannon
- Added Slammer support for use by the Unit Cannon
- Will use an Astraeus rather than a Teleporter to get off-planet when its base is in water
- Will pursue orbital more aggressively when on multi-planet systems with only one spawnable planet
- Prioritise a factory above all else on arrival at a new world
- Will evac commander by Astraeus if it doesn't have the energy to run its teleporters
- Use new eco checks to be more aggressive about avoiding eco floating
- Added support for the Phoenix to be built
- Throws more fabbers at advanced factory projects
- No longer rushes orbital when it has orbital elsewhere in the system
- Will consider more than just the local planet when considering whether to rush nukes
- Won't build laser towers on the water any more
- Added some very beta level Boom support to counter aggressive commander play which might be rubbish
- Looks at the air situation as a whole rather than just anti-air when considering building more air factories
- Will sometimes send Krakens off by themselves to take advantage of their stealth
- Better about getting into the water on maps like Meso
- Will scout with fighters again as a means to find and kill sneaky air fabbers
- Reduced the ratio of bot factories to planet size
- Replaced HaveSeenEnemyUnit checks with threat assessments where possible to avoid responding to threats which no longer exist
- More reactive with its naval fleet compositions
- A complete overhaul of Naval fleet platoons to make them more appropriate in size and better avoid huge fleet in base syndrome
- Forced an air presence within the first three factories
- Introduced Queller personalities to allow for a range of difficulties - Bronze is easier than Normal and Uber is harder than Absurd - see the readme for more details
- Will no longer spam defence structures within a small area
- Will no longer loop the commander through a teleporter
- Checks it has the radar necessary for ground anti-orbital defences
- Higher priority is given to getting orbital radar when orbital has come into play
- Defends Halleys and Catalysts with ground anti-orbital
- Scales platoon sizes better in the late game
- Techs when there's no other way to grow the economy
- A tighter grip on the economy
- Won't let nuke launchers sit idle for minutes at a time
- Reordered all checks to optimise AI performance
- Added missing placement check for teleporters
- Now builds Advanced Torpedo Launchers
- Much faster at taking over planets it completely owns
- Fixed error introduced in 1.3.3 preventing the building of orbital radar
- Does more to protect its gas giant investments
- Tries to control the orbital space before flying expensive and vulnerable radar around the local planet
- Builds SXX to destroy naval threats in addition to land ones
The "oh shit new patch with new folder structure which breaks my baby!" release
- Fixed bug in checking the placement of advanced naval factory
- Updated for new AI folder structure
- No longer stops building Gil-Es when there is an orbital threat
- Put the ai_unit_map file back because I need it for the Piranha. Derp!
- Now works on air only maps
- Removed dependency on ai_config (except for unit cap, but 3000 will do)
- Now checks for commander as a means to determine whether this is a military or eco planet
- Fixed an error that allowed proxy air bases to spam air fabbers
- Dropped custom ai_unit_map file until I use it
- More aggressive about building MEX defences
- Will build turrets to remove enemy MEX when there's no threat in the area
- Deploys Spinners at lower threat levels
- Deploys Spinners in reaction to losing the air war in anticipation of bombers to come
- A little faster at getting in the water on island maps like Meso (and at getting out of it)
- A little less energy floating
- More aggressive about getting nukes where no enemy anti-nuke exists
- Won't spam anti-nukes when there's no nuke threat unless planets exist where it has no presence
- Will no longer build Piranhas it doesn't need
- Will stop building ships after a while if it no longer has anywhere to send them
- Reduced scout spam a little
- No longer spams naval fabbers in lakes
- Invests in Hummingbirds at lower threat levels due to a tendency to underestimate the threat and not have enough of them
- Only builds land troops when alone on a planet if it has somewhere to send them
- When unable to expand it now checks its need for an advanced factory against the number of advanced factories, not fabbers
- Inferno, Spinner and Skitter ratios are now calculated only against units which are relevant to their potential platoon makeup
- Added support for Pelters and Holkins
- Will always get at least one orbital fabber out
- Corrected an error allowing the AI to build Bumblebees and air fabbers when it's losing the air war
- Less air fabber spam during the opening on naval maps
- Maintains a higher Hummingbird minimum force
- No longer prevented from building basic fabbers when advanced ones exist
- Advanced fabbers can now build Umbrellas
- Removed any meaningful cap on the number of fabbers used
- No longer builds Skitters in reaction to scouting a commander (herp derp!)
