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FEAT: Add parsing for triple damage mods (PathOfBuildingCommunity#4727)
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src/Modules/ModParser.lua

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@@ -494,6 +494,7 @@ local modNameList = {
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["melee weapon and unarmed attack range"] = { "MeleeWeaponRange", "UnarmedRange" },
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["melee strike range"] = { "MeleeWeaponRange", "UnarmedRange" },
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["to deal double damage"] = "DoubleDamageChance",
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["to deal triple damage"] = "TripleDamageChance",
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-- Buffs
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["onslaught effect"] = "OnslaughtEffect",
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["adrenaline duration"] = "AdrenalineDuration",
@@ -3499,7 +3500,6 @@ local specialModList = {
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} end,
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["herald of thunder's storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
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["your critical strikes have a (%d+)%% chance to deal double damage"] = function(num) return { mod("DoubleDamageChanceOnCrit", "BASE", num) } end,
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["(%d+)%% chance to deal triple damage"] = function(num) return { mod("TripleDamageChance", "BASE", num) } end,
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["elemental skills deal triple damage"] = { mod("TripleDamageChance", "BASE", 100, { type = "SkillType", skillTypeList = { SkillType.Cold, SkillType.Fire, SkillType.Lightning } } ), },
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["deal triple damage with elemental skills"] = { mod("TripleDamageChance", "BASE", 100, { type = "SkillType", skillTypeList = { SkillType.Cold, SkillType.Fire, SkillType.Lightning } } ), },
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["skills supported by unleash have %+(%d) to maximum number of seals"] = function(num) return { mod("SealCount", "BASE", num) } end,

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