- Will spam Umbrellas over planets it owns (this is going to need some work)
- Will attempt to protect the commander from orbital snipes using Umbrellas (might be a bit spammy right now)
- Now builds Skitters when it has seen mines or advanced combat fabbers
- Will now only build an orbital launcher to run away to another planet if there's another planet to run away to
- Checks ability to expand in addition to the availability of metal before trying to tech during dangerous times
- Corrected a minor error in Piranha build checks
- Will favour an air factory first on planets it's invading
- No longer sends orbital fabbers to planets only to immediately send them elsewhere after doing nothing
- Can now redeploy orbital fabbers from gas giants
- Removed platoon minimum requirements for frontline units to allow Queller to form land attacks faster
- Will build Bluehawks and Stingrays when there's an orbital threat
- Will try and go orbital when it has no local expansion options, even if it's not winning the battle on the planet
- If a game has gone orbital then the AI can go bots late to allow it access to Bluehawks for invasion support
- Corrected major whoopsie where AI wouldn't build advanced vehicle fabbers when it had a planet to itself
- Now builds Vanguards relative to the number of Shellers it has
- Removed Slammers for the time being as AI needs dedicated anti-naval Slammer platoons to use them effectively
- Forced some advanced fabbers regardless of eco to get AI out of the trap of never being able to afford them
- Will keep building Hummingbirds even on empty planets to counter Phoenix attacks
- Stingray now correctly used as a defensive unit in all naval platoon sizes
- Will spam air fabbers faster to facilitate planet takeover
- Added support for the Phoenix (but it doesn't build it yet)
- Higher priority is given to advanced radar
- Increased bomber platoon sizes by 50%
- Will build Skitters in reaction to sighting combat fabbers
- Will no longer build orbital factories and advanced factories at the same time
- Will build Skitters on multi-planet maps to use as advance scouts to avoid invasion forces sitting on their hands
- Even more aggressive producing anti-nukes
This release provides a massive overhaul in how Queller tackles the orbital layer. It also brings Queller's game up-to-speed with the latest balance changes.
- No longer builds Piranhas when its base is threatened
- Will build a small contingent of Hummingbirds when alone to shoot down air fabber invaders
- Fixed AI building the Astraeus for a commander evac that would never happen
- Added support for moving orbital fabbers between planets
- Higher priority is given to Deep Space Radar when alone
- Higher priority is given to Deep Space Radar when orbital has been sighted and the AI hasn't built one yet
- Properly checks that it can afford to run the Deep Space Radar before building it
- Fixed a bug with Skitters not being assigned to the correct platoon
- Added support for Jigs
- Will no longer smash with Annihilaser planets
- Higher priority for orbital fabbers
- Can send bots through teleporters again
- Correctly uses a laser tower blueprint when checking possible placement for laser tower instead of using a laser tower single
- Normal, Hard and Relentless difficulties work again (thanks to MCXplode for the report)
- Much greater use of naval fabbers on naval maps
- No longer starts air
- Stopped the commander spamming air factories
- More aggressive about building Hummingbirds to own the skies
- Builds orbital fabbers and Avengers from the orbital factory
- Will try to avoid building the SXX at gas giants as it can't send them off-planet and it has no use for them there
- Won't use ARKYDs for remote scouting when it can produce Advanced Radar Satellites
- AI will build anti-nukes sooner in response to a nuclear threat
- AI will now use Slammers in armies not raiding forces
- Fixed error where AI wasn't checking it could afford to run advanced fabbers before building them and thus tanking its economy after teching
- Corrected errors in checking how many Spinners it can build
- Added Boom Bot support (though the AI doesn't use them yet)
- More likely to build the advanced radar
- No longer builds Piranhas when the base is threatened
- Won't start naval if it can attack by land
- Fixed issue with Piranha scouting
- Fixed commander factory drain checks to use the correct factory
- Somehow broke my naval attack fix before releasing version 1. Fixed for reals this time.
- Corrected bug where the commander wasn't checking drain on its first two vehicle factories
- Won't move commander by Astraeus except as a last resort
- Reduced buffer spaces from many buildings to allow tighter base packing
- More aggressive about getting an air presence
- Will ensure it has air if it's alone on a planet
- Builds orbital radar if it's alone on a planet and doesn't have any
- Fixed bug when checking if an advanced naval factory is needed
- Updated for new AI features
- Will build advanced air fabbers when alone
- Added sub support
- Commander has more flexibility in building eco structures
- Uses more fabbers
- More aggressive in using fabbers for building factories
- Only use air fabbers when the skies are somewhat safe
- Now uses Piranhas as scouts when it doesn't have full air scouting yet
- Shadowed ai_unit_map file as the official version is missing the Piranha
- Can now open with air on naval maps
- Can now build a bot factory on naval maps regardless of other factory choices
- Overhauled naval platoons
- Fixed issue preventing the AI from attacking with naval forces
- Resolved all known issues of idle fabbers
- Will try to be aggressive about getting in the water when no land attack route exists
- Removed beta tag
- All fabbers can build naval again
- Removed three fabber opening
- Updated for new meta
- Wider variety of openings now possible, more responsive to what an opponent is doing
- Added bot raid platoons per the updated default AI
- SXX lasers can now be accompanied by Avenger escorts
- Don't build basic fabbers if you can build advanced ones
- First pass at some proper naval play
- AI builds naval platoons at sizes relevant to the threat (will need tuning)
- Naval platoons have been broken down into squads
- Torpedo defences used identically to laser turrets
- A higher ratio of advanced fabbers to factories
- Bot sightings can now cause the AI to go air if it hasn't already
- Much greater spacing between radars
- At this point ignores almost all AI personality settings not relating to the economy
- Allowed to drop more defences at heavy MEX concentrations
- Tries to ensure it has an advanced radar for advanced naval
- Added support for catalysts
- Updated now obsolete Need[Basic/Advanced]LandFabber to use the new Bot/Vehicle test
- Take the skies before building bombers
- After reverting platoons I forgot to revert the squad percentage makeup to my own. Now fixed.
- Reverted AI land platoon sizes to vanilla settings as it seems the AI is better with large numbers of small platoons than small numbers of large platoons
- Corrected bug where AI only used half as many Dox scouts as it was supposed to
- Updated the basic factory builds to work properly in a multi-planet scenario
- Increased maximum land platoon sizes
- Removed fighter requirement from bomber platoons
- Small land platoons are now only formed for mobile targets
- Bomber platoons are now only formed for mobile targets (and teleporters)
- First pass on orbital
- Return to mandatory bot factories, but the number is based on the size of the planet
- Reverted to Firefly scouts because the AI seems severely limited when it has poor scouting
- AI shouldn't prematurely tech unless it has bad intel
- A teleporter should always be the first thing the AI constructs on landing somewhere
- Assistance allowed on combat units again so a fabber has something to do when it has nothing to build
- Disabled storage for the time being as I just can't stop it building the things at stupid timings
- Skitter can be used to scout if AI plays a three vehicle opening (this is now actually true)
- AI will no longer go all bots
- Increased chances of MEX defence
- AI will now prefer dual lasers in place of single lasers
- Increased distance between radar installations
- Increased platoon minimum size requirements
- Further reduced use of infernos
- Slammers now used where naval has been sighted
- AI will continue to produce units regardless of whether a teleporter exists yet
- Removed advanced to basic factory ratio requirement
- A greater ratio of fighters to bombers
- Fewer bombers required for the AI to roll out an air attack
- Reverted to economy building rules more aligned with the default AI (this is now actually true)
- Fabbers will now construct basic factories in the "mid-game"
- A higher number of advanced fabbers "required"
- AI no longer uses Catapults or Holkins
- More assistance allowed and required on various defence/offence structures
- Total overhaul of AI's opening builds
- AI now has bot, tank and air openings
- Openings are influenced by planet size
- Number of fabbers determined by opening factory choices
- Further refinements to the AI's building of defences
- Changes to air platoon sizes
- Allowed assistance on factory building to prevent opening fabber assisting troop building and then going into immediate radar
- Skitter can be used to scout if AI plays a three vehicle opening
- Reverted to economy building rules more aligned with the default AI (for now)
- AI will no longer build offensive Pelters
- Alpha release
- AI uses larger platoons
- AI produces more factories
- Unit mix completely overhauled
- Commander given responsibility for all basic factory production
- Scouting now done by Dox and Hummingbirds in place of Fireflies and Skitters
- AI builds far fewer turrets
- A much higher percentage of fighters to bombers in air squadrons
- Naval platoon updated to use squads - untested
- AI opens with troops immediately after its first fabber
- Drastically lowered the basic fabber to factory ratio
- Raised the fabber ratio for empty planets
- The AI will now only build the Orbital Launcher in emergencies or when it's winning on its planet